Developer Blog entry from November, 28th. Sector Conquest Update

Yes, what about civil wars and Extremist groups attacking their own faction ? (Wouldn’t it be a good idea to make the background evolve?)

 

Yes, we have thought of this idea, but it takes much longer to implement it correctly. Thank you for your suggestion! 

T4 and T5 are already deserted as-is because of the tiny playerbase, limiting the new content to T5 (because that is in effect what you are doing) is dumb beyond measure.

 

New content is not limited to T4 and T5, you can participate in Sector conqest starting from R5.

New content is not limited to T4 and T5, you can participate in Sector conqest starting from R5.

No you can’t, because you’ll get farmed if you bring R5. You won’t make a difference, you’ll just make it that much harder for your own team to win.

 

Or do you really believe that a R5 can stand up to a Pure Purple T5 ESB deathsquad?

There is one teeny tiny bit of a long ongoing problem ever since ‘sector conquest’ was introduced: n00b zerg corps have the advantage over skilled smaller corps. Any advanced changes in how a sector will be distributed? Or do we have to quickly amass random 150 people in a corp and start insulting each other because we can’t stand everyone’s attitudes?

For the record: do it right. Don’t do another usual poor implementation of a good idea.

 

Small, ‘pro’ corps can save up influence points and claim a location for themselves. 

Sounds very interesting. But complicated…

 

I dont get this “shared bank” Points for control over a sector. 

 

Every participant gets a point for fighting a battle, even those who lost the battle?

Doesnt this favor Zerg-Corps again? Since they can have more battles going on at the same time? They may loose every single match but still win the sector? Sounds unfair/silly. Please clarify!

No you can’t, because you’ll get farmed if you bring R5. You won’t make a difference, you’ll just make it that much harder for your own team to win.

 

Or do you really believe that a R5 can stand up to a Pure Purple T5 ESB deathsquad?

 

 

Well, it was your choice to go there. You may be matched with other T2, or may be matched with T5. This is a tough fight, that gives you control over location resources. In this tough fight only the strongest wins. That simple. 

 

You don’t want to get roughed up? Get to PvP battle with its improved MM. Sector Conqest is not for girls (sorry ladies if you are reading this).

Small, ‘pro’ corps can save up influence points and claim a location for themselves. 

A little more details please?

Sounds very interesting. But complicated…

 

I dont get this “shared bank” Points for control over a sector. 

 

Every participant gets a point for fighting a battle, even those who lost the battle?

Doesnt this favor Zerg-Corps again? Since they can have more battles going on at the same time? They may loose every single match but still win the sector? Sounds unfair/silly. Please clarify!

 

No, every winning pilot of the corp gets points, but ones who loose - don’t get any influence points. 

So, if you’re part of a small ‘pro’ corp you can just save up your points and then claim a location for yourself. 

A little more details please?

  1. You get into the fight.

  2. Win. 

  3. Get an influence point to your corp.

  4. Points your corp has are not reset until you actually claim some location. Once you claim something - your corp’s influence counter resets. If you have put a claim but got beaten by some other corp - your points are not resetting.

Basically sector conquest is like all other non MM games in which a beginners fights beginners and veterans. I you cry on this game mode I bet you cry on all non MM games xD.

No, every winning pilot of the corp gets points, but ones who loose - don’t get any influence points. 

So, if you’re part of a small ‘pro’ corp you can just save up your points and then claim a location for yourself. 

 

 

  1. You get into the fight.

  2. Win. 

  3. Get an influence point to your corp.

  4. Points your corp has are not reset until you actually claim some location. Once you claim something - your corp’s influence counter resets. If you have put a claim but got beaten by some other corp - your points are not resetting.

 

Thanks for clarification. 

Makes much more sense now. Time to wipe the Dust from my T5s  :Dwop

A “Yo Dawg” même about grinding would maybe be appropriate here no?

 

So Actually in 0.9.10, after reading many discussions, we have 3 “levels” inGame : 

 

  • Entry level / Casual - T1/T2 where people discover the game, small amount of diversity (read modules / builds for ships) and “easier” skill level

  • Medium level / Pros - T3/T4 where people actually know the game (except for tier rushers but it’s another story). At this level, you’re very potent to be recruited in a corporation, more than in T2. You have many ship configurations and playstyles available, with powerfull ships.

  • Top Level / The Elite - T5 where you’ve achieved to get to the higher tier, becoming one of the most powerfull pilots in SC. Your ships are death machines fed with brand new and exotic technology noone could dream of. Leading corporations recruit those pilots.

If I read you well :

 

Well, it was your choice to go there. You may be matched with other T2, or may be matched with T5. This is a tough fight, that gives you control over location resources. In this tough fight only the strongest wins. That simple. 

 

You don’t want to get roughed up? Get to PvP battle with its improved MM. Sector Conqest is not for girls (sorry ladies if you are reading this).

 

You allow Casuals to fight the Top level players on an inequal basis (Ship level) to give Corp players a goal, but showing them they have to grind until they reach top level to actually have a chance of winning …

 

As it has been said, you’re “restricting” End content to end-Game players (Elite) but allowing the casuals to happily be farmed down there.

 

I don’t get why you just don’t lock this content to T5, or is it because of the low T5 playerbase?

 

 

 
Yes. Starting from rank 5 to rank 15 all ships can enter the same fights.
 

shirt-world-of-pain.png

 

Well guys this sounds really great as a concept…Finally a reason to go for full T5 gears, and we all know that T5 is absolutely dead atm! THis is the thing that can really makes the game great bringing a lot of life and competition in corps…finally!!! lol But to make it works properly there are couple of things absolutely needed to avoid an EPIC FAIL!!! Save next words in gold! lol

 

  1. Make different tiers ABSOLUTELY GRAPHICALLY CLEARLY AND FULLY VISIBLE during the combat…So if i’m a T2 or a T3 pilot i can immediatly see where the T4-T5 are and vice-versa! So i can stay away from them and look for more accessible enemies, or focus on match targets.

 

2)MOST IMPORTANT. Give some low level ships T2-T3 some great strategyc specials only when taking part in sector conquest. Things like superfast capturing abilities or extra-resistances carrying the bombs, or super-extra-damege while shooting at the enemy captain…and things like that, so there will be a reason for low level T2-T3 ships to be in the sector conquest and for the high lvl friendly pilots to protect them.

 

3)OBVIOUSLY grinding synergy and credits to get a full viable T5 gear need to be changed and fixed to make it easier to reach the end-game :wink:

3)OBVIOUSLY grinding synergy and credits to get a full viable T5 gear need to be changed and fixed to make it easier to reach the end-game :wink:

 

Synergy and credit gain were already increased, as per rates as well as per in-game feature ‘Fleet Strength’ (For Synergy)

OMG OMG OMG!

Time to join an empire corp and begin teching my tier 4 commands and gunship to t5.

Anyway tier 4 are competitive against t 5. But i need more training in high tiers.

Looking forward to this patch.

OMG OMG OMG!

Time to join an empire corp and begin teching my tier 4 commands and gunship to t5.

Anyway tier 4 are competitive against t 5. But i need more training in high tiers.

Looking forward to this patch.

 

False. T5s have a big advantage with the implants, and are generally just better.  SQ will be such a slaughterfest now, can’t wait to see that.

Sound’s pretty good! Though I hope you’ve thought through the implications of some of your game changes. Can’t wait to have a rank 5 captain in combat recon whilst the other team has a T5 NASA ESB squad. :wink:

FTFY, since AFAIK ESB has more T5 pilots than NASA.

 

 

Yes. Starting from rank 5 to rank 15 all ships can enter the same fights.

 

shirt-world-of-pain.png

I want to watch some of the horror.  You do realize you’re going to receive a ton of hate from T2 pilots?

 

There are not enough coordination in the world to deal with a t5 esb squad xD

Actually Raymaru gave everyone the strategy to use to win.  Recon’s to two beacons, self destruct, ECM’s to the last and capture with metastable.  Troll them!

 

Called it. Devs knew we wanted fixed tiers, and they knew Corps / vets in particular wanted fixed tiers… So the corp mode has NO tiers! Genius!

I do not see this working unless you put tier locks in. People were pissed enough at T3 squads being matched vs T5 randoms. When those T5’s are squads… People just won’t play.

Is it really that hard to listen to your players for once?

Can you imagine the wait times if sector conquest had fixed tiers when you also have corp vs corp battles?  How frequently can any corp get 12 T5/T4 pilots online and queued up at the same time?

 

And yet, you make it available for R5!?.. I’m sorry, but… LOGIC!?

It’ll let zerg corps fight in sector conquest, which are mainly T2 and T3.  Then they’ll get the fight against T4 and T5, but can’t win.  Better corps win, zerg corps lose.  Half logical to me, since I don’t think anyone complained of la Résistance not having armored tanks.  Uphill battles can be brutal, but it’s a chosen fight sometimes.

 

This is crazy. Love it.

 

Just one thing.

 

 

Err… does this mean… that, let’s say, if two different corps are both Empire, they will always fight on the same team?  Please explain a bit more.

I’m wondering about this as well, since that’s mean NASA and ESB would never face each other.  Unless some corps change factions, NASA and ESB would probably dominate the map since Nova probably couldn’t get a comparable number of wins.  That’s make the Fed sectors disappear.  But with how it’s been described, if WPK decides to go for sectors they can save up points and still get a sector.  I know someone stated WPK’s not intending to go after sectors, although that was before.

 

Synergy and credit gain were already increased, as per rates and as per in-game feature ‘Fleet Strength’

What about credits?  I’m getting synergy faster than credits with a fleet strength of 15.

 

 

OMG OMG OMG!

Time to join an empire corp and begin teching my tier 4 commands and gunship to t5.

Anyway tier 4 are competitive against t 5. But i need more training in high tiers.

Looking forward to this patch.

Considering the loyalty vouchers, I’m half thinking the same, plus it’ll let me grind T4/T5 ships in PvP!

So I know Devs don’t bother with reading good ideas, but what the hell.

 

Divide the new Sector Conquest ‘sectors’ into three categories: low priority, moderate priority, and high priority.

 

Low priority sectors give the least reward to Corps controlling them, but are the most numerous. They are tier-locked at T3; you cannot take part in Sector Conquest at all unless you have at least one T3 ship equipped.

 

Moderate priority give more reward, but require T4 ships.

 

High priority give the highest rewards, but require T5 ships.

 

Boom! Problem sorted! Smaller Corps get to take part in Sector Conquest and try to capture outlying low-yield territories, while the big boys can stomp around in their R15 pure purple deathmachines and score huge rewards for doing so.

 

Advantages galore to this system:

 

  1. Sector Conquest becomes accessible to people besides the very best T5 pilots.

  2. Less farming - tier locks mean the games are more likely to be decided by who is the better pilot, not who got to T5 back when it was 10x easier to level up.

  3. We finally have a reason to advance to Tier 5! Yes, you’ll get farmed by the top pilots when you do, but you are earning points to put toward capturing super-sweet ultra-sectors that will make your Corporation rich and powerful!

But like I said, Devs ignore good ideas, so nothing like this would ever happen.

 

Listen to him. This is a great idea. I think this is exactly how it should be like.

 

I’m wondering about this as well, since that’s mean NASA and ESB would never face each other.  Unless some corps change factions, NASA and ESB would probably dominate the map since Nova probably couldn’t get a comparable number of wins.  That’s make the Fed sectors disappear.  But with how it’s been described, if WPK decides to go for sectors they can save up points and still get a sector.  I know someone stated WPK’s not intending to go after sectors, although that was before.

 

So it’s seems, as WPK, NASA and ESB are all Empire, we will be put in the same team *most* of the time, as according to Antibus reply above. 

 

And WPK is going to go for sectors after this change, but only if it will not favor the zerg corps (and you will get points divided by your member numbers).

Devs, please listen carefully:

 

Listening to the likes of ESB is what sent your game into a downward spiral in the first place. They complained T4 was dead, you made mixed tiers so they could farm the top of T3, and you lost half your player base. People didn’t want to be farmed by ESB, and when this happened every time, they quit.

 

This resulted in T2 and T3 being mixed more often to make up for lack of numbers. This in turn made more people quit as they felt cheated by being farmed by ships that were more powerful than theirs, and had access to abilities and weapons they did not.

 

The trend has continued, and occasionally you showed signs of understanding the problem; you reduced squad size to three ships to try and de-fang the scariest of squads, yet because ESB cried foul about being killable now you buckled. You rolled back, for the first time in your careers, and you gave ESB what they wanted. Not the rest of us; not the players who felt empowered by the weakening of the “killer elite”. No, you gave the top 10% what they wanted.

 

And now you are doing it again. Now that ESB can’t get any Tier 5 matches, and can’t even get matches against Tier 4, you are building a mode around allowing ESB to farm Tier 5 pilots.

 

Let me be as absolutely blunt as possible: STOP. CATERING. TO. THE. TOP. TIER!

 

The issues with Tier 5 will be fixed by encouraging (note “encouraging” - positive reinforcement, desirable rewards, ‘carrots’, etc) players to move up. As more players move up and the tier becomes more populous, the relative power of these kill-squads goes down. However, this is not the way to go about it.

 

You need to understand what is keeping people away from high tiers to begin with. Some of this you can fix, some you cannot. Let’s look at some potential problems and solutions:

 

Too much Grind:

Easily fixed - reduce grind! Make it easier to get synergy and advance through the ship tree. Make it easier to get Loyalty so people can acquire Mk III modules more often. Make ships and modules cheaper so people don’t need as many credits. All of these things help people get through the ship tree.

 

Squads are too strong!

This you cannot fix. All you can do is change people’s thinking; get them to understand that squad play is the norm in T4 / T5. When people accept that they are expected to be squadding up, using teamspeak and working as a group, the situation will improve.

 

Rank 15 purples!

Some might say this is purely a psychological problem, but if people believe T5 is going to give them unfair matches, they won’t fly Tier 5.

There are three potential solutions here: you can get rid of Mks so that everything is of equal power, you can make it easier for people who just started T5 to get their blue / purple gear, or you can offer some really sweet incentive that overcomes the issue of tech. Maybe T5 ships have no repair costs, or maybe they generate 40% free synergy. Maybe players get some special ‘temporary’ upgrades when they first buy a T5 ship that gives them a pure purple loadout for their first 10-20 matches in the tier.

 

I’m just not good enough!

Alas, rightly or wrongly, some players will believe they lack the skills for Tier 5 and so won’t advance. This you can’t fix, and frankly it’s better not to try. Some people just don’t want your end game content; don’t make them feel punished for that.

 

 

Ultimately, Devs, the bulk of your players are in T2 and T3. They always have been, and they always will be. However, a good portion of those players are not there by choice; they are forced there through fear of a broken matchmaking system, fear of the evil ESB farmers, or simply through mind-numbingly huge amounts of grind.

 

You have tried to force players upwards by punishment - by putting T4 ships in T3 matches and saying “don’t like it? Get T4 and you’ll be fine! Oh, my bad; now you’ve got T5 in your T4 match! Better rank up more!”. This is a bad plan. You need to encourage through reward and positive reinforcement. You need to show players that it’s better to be a bad T5 pilot than a good T3 one. You need to coax people into this scary world of “top tier” and give them presents and rewards for staying there.

 

As it is, T5 is all stick. You are beaten getting to it, you are beaten when you get there, and all the fun stuff happens two tiers down.

 

Stop listening to ESB. Stop catering to ESB. Start thinking about the majority of your players. Start thinking about why they aren’t embracing your end game content, and start giving them reasons to.

 

Only then will this game succeed.