Developer Blog entry from November, 28th. Sector Conquest Update

Don’t forget that sector conquest is for corps and hardcore players. Noone forces you to play it with a rank 5 ship. Play arcade until T4/5 and then switch to sector conquest.

If the Tiers get adjusted in sector conquest most players will switch to sector conquest and in the end T4 and 5 will again be underpopulated.

Well, if you see, most of us here have T5 ships, and we are still concerned… Nobody here actually flies R6 that is writing this, and you say - hey, don’t fly R5 in SQ. Well that is not us here, but most of the players in game that are not reading this forums, or writing. We can play SQ with our T5s sure, but we are worried about those that will be hurt.

I still cannot say how good or bad this will be (I think people will stop playing SQ with bad ships and skills if they notice it’s too hard, just like realistic was unpopular except by esb at the time), and don’t want to overexagerate my opinions until I see it (so far I think that this is a great, much needed change), but what others have written I have to agree with, that they have good points.

I agree on this point with many of us, this sector system should be for T4+ only. But the rest feels fine in this system.

Don’t forget that sector conquest is for corps and hardcore players. Noone forces you to play it with a rank 5 ship. Play arcade until T4/5 and then switch to sector conquest.

If the Tiers get adjusted in sector conquest most players will switch to sector conquest and in the end T4 and 5 will again be underpopulated.

T4 and T5 are underpopulated because you pissed about with the matchmaking so they are essentially one tier, and nobody flying a R10 with Mk I / Mk II modules wants to fly against ESB’s T5 lineup.

 

Lock tiers and make it easier for players to advance while still having a usable, competitive roster (eg: 3-4 ships with Mk III everything) and things will improve.

 

That said, you will likely need to go even further. If I can earn more credits and synergy flying T3 than T4, I will fly T3. Want people to advance? I should get more rewards for sucking in T4 than I do for dominating T3. And no, not in the bullshit “you have a T4 ship now so you’ll only earn 20 synergy per match lower down!” way you used to do. I mean that if your algorithms reckon I should be flying T4 and I am not, dump a huge “here, have 4x the normal rewards for the entire day!” kind of reward my way. If I was clocking 250K xp and 500k - 1 mil credits a match, I’d play T4 no matter how much I got farmed.

So I know Devs don’t bother with reading good ideas, but what the hell.

 

Divide the new Sector Conquest ‘sectors’ into three categories: low priority, moderate priority, and high priority.

 

Low priority sectors give the least reward to Corps controlling them, but are the most numerous. They are tier-locked at T3; you cannot take part in Sector Conquest at all unless you have at least one T3 ship equipped.

 

Moderate priority give more reward, but require T4 ships.

 

High priority give the highest rewards, but require T5 ships.

 

Boom! Problem sorted! Smaller Corps get to take part in Sector Conquest and try to capture outlying low-yield territories, while the big boys can stomp around in their R15 pure purple deathmachines and score huge rewards for doing so.

 

Advantages galore to this system:

  • Sector Conquest becomes accessible to people besides the very best T5 pilots.
  • Less farming - tier locks mean the games are more likely to be decided by who is the better pilot, not who got to T5 back when it was 10x easier to level up.
  • We finally have a reason to advance to Tier 5! Yes, you’ll get farmed by the top pilots when you do, but you are earning points to put toward capturing super-sweet ultra-sectors that will make your Corporation rich and powerful!
    But like I said, Devs ignore good ideas, so nothing like this would ever happen.

 

We actually think that it is a good idea. Could you please start topic in the Discussion section?

We actually think that it is a good idea. Could you please start topic in the Discussion section?

Which discussion section exactly? Matchmaking?

We actually think that it is a good idea. Could you please start topic in the Discussion section?

 

Indeed. That idea is great. You should really consider it. And Hire Jasan as a developing counselor and lore writer, while you’re at it. I’m serious.

Which discussion section exactly? Matchmaking?

 

[Game modes and Maps](< base_url >/index.php?/forum/204-game-modes-and-maps/) I think.

I actually read all sugestions, so choose whatever you want.

Posted with a few more concepts on implementation:

 

[http://forum.star-conflict.com/index.php?/topic/21860-suggestion-for-fixed-tier-sector-conquest-mode/](< base_url >/index.php?/topic/21860-suggestion-for-fixed-tier-sector-conquest-mode/)

 

Honestly, as long as the final version has fixed tiers, I really don’t care what else it has - fixed tier matchmaking alone would be enough to convince me that we, the players, are actually being listened to and catered for.

Well, it was your choice to go there. You may be matched with other T2, or may be matched with T5. This is a tough fight, that gives you control over location resources. In this tough fight only the strongest wins. That simple. 

 

You don’t want to get roughed up? Get to PvP battle with its improved MM. Sector Conqest is not for girls (sorry ladies if you are reading this).

I’ll save us a few dozen posts and a couple hours of waiting time with this. I DO hope you see the light at the end of the dark, festering tunnel you’re creating for Sector Conquest, right now…

 

 

You: “It’s available from Rank 5!”

Us: “Won’t that pit me against the Tier 5 ships?”

“Yes.”

“Then what’s the point of joining it?”

“You only join if you want to.”

“So… I can join with my crappy, low-end ships and get farmed by full ‘T5 Purple Deathsquads From Hell’ or not join and do basic PvP and only join when I get T4/5 ships?”

“Yes!”

“Then what’s the point of making it available?”

“It just is!”

“Tell me again the logic of queueing for Sector Conquest?”

“Your corp can earn some points for every match you win!”

“And how can I do that with R5 ships if I’m pitted against R15 ships?”

“LOOK! SHINIES!”

So people complain about mixed tiers, and the big new is MORE MIXING TIERS?

So people complain about mixed tiers, and the big new is MORE MIXING TIERS?

I told you, NOTHING would change.

 

 

Once again: this is a tough endgame corporative entertainment - if you don’t want to be the strongest, it’s only your choice. 

Let me guess. If you want to be the strongest - buy GS. That’s all about, right ?

False. T5s have a big advantage with the implants, and are generally just better. SQ will be such a slaughterfest now, can’t wait to see that.

I forgot about implants. Of course that t5 are better, but t4 can stand a fight vs them. Sq won’t be a slaughter fest. Corps with better pilots and ships will win. Like clan wars in wot where you can use any tank, but of course everyone uses t 10.

I told you, NOTHING would change.

I can understand the fact they want to Increase the population in T4/T5.

But this is Wrong.

 

Why people stick to T3? Because the Upgrading prices are correct. The Loyalty voucher farm is not the worst. They have a lot of modules able to give them more fitting’s liberty,  The amount of differents players is good. And with so many players, you’re never sure to win, or  to loose a game. 

Will there be synergy/credit gain in SQ-battles, too?

You: “It’s available from Rank 5!”

Us: “Won’t that pit me against the Tier 5 ships?”

“Yes.”

" Then what’s the point of joining it?"

"You only join if you want to."

“So… I can join with my crappy, low-end ships, only to get farmed?”

“Yes!”

"Then what’s the point of making it available?"

“It just is!”

“Tell me again the logic of queueing for Sector Conquest?”

“Your corp can earn some points for every match you win!”

“And how can I do that with R5 ships if I’m pitted against R15 ships?”

“LOOK! SHINIES!”

 

This.

Devs are contradicting themselves.

 

You make it availble to R5 and say you can enter.

But we say R5 has no chance against R15. 

Than you say well don’t play it.

So what’s the point of making it availble for R5? 

For R5 to see what they can achieve, should they stop staying at T2.

For newbie corps still to have chance to get something.

For R5 to see what they can achieve, should they stop staying at T2.

For newbie corps still to have chance to get something.

 

No one  forces T2 pilots to go there. In fact, should they try, there will even be a warning. 

I’ve made an expanded post over in the suggestions (Games and Matchmaking) which includes my four “goals” with regard to Sector Conquest. I think it’d be worth you guys considering them…

 

To my mind, these should be the goals of Sector Conquest:

 

1. Introduce “Endgame” content

Tier 5 needs something to do besides fight like they’ve done every other Tier. The rewards for controlling high-priority Sectors should allow for some new and awesome fights, or at least an absurd amount of swag!

2. Make Sector Conquest the “proper” game

Tier 3 is where the real game begins, according to the Devs. This rework is meant to help reinforce that - T3 is where you are meant to start looking to join a Corp and make yourself felt! However, my goal is to ensure that you cannot access the full Sector Conquest mode as soon as you hit Rank 7; T3 pilots get the surface experience; T4 get more; T5 get the full thing.

3. Balancing Quality and Quantity

Sector Conquest should not be ruled by the Corp with the most pilots, and T4 / T5 should not feel their efforts are wasted by lower tier “Zerg” Corps. To that end, the goal is to try to keep the two apart. Zerg Corps can play, and they can hold territory, but it takes more than mass players to truly succeed.

4. Everyone has a story

A mistake in MMOs, as far as I’m concerned, is the focus on the top players. When all you hear about is how Level 120s can 3-hit Lord Baal The Unpleasant, no recognition is given to the Level 20 who managed to beat the Pyro-Hydra for the first time.

 

With this model, every Corp can potentially play a role. Even the smallest of Corps can have a shot at holding a territory and thus leave their mark on the map. This means that, even if you’ll never challenge the big boys or build a large Corporate empire, you and your buddies can see your emblem alongside the big dogs and feel like your contribution mattered.