Developer Blog entry from March, 25th. Linux, Oculus Rift, Emblems and more!

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Welcome, Pilots!

In today’s post you will hear about the preparations for the 0.10.0 update! As you can understand from the update number, it promises to be quite big, so let’s talk about it in more detail:
We’ll start with the news that our game now officially supports Linux. Yes, that’s right, now Star Conflict can be run on all three major operating systems — Windows, Mac OS, and Linux.
Last week we managed to perform tests and confirm full functionality of the game on Ubuntu, version 13.04.

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So, those pilots who prefer this family of operating systems can also take part in space battles!

Moreover, many of our players have heard of the upcoming operating system from Valve called Steam OS — it will also be supported. For now, our players can download the Linux version of Star Conflict on Steam.
 

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NOTE:
For correct processing of all the sounds in the game, some pilots may need to install libasound2-plugins:i368 (Steam OS and Ubuntu 64). Other distributions may need lib32-alsa-plugins.

The next important part of today’s blog is the news about full support of a virtual reality device called Oculus Rift!
Some of the most curious and observant pilots have already noticed new game options concerning Oculus Rift, but in this week’s update we will introduce full device support bundled with some minor display bug fixes. Below you can find a short recording showing the device in action:
 

In addition, Oculus Rift, in full accordance with the first part of our blog will be supported on all platforms — Win, Mac, and Linux! It is important to note that this device can be switched on and off instantly , without having to restart the game or install any additional components.

Now, let’s talk about gameplay — we analysed the feedback from our players and reduced prices on all standard ships from the second through fourth ranks. It will help beginners to get higher rank ships faster. In addition, we also increased profitability for ships of the first and second ranks — after the update, they will receive 100% more rewards for battle.

The next important part of the update is improved hangar chat, that now looks like this:
 

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Furthermore, this week you will find the maximum size of a warehouse expanded to 1500 seats , so that pilots could keep more useful equipment. All DLC owners will get maximum amount of seats right after the update.

An important addition is the ‘SPECIALS’ button in your hangars. Clicking on it lets the players see the ongoing in-game promotions or contests.

At the same time, we have completed work on adding unique corporate logos to the game! CEOs will be able to replace their logos for Iridium pieces as well as for Galactic Standards! These will be only availible to corporations, that submitted them. Below you can see exactly what emblems have been added:
 

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List of corporate logos that have been added:

SNRG corporation
AUT Corporation
Union Of Elysium
friendsinc
SCORPIONS
UKRAINE
WAAAGH
UNITED NATIONS SC
ACC A WAR
VIII SAS Buran
CCCP
North
ShotGun Senorita
HAC PATb
Star Storm
Pirates
2x2
Clear sky
KOSMOFLYERS
Blades
Black Hawks
Corsairs
Aries
Cerberus
Dogs of War
Corporacion Hispana
Chaos Vanguard
Zgrany Team Z
ParadoX
Savage Crew
Owl Initiative
Blutpiraten
THE CORP
SALT

In addition to these changes, we have improved the views from station hangars — now, the background outside the hangars looks more realistic.
 

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That’s it for today, leave your comments and impressions below.
Sincerely,
Star Conflict Team

Woohoo! :)wt

I like that the warehouse size is increased even though Dev mentioned in the Q&A thread it won’t be. I like the hangar and chat improvements. It is good that you extended the reach of players to other OS’s.

I’m disappointed that we are now in double digit versioning numbers. That makes me wonder how many double digit versions we get  until the 1.0 version.

 

I would be more excited about a next patch if there were some improvements to server lag and better gameplay when having high ping/latency connection to the server.

I’m disappointed that we are now in double digit versioning numbers. That makes me wonder how many double digit versions we get  until the 1.0 version.

I would be more excited about a next patch if there were some improvements to server lag and better gameplay when having high ping/latency connection to the server.

  1. Not many.

  2. We are indeed interested in this as well and are taking steps towards this. But if you are playing on Russian server we just _cannot_ physically make your ping lower than ~150.

If you are experiencing problems with lag on your regional server - send me a PM, I will try to get info on what’s going on. Don’t forget to attach con_tester logs (and maybe snib’s pingtester logs too)

I am intensly cross about the corp logos. I think its really unfair that there’s a predetermined list of logos of the elite corps instead of a creator with standardized parts to choose from.

Can we use the logo of our corp as a sticker?

I am intensly cross about the corp logos. I think its really unfair that there’s a predetermined list of logos of the elite corps instead of a creator with standardized parts to choose from.

Your CEO can send the logo to the appropriate topic and they will include it.

I am intensly cross about the corp logos. I think its really unfair that there’s a predetermined list of logos of the elite corps instead of a creator with standardized parts to choose from.

No elitism here - all corps that have submitted logos will have them in game soon.

Can we use the logo of our corp as a sticker?

Not at the moment, but later on this feature may be added.

Not at the moment, but later on this feature may be added.

 

Wait, what are the logos for then, if not displaying them on the ships? o.O

will the logos we submitted to the new logo thread be incorporated at some point? Maybe if the stickers arrive?

 

just because we have reworked ours (see my sig) to look better in 32x32 (and the one in the matrix shown is still the old one?)

 

but only if it’s not a biggie.

 


 

really, really well done to target linux and the new steam os! i bet this game will also gain popularity amongst couchgamers! gotta try it soon on my laptop :slight_smile: great news!

 

now i got curious if you really using cross compiling or a winelib adaptation :slight_smile:

 

really nice dev blog! definitely the first game i will try once i acquire a rift :smiley:

Wait, what are the logos for then, if not displaying them on the ships? o.O

For now - SecCon.

  1. Not many.

  2. We are indeed interested in this as well and are taking steps towards this. But if you are playing on Russian server we just _cannot_ physically make your ping lower than ~150.

If you are experiencing problems with lag on your regional server - send me a PM, I will try to get info on what’s going on. Don’t forget to attach con_tester logs (and maybe snib’s pingtester logs too)

  1. I’m not playing on high ping servers by choice and I certainly don’t expect the Devs be able to lower the ping. I play other action games where a ping of 200ms is almost not noticeable in hitting things and especially just moving around. My interceptor sometimes just bounces like a yo-yo, I have never seen that in any other game.

There are also lags that are not high ping related and you just have more lag for no apparent reason on the same server. And this seems to get worse. The few times I get on a local (US) server I had only 2 times an issue a long time ago.

  1. I’m not playing on high ping servers by choice and I certainly don’t expect the Devs be able to lower the ping. I play other action games where a ping of 200ms is almost not noticeable in hitting things and especially just moving around. My interceptor sometimes just bounces like a yo-yo, I have never seen that in any other game.

There are also lags that are not high ping related and you just have more lag for no apparent reason on the same server. And this seems to get worse. The few times I get on a local (US) server I had only 2 times an issue a long time ago.

did you try using pingplotter?

Will there be any updates on the shielding for this patch?

Liam from www.gamingonlinux.com signing in, can’t wait for it to give live, good work devs!

With such a long delay I was sure Open World was coming. Most of these changes I can’t take advantage of so it still feels like a huge update drought. :frowning:

With such a long delay I was sure Open World was coming. Most of these changes I can’t take advantage of so it still feels like a huge update drought. :frowning:

Don’t worry, we’ll get to it.

If you are working on the hanger ui, could you add a green number to the CORP icon that shows number of players online?

So are we going to be able to update our status on the Facebook Rift?