a) It is extremely easy to reach T4/T5 in multiple branches if you put your mind to it
b) it is extremely easy to farm credits to equip those multiple ships in green gear (and green is not that terrible vs purples)
c) all those top corp can field only that much in any time of the day, the general population that already has an access to t4/t5 is huge it is not exclusive to top corps. On top of that, take as an example Empire and ESB/NASA, even if they can field 2-3 squads in any given time, most likely force will be spread on 2 borders, and there are plenty of other corps in Empire that are not T5 so queues will not be dominated by those tops, there is a chance to face them but it is exactly the same story for every faction. Even so called Zerg corps have plenty of T4/T5 farmed up already.
a) TIER RUSH ALL THE THINGS!!! It’s TOO easy for these people to rush one ship line to T5 and that is incredibly troublesome for everyone else on his team.
b) Farming T3/4 Blackwood is the easiest (avg 5 minutes). It is incredibly easy with a squad, but regular yokles behind a ship is the worst you can find because they just kill themselves on the Boss’ Pulsar and then go “you guys suck!”
c) Not only that, ALL the major corps in T5 are Empire based. There will be no matches for anyone because Empire can’t fight vs Empire.
Wonder how many people who start playing this even reach t4/5, think 99% quit well before.
I’m pretty sure every new player that got their Rank 5 ships, will end up quitting when they find out that the most “shiny” game-mode is being put against T5 squads all over again and dying in 1 hit. Unless the other PvP mode (the classical or arcade, whatever the name) has a decent enough playerbase to be played, but since there’s a diminute playerbase at this moment, I highly doubt it. We’ll see when the time comes.
a) It is extremely easy to reach T4/T5 in multiple branches if you put your mind to it
b) it is extremely easy to farm credits to equip those multiple ships in green gear (and green is not that terrible vs purples)
c) all those top corp can field only that much in any time of the day, the general population that already has an access to t4/t5 is huge it is not exclusive to top corps. On top of that, take as an example Empire and ESB/NASA, even if they can field 2-3 squads in any given time, most likely force will be spread on 2 borders, and there are plenty of other corps in Empire that are not T5 so queues will not be dominated by those tops, there is a chance to face them but it is exactly the same story for every faction. Even so called Zerg corps have plenty of T4/T5 farmed up already.
a Not everyone spends real money (license, Synergy Transfer, Premium farm ship)
b Not everyone spends real money (licen, Prem farm ship
c Its not enough just having a t5, you have to know how to fit it properly to get the most bang for ur buck. U have to have the right implants, and most importantly of all, You have to beable to know when and where to attack, and how to escape back into friendly lines when ur suddenly outnumbered.
“Zerg corps” i guess u calling it will probaly no longer beable to relay on their numbers to win sectors and in this new type of conquest.
a Not everyone spends real money (license, Synergy Transfer, Premium farm ship)
b Not everyone spends real money (licen, Prem farm ship
c Its not enough just having a t5, you have to know how to fit it properly to get the most bang for ur buck. U have to have the right implants, and most importantly of all, You have to beable to know when and where to attack, and how to escape back into friendly lines when ur suddenly outnumbered.
“Zerg corps” i guess u calling it will probaly no longer beable to relay on their numbers to win sectors and in this new type of conquest.
a) No, I mean, LITERALLY. Free everything, you can get a single T5 ship within DAYS.
b) again, free. PvE is extremely eas to farm.
c) really, mr. intelligence? Except almost ALL of those Tier rushers do NOT even know which part of their ship is aft.
Well, as long as you have enough spare time to grind/farm like a brainless zombie during the whole day, you can have a full T5 lineup in a week… But probably you’ll die like that asian that played WoW 50 hours straight xD
This weekend “bonus” is great, 2 days free license for everyone in order to make it easier to reach higher tiers, that’s a good move.
Of course I know that. Thats why i said. They are changing it to favor ace corps now.
a) No, I mean, LITERALLY. Free everything, you can get a single T5 ship within DAYS.
b) again, free. PvE is extremely eas to farm.
c) really, mr. intelligence? Except almost ALL of those Tier rushers do NOT even know which part of their ship is aft.
Yeah go fly with out ur lices for awhile. Wait it probaly wouldnt bother u anymore since u already have ur ducks in a row.
“Tier rushers” I have u know i took my time to make sure everyone one of my ships have max synergy and every premium ship i have below t3 has full purples, now im working on t3 purples while simultaniusly working on getting into t5 since apparently its going to be required material.
Actually, probably not. Most of those zerg corps can’t field an effective squad of three which requires less coordination than a squad of 12 or however much sector conquest will become. If everything’s tierless to have the shortest waiting time possible, the mid level corps can get some sectors, the bad corps get nothing, and the top corps get a lot. Even if a zerg corp gets one sector, it could soon be lost and a top corp replace it. It’s not enough to capture a sector, it has to be held.
I’m wondering what will happen if the map is reset, and those unclaimed sectors close to the home base are captured by zerg corps while the actual lines come to be dominated by top corps. Perhaps then the devs will introduce a civil war ability.
Actually, probably not. Most of those zerg corps can’t field an effective squad of three which requires less coordination than a squad of 12 or however much sector conquest will become. If everything’s tierless to have the shortest waiting time possible, the mid level corps can get some sectors, the bad corps get nothing, and the top corps get a lot. Even if a zerg corp gets one sector, it could soon be lost and a top corp replace it. It’s not enough to capture a sector, it has to be held.
I’m wondering what will happen if the map is reset, and those unclaimed sectors close to the home base are captured by zerg corps while the actual lines come to be dominated by top corps. Perhaps then the devs will introduce a civil war ability.
A corporation is entitled to control a location for a period roughly equal to 10 cycles — 5 days (Different locations have different cycles). Corporations can own multiple locations at once — until control time runs out. After this period, location becomes neutral again and is available for capture.
As I’ve said, endgame content only works if you have endgame players.
The devs need to convince people to tech up, skill up and advance to T5, but this is NOT how to do that.
Think about WoW for a moment. You can go into dungeons pretty much from the get go, and low levels can partake in group raids or pvp, but the biggest and best raids are for top levels only.
Same thing should apply here. T2 can do Sector Conquest, but can’t hold territory. T3 can hold territory but can’t take part in Dreadnought battles, or control the most valuable regions. It let’s people feel safe (T5 would only fight T5) and it gives a taste of what comes later, encouraging upward movement.
This proposed version just encourages people not to log in.
He is right about tier rushers, Diablo. There are a lot of players who never learn to fly their ships, don’t branch out and just expect to be able to compete in T4 / T5 with only one ship in that tier and less than 300 matches under their belt.
They usually cry about how overpowered corps are, seeing as no corp will touch them.
Maybe not, but this kind of behaviour wasn’t possible under the old system. It also encouraged people to work for Mk 3 gear across the board. Now you have to ration your loyalty, so Mk 3 is harder to get.
What are u doing >.< You people sound so jaded. Newbs aint filling ur t5. Some players just cant fly as good as others. Face it. They still have the right to play.
Yep some can’t flys as good as others, and they still have the right to play, but it does not mean they can swear and shout at others as if it was others fault. And, yes there is rushers with T5 ships with less than 300 battles played, meaning they barely had time to learn and practice each tiers, knowing the ships and gears available to fit them right, plus the ship handling and reaction time, knowing other classes and their counters (I’ve seen one once with T5-4-3-2 lineup of the same class, truly useful right?), etc…
just revisiting this old question, since i went back to grind synergy on my remaining T2s:
T2 is ruled by DPS. the lower frig survivability means that coverts can roast them in 2 seconds flat… 3 at most…
also, disintegrators still rape xxxx in the pooper. (excuse the language, but remember that game log i posted where i did 55% of team damage in a 10v10?)… i’m still 1-shotting inties and fighters due to lack of survivability and EB now…
and the last class would be assault…
all 3 have a major advantage in T2.
of course, ECM OP as always still has that utility.
engineers get toasted in 2 seconds, nobody wants to fly them in T2.
guards lack utility and tank (like all frigs btw), they pop super fast.
in fact, most T2 ships have energy problems. like engineers, they cant afterburn for more than 1 sec with 2 modules running, then they have to charge up for 20 seconds :\
try gunship for example, activate engine overcharge, and what do you have left? half energy? how far you think you will get with that?
yup, T2 is once again broken beyond belief. this is probably another one of the reasons you are losing players early on. the game doesn’t seem balanced at all from their perspective.
although T3 seems to be in a ‘slightly’ better place than it was with 0.8.
in fact, most T2 ships have energy problems. like engineers, they cant afterburn for more than 1 sec with 2 modules running, then they have to charge up for 20 seconds :\
that’s actually a good thing. It means that this ship class has to manage energy.
Sorry, I think that ships have to choose between having all modules running OR afterburning 24/7. you boost, your energy should be going down, regardless of setup. You should never have enough energy regeneration to boost all the time.
Ships in T2 definitely need a power boost. I can rock up in a T3 Command and have four buffs running and still find enough spare power to throw out the odd Afterburner.
T2, by contrast, is slow and clunky if you’re not flying Interceptor… and even then you can’t have non-stop afterburner like you can in higher tiers.
T2 has another problem i mentioned in my previous rant. as a matter of fact, DPS classes rule (disintegrator, assault, covops). ECM can throw some weight around, or recon. but lack of EB slots means they get 1-shotted by LRFs half the time, and ECM can’t maintain afterburner. command has energy/tank problems just like engineer. guard lacks utility, slow, tanks like a LRF with 33% less DPS ;p oh another huge dif, no torps on frigs… and without torps, they’re just sitting ducks. assault has this other problem of not being able to use engine overdrive and then afterburn effectively. whats the point of a module that you dont have enough energy to use effectively? lol. this stuff hasn’t even been play tested for 20 hours. (most but not all afterburner problems can be traced to the R7 implant i believe, the other to lack of CAP slots on classes that need them).
seriously, T2 is horrible… just grinding the rest of these to max synergy and then i’m out. in fact, it would probably be faster to just play T3 prems and use free synergy for the T2s… this is annoying to play… i wouldn’t even consider it fun.
btw, the empire contract ‘radiance of the order’, kill 5 ships while winning battles is broken. 8 kills, 12 kills, remains at 0/5, even after dropping and retaking it ← too lazy to file a report. (using T2 ships)