The Thing is, devs had 2 choices :
_Reduce the number in Squad —> Easy way to reduce the Squad Impact.
_Rework the Gamemode —> Hard and Long way.
3: In low queues, split the squad in half so they can’t dominate one side.
It’d probably piss off the corps more, but in low queue situations it would be better for non squad players. Think about it, you go to T5 and two of your teammates are ESB and two of your opponents are ESB. If there’s really no one, they can play with bots! If there’s 24 players queuing, it won’t matter really.
Pre 0.9 Patch a premium ship would enable you to get 100% credits which you coulduse towards buying ships to progress up the tree
Now - You got ‘20%’ Free Synergy from premium ships
How is that even comparable ? Given that the premium ships cost really money, In my opinion you have just made them obsolete and thus done yourself out of making money … Where is the sense in that ??
20% free synergy is NOT enough - Only 100% free synergy would make the ships comparable to before the last patch
Before, premium ships helped loyalty, reputation, and credits. Now it’s just loyalty and credits, and remember that ship costs and repair costs went down with the 0.9 patch making the credit effect less. I have 1.1m synergy built up. Announcements aren’t identical to patch release notes, so there’s still some hope. One week after I get two premiums they were nerfed and no genuine fix has been provided. I see no reason to recommend premium ships to anyone.
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
So if you’re not supposed to play a premium ship all day, what are you supposed to do with it? I see no reason to play them to progress at all in the current situation, and a 20% boost won’t really help. I have over 400k of synergy on my desert eagle, but the synergy system means I’ll have to drop to T2 to work on leveling up to a T4 empire gunship.
We are very happy to demonstrate this post-patch by selecting 4-5 top-squads and stomping randoms harder than ever before, purely to prove our point that this is NOT the way to fix it. We can coordinate with our friends and allies and do this around the clock, if that would help drive the point home?
So because squads can overly dominate a match, you want to purposely start forming kill squads? Do you think that will help your view, or get squads further limited? If you want to turn the game into matches filled with kill squads, you’ll kill the game faster than gaijin.
As said before, in a 12v12 a 4-man-squad has not enough influence to determine the outcome of a match.
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Seriously, I have never ever witnessed any complains about squads in the Tiers 1-3. The Problem/the whining is in T4/5 due to the killsquads.
I’ve complained about squads in T3, because there’s times when T3 is dead so it turns into 3v3 and 4v4 matches.
So what it corps have to play themselves in a match? It’s a game, may the better tuned squad for the match win! Whatever happened to that intercorporate agreement?
The premium ship change is good, I just wish it were a little better. 20% is small, but it beats nothing.
The squad change was a very smart decision. It will anger a lot of people, but you were right to do it. 4 man squads have far too much influence on a random battle. Once the game has more people, perhaps something for coordinated teams could be added so that they can compete with OTHER coordinated teams. But it was wise to bandaid “Super Coordinated Death Squad” vs “Everyone else” in random battles…
You say it’s better than nothing, but it’s still around useless for long term progression. Before any ship was useable for long term progression.