I have just one gripe with losing T3 experimentals:
What about all the gold we spent on gambling getting them? For some modules I gambled at least 2-3 times to get them, and if you refund the “premium looting price” like last time with ammunition change, I will only get back like 300 gs for it, tough I’ve spent about 1000 for some of them.
Moving to T4 would be better, since you cannot make sure if someone got it as a free loot or spent several hundreds of gs for it. This will be… very inconvenient, again. And I probably won’t gamble on looting anymore, since it might just get removed in the next update - again.
Other than that, I like the new module system, interesting changes.
My condolences for the pilots who rely on their “accurate” shrapnel cannons-as much as I hate seeing the majority of slugs hitting my shields (120 kinetic shield resistance anyway though muhaha), this change goes both ways, so the potential for great disappointment is making me really nervous. I’m trying to stay on the positive spectrum on this and just take it as another opportunity to actually understand what ships I like to play are generally supposed to be fitted with (my Bear had the 120 kinetic resistance on shields).
My Katana-AE has a decent shield tank. However, due to limited slots, I’m forced to pick between Thermal and Kinetic for second resist. I often overlook Kinetic because I usually don’t have that much Kinetic damage being forced down my throat, other than the off-Assault/Gauss Rails; whereas I, more often than not, have to deal with a lot of Thermal damage (nukes, Torpedoes, Disintegrators, Drones, etc, etc…
Then black lasers…
Seriously devs, lasers have an issue. They’re too visible to opponents, and not for being OP. The only good use of lasers is range, or flagging as a captain as far as I can tell, and every other weapon works for flagging.
I know it’s a tough egg to crack, I lack a suggestion sadly.
Anything below the visible red range makes for a powerful beam, depending on what wattage you pour into it. IR lasers are not much different than the regular red we currently have and are completely invisible to the naked eye. Or just go full blown sci-fi and turn them into Meson Guns.
Anything below the visible red range makes for a powerful beam, depending on what wattage you pour into it. IR lasers are not much different than the regular red we currently have and are completely invisible to the naked eye. Or just go full blown sci-fi and turn them into Meson Guns.
Lasers of any color are invisible to naked eye in space. The only exception is if the laser beam is aimed directly at the eye.
A laser is a beam of focused light. If your beam ends up being in that spectrum, as far as energy goes, you can rest assured it WILL be visible.
Of course, in any hard sci-fi setting, the beams will be INVISIBLE solely because the visible energy spectrum is a pos for damage application. You want damage? Get the beam down to Xray/Gamma levels.
Again. Laser beam is invisible to naked eye in space. If you think about it, and you have even basic knowledge of physics, you’ll quickly realize why it is so.
Again. Laser beam is invisible to naked eye in space. If you think about it, and you have even basic knowledge of physics, you’ll quickly realize why it is so.
It’s been known for some time that these maps are likely to be in low-orbit (save a pair of exceptions, for some reason) but that’s the only thing that explains why they’re visible, at all. Also why ships have wings, for some unexplained reason in this game.
Again, it’s soft sci-fi. Let the kiddies have their red lasers. At least it’s better than blue.
It’s been known for some time that these maps are likely to be in low-orbit (save a pair of exceptions, for some reason) but that’s the only thing that explains why they’re visible, at all. Also why ships have wings, for some unexplained reason in this game.
Again, it’s soft sci-fi. Let the kiddies have their red lasers. At least it’s better than blue.
It’s been known for some time that these maps are likely to be in low-orbit (save a pair of exceptions, for some reason) but that’s the only thing that explains why they’re visible, at all. Also why ships have wings, for some unexplained reason in this game.
Again, it’s soft sci-fi. Let the kiddies have their red lasers. At least it’s better than blue.
Lasers have effectively near zero visibility in low orbit. They are invisible to naked eye at those atmospheric densities as well.
Finally, many maps don’t feature anything that looks even remotely like low orbit would.
It’s been known for some time that these maps are likely to be in low-orbit (save a pair of exceptions, for some reason) but that’s the only thing that explains why they’re visible, at all. Also why ships have wings, for some unexplained reason in this game.
Again, it’s soft sci-fi. Let the kiddies have their red lasers. At least it’s better than blue.
In real life you won’t even see a laser on ground level at normal atmospheric conditions (obviously dust, smoke, fog, etc. can reflect it)
Since it was in the news not so long ago, here’s a treat for you - no, you don’t see the laser shooting down that airplane:
Since this is a game the laser beams are visible. That’s fine.
If this is space, answer me this: Why do our ships have WINGS!?
For atmospheric flight. The space shuttle has wings too for the same reason. Duh!
Also loop back to the point about this being a game please.
No, the ships have exactly the same amount of slots. The prior passive modules just fit into specific categories now, like the ship mods did before. I think this is a very good change, as we could create combinations that were causing some unbalance.
Desert Eagle, Bear and Dragonfly would disagree with you.
If this is space, answer me this: Why do our ships have WINGS!?
To fullfill a variety of roles needed, ranging from serving as mounts for sensitive equipment away from the main body of the craft, to fuel tanks/gear mounts away from the main body as to minimize the risk resulted from various degrees of failure, to simplifying maintenance by stretching gear in easy to access area rather than in the middle of large amounts of gear.
I recommend reading up on roles served by various protrusions on modern ships and aircraft if you think that the only job protrusions on such craft serves is providing lift.
Priest Bartle, Superkite and the Empire one, as well.
Oh I forgot them… I paid the most expensive dlc because I wanted ships sightly better than the rest and now the dragonfly is exactly the same as the katana s. The strong would have be a better option.
one has 1 more shield slot while the other extra cap slot but when you put them together final attributes are pretty close to each other. except you get slightly better options with modules under the shield category so Strong is more tweakable.
The sudden +20% reward for playing campaign suggests understanding the depth of xxxx up with current balance, and an attempt to hold users long enough for people to come back from weekend and patch in something that remotely resembles balance.