I’ve made an expanded post over in the suggestions (Games and Matchmaking) which includes my four “goals” with regard to Sector Conquest. I think it’d be worth you guys considering them…
To my mind, these should be the goals of Sector Conquest:
1. Introduce “Endgame” content
Tier 5 needs something to do besides fight like they’ve done every other Tier. The rewards for controlling high-priority Sectors should allow for some new and awesome fights, or at least an absurd amount of swag!
2. Make Sector Conquest the “proper” game
Tier 3 is where the real game begins, according to the Devs. This rework is meant to help reinforce that - T3 is where you are meant to start looking to join a Corp and make yourself felt! However, my goal is to ensure that you cannot access the full Sector Conquest mode as soon as you hit Rank 7; T3 pilots get the surface experience; T4 get more; T5 get the full thing.
3. Balancing Quality and Quantity
Sector Conquest should not be ruled by the Corp with the most pilots, and T4 / T5 should not feel their efforts are wasted by lower tier “Zerg” Corps. To that end, the goal is to try to keep the two apart. Zerg Corps can play, and they can hold territory, but it takes more than mass players to truly succeed.
4. Everyone has a story
A mistake in MMOs, as far as I’m concerned, is the focus on the top players. When all you hear about is how Level 120s can 3-hit Lord Baal The Unpleasant, no recognition is given to the Level 20 who managed to beat the Pyro-Hydra for the first time.
With this model, every Corp can potentially play a role. Even the smallest of Corps can have a shot at holding a territory and thus leave their mark on the map. This means that, even if you’ll never challenge the big boys or build a large Corporate empire, you and your buddies can see your emblem alongside the big dogs and feel like your contribution mattered.