sorry.
this all sounds pretty bland to me.
The whole system sounds like it’s just a continuation of the current free for all PvP matchmaking (minus the tier division, plus corp participation), with eventual sector ownership (by factions) decided by statistical “who won more” methods and control by “who did more grinding” bidding.
Let’s break this down to it’s elements:
each 12 hours there’s some RNG that sets the map and game modes.
→ why would I want to fight for this sector and not the other one? what is my personal engagement for that?
→ why would I want to take on all comers? my corporation is a low budget t2, and we specialize in transport protection of trade vessels, why would we take on the empire front liners?
players get thrown into matched grouped by an undisclosed method.
→ im gonna throw a wild assumption here and say it’s just gonna be the normal 3-4 man squads piled into a 12 men team on a first come first served basis.
→ im much more interested to see full corp teams. no mention as to this being supported, which will have been my most coveted feature.
corporations are given points based on battles fought(won) for a location. Location ownership determined by sum of points.
→ So if we are 10 guys and spent 4 hours and NASA did a whole weekend, they get more points by default.
→ Basically this promotes grinding for points rather than playing for fun or for victory. I can definitely see corporations mass quitting losing battles to queue up with a second batch of ships for better odds on a second launch (is that still possible or did the devs block that option?)
In summary: The same statistical sector control we have today, plus some extra fluff, minus tier controls. The sales pitch revolves around mechanisms for gaining rewards. Why should this be of any special interest?
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you know i’ve returned to this game after some hiatus. I look at what’s currently used as “sector conquest” and all I can say is “meh”.
Ok, so you have these “sectors” and I can pay some credits to have my victories register towards my chosen faction’s dominion over the map.
whatever. why should i care?
I mean, really. It doesn’t really look like it’s part of a game. It’s not something I can play with. Just some meaningless random piece of graphics that’s updated in some way that’s not really interesting enough for me to check.
Ok, this is a game for corporations. I don’t see the way my corporation is actively involved in this. Is there a special menu for the CEO? It looks like this whole graphics is automatically generated by me just pugging randomly. It’s not a feature I can really interact with, nor is it a feature that I can easily see my influence on.
This game has a lot of stuff in it that’s just not interactive in any interesting way. Sector conquest definitely tops the list though, because it’s a feature that’s supposed to have good, high quality, invested end game content on it. But instead it’s just a piece of graphics overplayed on whatever algorithm the pugging system uses.
(so now we’ll have a different pugging system with a different algorithm that lets the T5s have opponents. yipee)
let me propose an alternative. here are the major principles:
- Corp battles take place between teams composed only of uniform corp. 12 men from 1 corporation, VS 12 men from another. For instance, 12 NASA VS 12 ESB.
→ A corp can choose to field less people, but the other corp can still field the full roster.
→ large teams please, none of this 4v4 b.s.
- each location is unique. It has it’s own map and game mode, and owned by the corporation that won the 1 battle for control over it. Ownership is not determined by statistics or bidding.
→ Resource production is determined by the amount of time that the location is held with players online (open to being contested).
→ The map is big and has a lot of location on it, such that every corporation can find a nice place to try and hold.
→ connections between locations change their activity status based on corporation log-in status (yes, you can’t challenge if they go offline).
- to gain a location you directly challenge the corporation that holds the location. If they fail to defend (lose or not accept the challenge) you gain ownership.
→ there’s a limitation on when you can issue a challenge based on the owner corporation’s log-in times.
→ yes you have to wait 10 minutes for the guys from the other corp to finish their t3 let’s park with the captain game.
→ it costs you a lot less to challenge a location that is connected to your controlled sectors, or that is overall controlled by your faction.
→ yes you can go and smack the tier2 guys intentionally with your tier5s - life is not fair. but since they control a poor, out of the way sector, it’s gonna cost you to both attack and defend it.
- You can field whatever ships you want. But fielding ships cost you a lot of credits (this is end game fun and is to some extent a resource sink), based on tier of ship and distance of sector from places you already own.
→ ofc some of the locations generate credits, so holding them makes up for the battle upkeep.
→ fielding tier 5 megazords costs you a lot more than fielding tier 1 trainers. This is to discourage constantly using the high tier to bully the other corps. There’s going to be a sweet spot tier that’s “cost balanced” whereas higher tiers cost you to use.
5, each corporation has a specific territory which has been gained by it and can be directly taken by other corporations. Each corporation has to compete for it’s territory and expand it over time. This does not require grinding. It does require you to defend your stuff and consistently win battles.