20% free synergy? hahahah…
so you’re saying i can just quit now then… ok, thanks for the reply.
also, squad size won’t fix anything.
MM still has a habit of matching 2 or 3 pre-made squads vs none.
oh well… waiting for patch notes…
as far as i’m concerned though, this is the end of the road for me.
and probably the end of the road for this game as well.
you can see this entire model is broken. just one bad decision after another.
btw, still on topic of squad changes… this is how it works:
A. give long-time players access to experimental mods
B. let them form squads to stomp on other players
C. take that power away, because hey…
why don’t you just fix the balance issues like established players (who happen to form squads) having access to experimental gear while randoms don’t…
why don’t you fix the balance issues between ranks and tiers?
why? why not? why try? why bother? why care?
good job btw, you just lost my 50$. can’t think of a way you could have messed this up any worse.
oh btw, just thought this way funny. here’s some humor for you:

edit: and for the record on squads… i have no problem killing most… as long as they’re not decked out in experimental/Mk3 gear (at the top of their tier), which you don’t have access to until after you’ve completed a tier technically, and then still have to play months for the experimentals…
and now you will be facing 3 three-man squads, instead of 2 four-man squads…
plus, 4-man squads are rare in T3… the norm is 3 men, sometimes 2. or at least the average.