Developer Blog entry from August, 14th

As a player that tried to get 7 friends in a squad, I really do not like the squad limitation.

Perhaps instead some logic can be added to the game, to pair up squads with other squads of the same size, and instead the limit increased. For squads 3 or less, they can be added to the general queue up. For squads 4 and larger they can just be paired against other larger squads? I guess it may be hard to find other 7x7s though.

Been an active player for a while and had my ups and downs with the different development changes in the last few months, but this change is the first that grabbed me for comment.

 

The only things that I want from a game, and I would think that a majority of the long term players would feel similarly, is a game system that rewards hard work and encourages teamwork and cooperation to be successful. Having played nightly since April, I am proud of where I am now, the ships I worked for and the ability to hold my own in most fights from the experience I’ve gained and the modules I worked hard with teamwork to acquire. Within the Liberty corporation, there are a few players I’ve played with from the beginning and we have valued eachother’s camaraderie, knowledge and teamwork to build what we have together. It’s been a lot of grinding but we’re happy we have something to show for it and it gives us purpose to still have goals to work for that are long off. Teamwork is a must have in any successful multiplayer game. Hard work must be rewarded in any game that wants players to stick around not just play for a month and move on. If you take away the necessity to work hard, spend time and band together as a team to do well, you take away, as I see it, the real motivation for long term players to stick around. Squads [should] have an advantage over single players. I’ve never once complained about going up against 6 NASA guys in one match. I look at it as something to strive for - getting our corporation to that level. My personal feeling is that, with recent changes, such as the minimizing of the squad size, the game is trying to appease those who want instant gratification - who want to win the moment they step ingame, and insodoing, the changes are destroying the purpose behind making friends, the purpose behind joining a corporation and the purpose behind the grind period - if we don’t have to give an effort to be successful, why stick around at all?

 

Again, been playing a while and don’t plan on quitting. But the recent changes are definitely going to make me spend a little less time in the game and more time on the forum voicing support or protest for changes I think will benefit or hurt what I feel was and is still a great game.

 

-Lib

20% free synergy? hahahah…

 

so you’re saying i can just quit now then… ok, thanks for the reply.

 

also, squad size won’t fix anything.

 

MM still has a habit of matching 2 or 3 pre-made squads vs none.

 

oh well… waiting for patch notes…

 

as far as i’m concerned though, this is the end of the road for me.

 

and probably the end of the road for this game as well.

 

you can see this entire model is broken. just one bad decision after another.

 

btw, still on topic of squad changes… this is how it works:

 

A. give long-time players access to experimental mods

B. let them form squads to stomp on other players

C. take that power away, because hey…

 

why don’t you just fix the balance issues like established players (who happen to form squads) having access to experimental gear while randoms don’t…

 

why don’t you fix the balance issues between ranks and tiers?

 

why? why not? why try? why bother? why care?

 

good job btw, you just lost my 50$. can’t think of a way you could have messed this up any worse.

 

oh btw, just thought this way funny. here’s some humor for you:

 

HjanIRn.png

 

edit: and for the record on squads… i have no problem killing most… as long as they’re not decked out in experimental/Mk3 gear (at the top of their tier), which you don’t have access to until after you’ve completed a tier technically, and then still have to play months for the experimentals…

 

and now you will be facing 3 three-man squads, instead of 2 four-man squads…

 

plus, 4-man squads are rare in T3… the norm is 3 men, sometimes 2. or at least the average.

btw, i heard this cool metallica song a while back, thought it was relevant:

 

Life it seems will fade away,
Drifting farther everyday.
Getting lost within myself.
Nothing matters no one else.
I have lost the will to live.
Simply nothing more to give.
There is nothing more for me.
Prems need more free synergy.

 

i also like to refer to this as the ‘quit’ song, since the actual line goes:

 

Need the end to set me free.

 

if i had to rephrase you squad problem, it would simply be this:

 

the ‘squads’ are effectively the same players in top corps, playing this game for months, who have access to top-tier gear.

 

the difference in performance between that gear, and the time required to obtain it creates a vast difference between those players and the randoms.

 

nothing else.

 

you can’t turn a gear grind into a fun and competitive pvp game with this much potential difference in unit performance. and it takes months to close that gap at T3. T2 isn’t really such an issue.

 

side note: impossible to have a competitive game where you can’t check other players’ gear, since some of it doesn’t show up in battle log. you could however fix some of this problem by making that gear reasonably obtainable.

 

however, now realizing that doing so would probably annoy ALL of the people who spent GS salvaging it, thinking it was some sort of holy grail…

 

come to think of it… the whole idea was bad to begin with… what can you do now? maintain the status quo… a broken game… life sucks, doesn’t it?

You have GOT to be kidding. You are going to introduce the BREATHING mechanic? These are spaceships! They don’t breathe! It’s hard enough to shoot a dodging interceptor without having to compensate for your crosshairs spinning in a drunken circle around the center-point!

 

You are going to piss off a lot of players with this.

It has been misinterpreted - there is now a circle border for targeting, it will now be an elliptic border. The sights will not be jerking or anything like this.

My turn I suppose, most of you know me by now.

 

I myself haven’t even left the hangar in 5-6 days now. Not flown a single match. Why? Because I dont want to spend GS to convert my synergy from t3. I have a full line up of t4 ships, and every match I have been in when I have flown solo is 1v1 w/ 2 bots on each side. Personally I am not big on pve, its just not my thing, i find it boring and tedious as its the same thing every time. I have quite a few premium ships… barely flown them since 0.9 came out, as I personally felt it is a waste of my time to pilot them as they offered me no feeling of any type of progression. 20%? Nice… Rank top… so… 8k synergy or so if your lucky. 1600 free synergy from that… Yeah, ill only have to fly 5 times more matches to be able to do anything, so… the 100 matches I needed just became 500. Not fun. 

 

Like Evil, I went through the suggestion forums… and I found nothing in regards to squad size, a new reticle shape or really anything i have seen so far aside from asking to make premium ships worthwhile again, and even I made some very good suggestions on this and submitted them, and this was not part of it. 

 

I’m not saying these changes are bad, there are some things to look forward to, same as always and other things I will just keep quiet about until I have had a chance to try them out same as always. Sometimes, I just wonder.

Devs, scrap this proposed “fix” to corps and find a new one. Please. It won’t help anyone.

You want to stop corps farming? Make two queues. One for Sector, where corps are allowed and encouraged, and Arcade where you can’t fly as a team. Or fix tiers and rebalance within the tiers so the top end Corps don’t have a major hardware advantage.

You stopped actually listening a long time ago. This change proves that; you heard people were pissed at ESB, but you didn’t LISTEN! You didn’t ask WHY! You didn’t dig down and look for the underlying issues!

It’s not a corp vs random problem. It’s a T5 vs T4 problem. It’s a Rank 9 Blue/Purple vs Rank 7 (or lower!) Mk 1 problem. It’s a “my Rank 8 can’t take computer modules to reduce debuff times!” Problem.

This and more is why people are hating on ESB. Not because they are scum, but because your game is not balanced and it MAKES them scum.

Am I the only one here, who feel like if he has been “Scam” ? (Premium ship, DLC Pack ect ect)

Their stated goal is in direct conflict with your goal. They do not want to let you play one ship and progress everywhere. It’s not going to happen. Too much of pay to win. They will give you just enough so that it’s playable and you can progress, but you’ll be much slower as incentive to fly other ships.

 

Premium ships are NOT pay to win

Premium ships are CONVENIENCE

 

You don’t pay $15 for +50% more main weapon damage

You pay $15 so you don’t fly ships you don’t want to

You spend $15 so you can fly ships on paths you don’t have TIME to unlock

 

* convenience *

 

Imposition of synergy is not a move made to curb pay2win

It was made so that ‘undesirable’ ships got more playtime

 

Stargem has over 100 ships

Arguably only 30 of them are competitive

 

This is due to bad numbers balancing

And the illogical ship tree

 

Gimping Premium ships does nothing to change that.

 

Their sources of inspiration?

[what to do with wasted XP](< base_url >/index.php?/topic/19760-synergy-again-what-to-do-with-wasted-xp)

[make synergy progression more meaningful](< base_url >/index.php?/topic/19592-make-synergy-progression-more-meaningful)

 

They took those and it got twisted sideways.

Collateral damage?

  • Paid customers.

 

I have 6-7 Premium ships that I cannot fly until I hit my T5 targets which are months away

And guess what?

By the time I do, those ships are unflyable anyways because I bought them for progression convenience and aren’t needed anymore

 

so…

 

What to do?

What to do?

Undo it?

Also, where are the permanent visual customization fixes we’ve been asking for?

 

Where is the improved visibility for the crosshairs?

 

Where are the improvements to Sector Conquest?

 

Where are the bonuses for captured territory?

 

Where are the dreadnaughts?

 

Where are the fixes and improvements we have been requesting for months now? And why are we seeing things we never asked for such as reduced squad sizes?

Everything needs it’s time and we cannot do everything in one patch, but we will of course collect the feedback and discuss it.

Servers are down for maintenance… if the Devs actually listened and pulled the plug on the “nerf the squads!” idea I would be impressed beyond words…

 

…but it’s not going to happen. They don’t listen and we all know it. They hear what they want to hear.  :facepalm:

Patch note please !

Am I the only one here, who feel like if he has been “Scam” ? (Premium ship, DLC Pack ect ect)

I bought the starter pack during the steam summer sale and I feel like I got ripped off because 0.9 hit shortly after, making my only T3 ship near worthless

That’s not their goal. Their goal is dramatic reduction of killsquad’s power. This WILL happen if they’re cut down to three players. You have to give up half of your main damage dealers, your only source of CC or your engineer. In all cases, you come out much weaker than a 4 man kill squad and that’s just a reality of it. You will likely run out of firepower trying to stop pushes that would have been easy to stop before, or run out of control ability or run out of healing, where previously you could have stood your ground and ground down wave after wave of randoms.

 

Thats true, but you were missing my point: 

An organized and good working squad (even if there are only 3 of them) will still stomp randoms in small-ish matches and in that case, there will be no effect in terms of killsquads.  

You know the situation up there. How many 12v12s have you encountered, how many 4v4s? 

The matchmaker doesnt wait till he has enough players for a 12v12, at some point he forces all in one match. 

Servers are down for maintenance… if the Devs actually listened and pulled the plug on the “nerf the squads!” idea I would be impressed beyond words…

 

…but it’s not going to happen. They don’t listen and we all know it. They hear what they want to hear.  :facepalm:

 

If they don’t stop the squad size reduce, they would be pretty silly. It is an absolutely terrible idea.

 

Why even bother asking us to collect feedback from the community if you’re then going to ignore it and do the exact opposite?

 

Am I wasting my time here? Who are you actually trying to please here? You’ve completely misread your analytical research in regards to your consumer behaviour, you’ve misread their feedback and you’ve completely misunderstood what your consumer base wants right here, right now. Whomever is making these decisions needs to come and actually talk to some of the people in this community and get some real feedback.

Whomever is making these decisions needs to come and actually talk to some of the people in this community and get some real feedback.

 

what? and do real work? ;p

 

no, but seriously… some of us have played competitive pvp ever since the days it was invented… ;x

I’d be interested to read what the developers consider as priority tweaks needed

 

out of curiosity:

 

how about releasing a devblog listing down what you think the players REALLY think is important

 

Let’s see how many they can get right.

 

Acid Test … mmmm game?

Everything needs it’s time and we cannot do everything in one patch, but we will of course collect the feedback and discuss it.

Yes, because “permanent customization” takes more than an hour to set up. Because graphic changes to crosshair visibility take more than 20mins to make. Because making Corps appealing, game-wise, considering everything seems ready, is a bad thing. When ARE these improvements to SecCon going live? When “someone” reaches 3k Iridium so they can instantly have the Dreadnought?

 

I mean… come on… I know the devs have a strict development plan, but these changes don’t include any of that.

When “someone” reaches 3k Iridium so they can instantly have the Dreadnought?

 

LMFAO - very subtle HAHAHHAHA