This feature is designed as an endgame entertainment for corporations. This is a cold space where only the the strongest win.
And yet, you make it available for R5!?.. I’m sorry, but… LOGIC!?
This feature is designed as an endgame entertainment for corporations. This is a cold space where only the the strongest win.
And yet, you make it available for R5!?.. I’m sorry, but… LOGIC!?
So why not put fixed tiers into this new mode? If the point is to discourage “casuals”, then nobody has the right to cry foul when their R7 white ships get ganked by R9 pure blue/purple.
Fixed tiers would encourage more corps to play; it allows them to try and dominate lower down, rather than be farmed by the elite.
As it is, I’d bet all my GS on this game dying off fast. Once the T5 farmers login, activity on conquest will drop, and then the n00bs will cry “omg corps farming pvp mode ban them!”
And yet, you make it available for R5!?.. I’m sorry, but… LOGIC!?
Well, we wanted to give an option to everyone ) We will monitor the situation and should there be a problem with this, more strict limitations will be considered.
So why not put fixed tiers into this new mode?
Because this mode is not for fixed tiers.
Just reset them all. I mean, if you’re reseting SecCon, might as well clear the others . Also, when is the Iridium page going to be fixed? (Or has it already been fixed?)
There’s nothing wrong with the Iridium page, just everyone doesn’t know how to interpret it right. It’s total amount of iridium deposited into the corporation, not the total held. So the corps with 3k+ have purchased something with iridium, and then deposited more.
Also, everything else about this patch sounds awesome. Finally making something that rewards players for having played for a long time.
Well, we wanted to give an option to everyone ) We will monitor the situation and should there be a problem with this, more strict limitations will be considered.
See, THIS is what I never agree with the devs. “Oh, let’s make the changes and spend the next 3-5 weeks looking at data to see if it needs changing. Is it higher than 10%? No? It’s at 9.99999%? Then don’t change it.”
This is the mentality we’re seeing from the devs. And… I’m gonna be honest… Since 0.7 it has NOT been working out well for them. Nor the playerbase, to be completely honest…
Giving an option to EVERYONE is all nice and dandy, but locking Tiers SHOULD be a priority, not “wait and see”. I’m sorry, I can’t even take the dev team seriously, if they keep pulling this on the very people trying to help them…
There’s nothing wrong with the Iridium page, just everyone doesn’t know how to interpret it right. It’s total amount of iridium deposited into the corporation, not the total held. So the corps with 3k+ have purchased something with iridium, and then deposited more.
I know that, but it STILL says something like 4000/3000…
Sector Conquest = Corporation end content. Most games usually need so called “end content” for the game to stay alive after people are starting to hit last level (tier), and to encourage people to grind their way to the end level instead of just staying in the middle game, and right now this game tries this kind of end content to do the job.
I subjectively, personally, from my own belly-button-view don’t like this change at this point as I don’t have T5 ships (I’m starting to be at r11 and suck at it), and don’t feel I would be having in near future ships that could compete against T5, but I do see the point of having solid, clear end content for the game.
If you want to play more even, less competitive games, you play regular PvP battles. If you want to play end content, you gear up for end content , just like in every other game.
But from personal point of view, It would be nice if there was separate conquest for T4. All and all, not the kind of end content I subjectively, personally hoped. But I’m not the boss, and analytically see the point of this content. Nothing gets broken, only more additional content appears: people can always play regular PvP battle which is same as earlier, and now there is this new corporation content (finally at least something that is clearly end-content for corps!).
This is crazy. Love it.
Just one thing.
In addition, “Sector Conquest” will also see the introduction of side of conflict division based on corporation jurisdictions — that is, all the corporations and their pilots on the side of the Empire will fight for the Empire, and not the other sides of conflict
Err… does this mean… that, let’s say, if two different corps are both Empire, they will always fight on the same team? Please explain a bit more.
This is crazy. Love it.
Just one thing.
Err… does this mean… that, let’s say, if two different corps are both Empire, they will always fight on the same team? Please explain a bit more.
Yes, what about civil wars and Extremist groups attacking their own faction ? (Wouldn’t it be a good idea to make the background evolve?)
T4 and T5 are already deserted as-is because of the tiny playerbase, limiting the new content to T5 (because that is in effect what you are doing) is dumb beyond measure.
Sector Conquest = Corporation end content. Most games usually need so called “end content” for the game to stay alive after people are starting to hit last level (tier), and to encourage people to grind their way to the end level instead of just staying in the middle game, and right now this game tries this kind of end content to do the job.
I subjectively, personally, from my own belly-button-view don’t like this change at this point as I don’t have T5 ships (I’m starting to be at r11 and suck at it), and don’t feel I would be having in near future ships that could compete against T5, but I do see the point of having solid, clear end content for the game.
If you want to play more even, less competitive games, you play regular PvP battles. If you want to play end content, you gear up for end content , just like in every other game.
But from personal point of view, It would be nice if there was separate conquest for T4. All and all, not the kind of end content I subjectively, personally hoped. But I’m not the boss, and analytically see the point of this content. Nothing gets broken, only more additional content appears: people can always play regular PvP battle which is same as earlier, and now there is this new corporation content (finally at least something that is clearly end-content for corps!).
Then most corps are now pointless. If this is for the top corps only, why allow T2 / T3 pilots to take part? Because ESB wants to farm kills, that’s why!
Devs have a long history of catering to the Russian Elite, and now we have Farm Conflict!
If this is going to be opened to all Corps, and accessible to people still flying in TRAINING SHIPS, then at least some of the content should reflect that. Hence the fixed tiers. That allows a highly competitive environment, but it also puts the best vs the best (T5), the good vs the good (T4) and the rest vs the rest (T3).
As it stands, I predict after a few weeks sector conquest will just be a 4 man ESB squad waiting 20 mins for a match vs 4 T2 randoms, while everyone else sticks with the PvP mode.
Yes, what about civil wars and Extremist groups attacking their own faction ? (Wouldn’t it be a good idea to make the background evolve?)
No, there arent civil wars in the great empire.
If it works like Neo was asking im not mad at all… NASA, ESB and ALPHA on my side… I could live with that.
“Fixed tiers would encourage more corps to play; it allows them to try and dominate lower down, rather than be farmed by the elite.”
I think we got here the reason why the dev (and some players) don’t want fixed tiers xD. The statement “I’m in a corp I should dominate” is wrong on so many levels. Wanting his corp to be the best on “leaderboards” is what corp players should be aiming at (by having challenge with better corps).
this content isn’t for casuals. Casuals will stay on the “normal” matchmaking system. The sector conquest is only for serious gamer and that’s ok. serious gamer fight serious gamers and casuals stay with casuals, nothing wrong with this. I agree that it can feel long for a R5 serious gamer to get to R12 (at least) to be in this kind of fight, but that’s endgame content, not mid game one.
I think antibus already repeated this enough : “the R5 possibility to be in sector conquest is a CHOICE” if you don’t want to be farmed, stay in “normal” MM till you have an and game gear.
For those wanting sector conquest in fixed tier. propose a system to calculate when a sector is taken. This can prove either difficult and unrewarding for T5 players or either only T5 will count. So basically, what the dev did.
No, there arent civil wars in the great empire.
If it works like Neo was asking im not mad at all… NASA, ESB and ALPHA on my side… I could live with that.
Than that would be just unbalanced and crazy, we would hardly get any games. Might as well do custom battles with ESB all over again instead.
There is one teeny tiny bit of a long ongoing problem ever since ‘sector conquest’ was introduced: n00b zerg corps have the advantage over skilled smaller corps. Any advanced changes in how a sector will be distributed? Or do we have to quickly amass random 150 people in a corp and start insulting each other because we can’t stand everyone’s attitudes?
For the record: do it right. Don’t do another usual poor implementation of a good idea.
So I know Devs don’t bother with reading good ideas, but what the hell.
Divide the new Sector Conquest ‘sectors’ into three categories: low priority, moderate priority, and high priority.
Low priority sectors give the least reward to Corps controlling them, but are the most numerous. They are tier-locked at T3; you cannot take part in Sector Conquest at all unless you have at least one T3 ship equipped.
Moderate priority give more reward, but require T4 ships.
High priority give the highest rewards, but require T5 ships.
Boom! Problem sorted! Smaller Corps get to take part in Sector Conquest and try to capture outlying low-yield territories, while the big boys can stomp around in their R15 pure purple deathmachines and score huge rewards for doing so.
Advantages galore to this system:
But like I said, Devs ignore good ideas, so nothing like this would ever happen.
If this is going to be opened to all Corps, and accessible to people still flying in TRAINING SHIPS, then at least some of the content should reflect that. Hence the fixed tiers. That allows a highly competitive environment, but it also puts the best vs the best (T5), the good vs the good (T4) and the rest vs the rest (T3).
People with training ships can play the middle content, PvP battles.
No one is forcing anyone to play end content in ‘training ships’. You can, if you’re into such thing (e.g. if you like BDSM), but no one is forcing. There is safety word, and that is playing PvP battles instead.
Your argument can be actually reversed like this: “You should not give option for players to join Sector Conquest with low tier ships”. You’re kind of saying that either they should make this end content fixed tier, or then only T5 (as you’re saying that as they allow more than T5 to join, they should have some special system incorporated => had they made it T5 only, your argument wouldn’t anymore work, so it can be reversed like this).
I see no point in that exact argument of yours. If some people want to try sector conquest with (way) too low level ships, be my quest. The problem you paint is only esthetic, that too low level ships can foolishly join end content battle. Well, people can join battle and play it with pushing the buttons with their nose instead of fingers, there is no system forbidding that either.
As it stands, I predict after a few weeks sector conquest will just be a 4 man ESB squad waiting 20 mins for a match vs 4 T2 randoms, while everyone else sticks with the PvP mode.
I actually assume that this will happen too after week or two, lasting until player base gets bigger, or the system is again tuned or fully changed (as one could predict it will get eventually again changed from the use of word “season” in the OP).
People with training ships can play the middle content, PvP battles.
No one is forcing anyone to play end content in ‘training ships’. You can, if you’re into such thing (e.g. if you like BDSM), but no one is forcing. There is safety word, and that is playing PvP battles instead.
Your argument can be actually reversed like this: “You should not give option for players to join Sector Conquest with low tier ships”. You’re kind of saying that either they should make this end content fixed tier, or then only T5 (as you’re saying that as they allow more than T5 to join, they should have some special system incorporated => had they made it T5 only, your argument wouldn’t anymore work, so it can be reversed like this).
I see no point in that exact argument of yours. If some people want to try sector conquest with (way) too low level ships, be my quest. The problem you paint is only esthetic, that too low level ships can foolishly join end content battle. Well, people can join battle and play it with pushing the buttons with their nose instead of fingers, there is no system forbidding that either.
No, that is a valid solution… it’s also a bloody stupid one.
Tier 5 is dead content. Between the low player base and the presence of the “killer elite”, there are very few reasons to ever want to fly in T5. Making Sector Conquest a “T5 only” thing might help, but the fact is the grind to get there is far too long… and we’d see some damn ugly results along the way. By the time T5 got a decent player base it would be dominated by 2-3 Corps and nobody else would be able to get a word in.
The problem with end game content like this is that, in many games, it is not open to everyone. Realistically, how many “normal” Corps do you think will ever hold a Sector? Either it’ll be the zerg corps that run the map, or it’ll belong to the Big Boys - a handful of corps with really good pilots. Ordinary corps - ones that don’t zerg and aren’t good enough to compete with the top players - will never get a word in. For them, there is no end game content.
By dangling a carrot of “Yeah, you and your R6 mates can play Sector Conquest!” the Devs are being utter dicks. The only thing a T2 Corp will do in this mode is die horribly and give the T4/T5 pilots easy wins. They can’t realistically take part, so the system should not allow them to.
That, in a nutshell, is my point. If you allow people to bring T3 ships, you should allow T3 ships to matter.
This is crazy. Love it.
Just one thing.
Err… does this mean… that, let’s say, if two different corps are both Empire, they will always fight on the same team? Please explain a bit more.
Not always in the same team, but yes, roughly it will be like that. Should they want to test it out in an all-out fight they may either try it in Custom battle or in PvP battle.