I only see one problem here:
STILL NO PINK SHIPS
I only see one problem here:
STILL NO PINK SHIPS
well, I will not keep grunting henceforward…
Suggestions are fine, don’t fear us forum warriors 
Sometimes we are just slightly scary or sound a little evil, but I don’t bite, I promise!
But trading is a bad thing usually and every MMO has it these days, they allow for farming bots to enter the game and make it possible for newbies to start with a lot of credits, all they would need is a friend with a lot of credits and the newbies wouldn’t even need to farm for it like the rest of us has.
Thank you, if it is “completely” it does make sense to invest in gold weapons for the future farm
Yes, it will be removed completely.
Will we see refunds / GS for soon-to-become-deleted ammo types? :Dwop
We are not planning on deleting anything - you will have the ammo you’ve bought after the patch. You won’t be able to buy more of it though.
I have just 1 question and I hope it will not be lost in the flood of posts, so I will color it.
Here it is :
Now with loyalty levels we get additional contract for each level.
What will happen when those levels turn into currency ?
I understand we can still get 3 contracts at the same time, but 3 out of how many ? 15 total ?
Will we have all the contracts that are currently available from lvl 1 to 15 at the start of the game, so we can chose 3 at a time and go for the currency or there will be some other system saying which contracts we can get from that faction and which we can not ?
We have answered to that question before - you will gain access to new contracts in accordance with your rank in race, the higher your reputation in race, the more contracts you can get access to.
All in all, thanks for taking the effort to make this game even better!
Thank you for your support, we are working to make this game better and better, and soon we will introduce something very interesting! Wait for our announcements
When can we expect the sector battles to be fixed… the federation people are fighting on opposite sides (example…jerico and empire are the same position) . Corporation people are fighting against each other for the same sector. If we are fighting for a sector we should be on the same side of the battle. There have been a lot of sectors lost in the last few minutes because of this problem and people have been cheating in these battles. Selections need to be fixed to go into battle.
When can we expect the sector battles to be fixed… the federation people are fighting on opposite sides (example…jerico and empire are the same position) . Corporation people are fighting against each other for the same sector. If we are fighting for a sector we should be on the same side of the battle. There have been a lot of sectors lost in the last few minutes because of this problem and people have been cheating in these battles. Selections need to be fixed to go into battle.
The issue here is as follows; what do you do when one side has a lot more queuers than the other? Imagine there are 36 Fed pilots and 12 Jericho in a queue. The current system could put them into two 12v12 games. Your proposed system means 24 players have to twiddle their thumbs.
Likewise, what happens if we have 12 Empire vs 12 Jericho queueing, but the Empire players have two ESB squads and the Jericho have none? Again, the current system would put one ESB on the “Jericho” side and three Jericho pilots on the “Empire” side. Under your system, Sector Conquest becomes immensely farmable. Just work out when other corps are offline and get on them to abuse the randoms.
For the record, I cba reading online on the issue because I actually worked as one of the admins of the university campus network for a while and am quite knowledgeable on the issue. I’ve had it up to my neck with dumbass users who read something idiotic online and then decided to whine to the provider, and then to me. Only to find out that problem was on neither one of us but somewhere between, or my personal favorite, between their machine and the wall socket.
And as I pointed out countless times, I’m not in Russia and russian servers are by far the best for me with stable 20ms ping. So please stop with the lies and ignorance.
I have no in game freezes either. In fact, game is incredibly stable for a beta. Having freezes of any kind points to serious problems in your machine.
If you have 20ms ping, you are relatively close to Russia compared to most of us and thus your arguement is a fallacy by itself. You’re not dealing with the same connectivity and peering are as such not in a position to make such sweeping statements.
Just because you worked as an amateur network admin for a while, doesn’t automatically make you a computer expert and it’s a bit misguided to assume that other users here are not equally or more knowledgable on the subject. I suggest that you check this attitude and assume a more respectful tone towards the rest of the users in this community.
Yes, it will be removed completely.
Premium weapons will disappear as we know them, but it will still be possible to get from Mk.II to Mk.III for GS - as the diagram shows. So the only reason to buy premium weps now is the synergy bonus if they already have them.
If you have 20ms ping, you are relatively close to Russia compared to most of us and thus your arguement is a fallacy by itself. You’re not dealing with the same connectivity and peering are as such not in a position to make such sweeping statements.
Just because you worked as an amateur network admin for a while, doesn’t automatically make you a computer expert and it’s a bit misguided to assume that other users here are not equally or more knowledgable on the subject. I suggest that you check this attitude and assume a more respectful tone towards the rest of the users in this community.
I’ve linked this: [http://forum.star-conflict.com/index.php?/topic/21139-lag-due-to-individual-players-with-bad-connectivity-o/](< base_url >/index.php?/topic/21139-lag-due-to-individual-players-with-bad-connectivity-o/) to Luckyo often enough, he knows that at least the lag I am complaining about has nothing to do with the latency of my own connection. He just likes to be aggravating. And we know that on the Internet everybody is a troll expert, so I’ll not even enter into that discussion. 
That thread doesn’t appear to be network lag at all. You have stable ping, no packet loss to server, and your client is massively rubber banding stuff including missiles. At the same time you have pretty low FPS which drives me to again reinforce the “fix your machine” solution.
Wipe and reinstall the system. Check the RAM/disks. Something is wrong, and it’s doesn’t appear to be network related in a way that is at all attributable to servers.
If you have 20ms ping, you are relatively close to Russia compared to most of us and thus your arguement is a fallacy by itself. You’re not dealing with the same connectivity and peering are as such not in a position to make such sweeping statements.
Just because you worked as an amateur network admin for a while, doesn’t automatically make you a computer expert and it’s a bit misguided to assume that other users here are not equally or more knowledgable on the subject. I suggest that you check this attitude and assume a more respectful tone towards the rest of the users in this community.
I earned money being professional technician while earning my minor in networking thank you very much. I can spend a day talking about edge router routing table mishaps, problems with various enterprise-level switches and routers and cabling issues on last mile. Because I’ve seen most of it in action.
I’m also in position to make such sweeping statements because I’m in position to log to what appears to be all three accessible servers, that being Russia, EU and US. I have similar gameplay on all of those, with only difference being the response time of the ship to command inputs, as movement is clearly handled by the server. Also known as latency.
That suggests that if a person has massive rubberbanding all over the place with reasonably low ping and no packet loss, fault likely lies with the client, client’s machine, or something weird going on in the networking between the machine and last mile ISP.
This because anything beyond last mile ISP is usually seen by many people, resulting in quick support report > ticket to admins > fixing of the problem. There is of course a very slim chance of this being a server issue. However chances of this are about equivalent to those of winning a jackpot in lottery in my experience. But it certainly isn’t impossible. However by far the highest chance of the problem location lies in client’s machine, followed by client’s networking setup to the wall, followed by problems in last mile cabling or termination.
Most of the other causes I can think of, such as misconfigured routing tables, misconfigured transparent proxy, some sort of collection of packets and sending them in bursts due to excessive QoS of traffic and so on would be seen as either spiking latency or packet loss.
That thread doesn’t appear to be network lag at all. You have stable ping, no packet loss to server, and your client is massively rubber banding stuff including missiles. At the same time you have pretty low FPS which drives me to again reinforce the “fix your machine” solution.
Wipe and reinstall the system. Check the RAM/disks. Something is wrong, and it’s doesn’t appear to be network related in a way that is at all attributable to servers.
Since you don’t know anything about my setup your statement about low fps is just you talking out of your ample behind again as usual. Also the fps does not go up when the lag vanishes so it’s clearly unrelated. But indeed, it’s not about network lag, never was.
The fps drop is due to having the client gated at 60 fps and then runtime encoding to H.264 with high compression, which is rather costly. And no, the encoding is not the cause of the lag either - I started recording because of the lag after I noticed it would go away when certain players died.
Just accept that there is lag in the game which cannot be solved by moving next to the server. Typically in those situations you can ask those near you in the battle and they will have the same kind of lag. Because of that this is a server/netcode issue and that’s what needs to be fixed.
At the end of the day StarGem want to sell a game and if a large number of players is complaining about lag then they better do something about it. Or they go with your attitude, tell their players that they are idiots and wonder why nobody is playing…
In the meantime I’m enjoying smooth killing in the Battlefield 4 beta at ultra settings and with 5 to 6 ms pings. With my my oh so terrible Internet and oh so terrible system. Thank you very much.
My solution list would be pretty obvious.
Check the machine.
Attempt playing the game on another machine on the same network to isolate the problem to either the machine or the network.
Attempt to play in another network on the same machine, like public WiFi and see if problem persists.
Three easy steps to isolate the problem for you there. Enjoy.
Why should I? SCon has lag issues, other games don’t. That’s all I need to know.
Why should I? SCon has lag issues, other games don’t. That’s all I need to know.
I remember a time when WoW was the only game with lag issues for a small fraction of users, and other games didn’t. I was one of the people affected by the problem. It made the game unplayable.
Problem lied with hardware audio drivers doing some messed up stuff on the background after patch that reworked audio to function on Vista/7 properly. I was one of the victims, and after extensive troubleshooting I fixed the problem for myself by disabling hardware audio card and using onboard embedded audio codec instead. The issue lied with the audio drivers for the sound card interacting with WoW’s new sound system and causing massive lag that didn’t show on any network stats because it wasn’t a network problem.
With your attitude, I’d be whining on WoW forums for months about the issue, instead of hours of asking around and gathering information.
The problem was eventually fixed with a driver update for sound cards but that took months. I was playing without lag within hours of getting the problem because I didn’t get the “it’s not my problem, fix it” attitude, but took time to troubleshoot and gather information and then fixed the source of the problem.
It’s all about the attitude. If you’re a part of tiny minority with a certain problem, and rest of player base doesn’t have your problem, start looking for a problem on your end instead of blaming others. It most likely is, and all the blaming in the world will not fix the problem for you.
For ammunition and missiles, will you have to re-upgrade new ones each time, or once you upgrade them to MK2/3/4 they will stay that way and just cost credits each match?
It’s all about the attitude. If you’re a part of tiny minority with a certain problem, and rest of player base doesn’t have your problem, start looking for a problem on your end instead of blaming others.
Indeed Luckyo, if you’re part of a tiny minority (not having lag issues) better stop blaming others that do have those issues. 
And your little WoW story is still just a bug in WoW. If you don’t understand why then don’t bother.
so if I am getting this right its good to buy T4 premium guns now
I remember a time when WoW was the only game with lag issues for a small fraction of users, and other games didn’t. I was one of the people affected by the problem. It made the game unplayable.
Problem lied with hardware audio drivers doing some messed up stuff on the background after patch that reworked audio to function on Vista/7 properly. I was one of the victims, and after extensive troubleshooting I fixed the problem for myself by disabling hardware audio card and using onboard embedded audio codec instead. The issue lied with the audio drivers for the sound card interacting with WoW’s new sound system and causing massive lag that didn’t show on any network stats because it wasn’t a network problem.
With your attitude, I’d be whining on WoW forums for months about the issue, instead of hours of asking around and gathering information.
The problem was eventually fixed with a driver update for sound cards but that took months. I was playing without lag within hours of getting the problem because I didn’t get the “it’s not my problem, fix it” attitude, but took time to troubleshoot and gather information and then fixed the source of the problem.
It’s all about the attitude. If you’re a part of tiny minority with a certain problem, and rest of player base doesn’t have your problem, start looking for a problem on your end instead of blaming others. It most likely is, and all the blaming in the world will not fix the problem for you.
Problem was that a lot of us were having it at the time.
I was lagging so badly it wasn’t even possible to play. Now it is gone in 99% of the matches(Sometimes on russian servers packet loss starts happening, but that has become quite rare)
Indeed Luckyo, if you’re part of a tiny minority (not having lag issues) better stop blaming others that do have those issues.
And your little WoW story is still just a bug in WoW. If you don’t understand why then don’t bother.
I would like you to back up your story on that it is a Luckyo that is in minority and have no lag, while i do have a 150 ping to russian server, it is still comfortably playable for most part. pretty much everyone i play with in NASA in my times (all of them are NA based) have exactly the same experience as me, about 150 ping to russian servers, still playable. when we hit NA servers it flows smooth as babies xxxx.