At the moment random players are at disadvandantage, this, as it was mentioned above is a way to address the problem. We will continue monitoring the situation of course.
Isnt that intended in a game which advertises teamplay?
At the moment random players are at disadvandantage, this, as it was mentioned above is a way to address the problem. We will continue monitoring the situation of course.
Isnt that intended in a game which advertises teamplay?
You can still play in a team. It will be smaller, yes, but this aspect remains.
Pre 0.9 Patch a premium ship would enable you to get 100% credits which you coulduse towards buying ships to progress up the tree
Now - You got ‘20%’ Free Synergy from premium ships
How is that even comparable ? Given that the premium ships cost really money, In my opinion you have just made them obsolete and thus done yourself out of making money … Where is the sense in that ??
20% free synergy is NOT enough - Only 100% free synergy would make the ships comparable to before the last patch
I agree speed up progression so more players advance to T4+ and the matchmaking issues should be resolved. We’ve all seen how well the very same ESB squads do in full T3 games…they do just as good as any other Elite Corp but they don’t dominate like in the higher tiers.
Also speeding up progression slightly (+15% synergy on all ships) should reward players more often with new unlocked ships, enticing them to stay and play the game even longer.
Nobody is going to pay for a WoT clone. WoT itself is a sinking ship so why would you possibly want to imitate that business model? You’ve effectively made the only thing worth buying in your game to be Licenses. Why drop $20 on a prem ship you’ll rarely fly because of synergy? 2k Free Synergy per win and about 500 for a loss?..yeah thanks but no thanks. Also the synergy transfer rates are so outrageous that $20 will only get you about 10 wins worth of synergy…so again why bother?
This seems alot like the higher-ups in Gaijin increasing the pressure to produce a 1.0.0 product that can bring in profits…and the developers being no where near that point so they fall back on making a space clone of WoT, blatantly ripping off and copying different elements of the game since they can’t come up with any better ideas in such a short period.
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
At the moment random players are at disadvandantage, this, as it was mentioned above is a way to address the problem. We will continue monitoring the situation of course.
Random players will always be at a disadvantage and this wont help. All it does is let us play with less friends and reduce our enjoyment, the number of people we fly and talk with.
We are very happy to demonstrate this post-patch by selecting 4-5 top-squads and stomping randoms harder than ever before, purely to prove our point that this is NOT the way to fix it. We can coordinate with our friends and allies and do this around the clock, if that would help drive the point home?
All you’re doing is creating MORE squads from the top corporations. Think of it - now we fly with anywhere from 2-6 squads in the evening. (8-24 people). This will change to 3-8 squads. This means MORE randoms meet our squads, not LESS. And that’s only my corporation, add to this NASA, ESB, Nova, SE and any of the other frequently mentioned corporations.
Isnt that intended in a game which advertises teamplay?
+1
You can still play in a team. It will be smaller, yes, but this aspect remains.
I disagree. 4 people is already a very small team, 3 is just too few to really be all that interesting. This is why I don’t play World of Tanks and play Star Conflict instead.
I don’t often have a strong vocal opinion about a patch, but I cannot even begin to describe how I feel about this change.
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
I have numerous Premium ships - And still fly non premium ships due to the bonus’s they get.
Sure my fav ship in T3 is a premium ship, but I do not soley fly this ship (or get ‘stuck’ on it)
I thought the whole point of Premium ships was to make you guys money ? By changing them this way, you have now stopped me from ever buying another, and if my opinion is similar t most others - Why would anyone now pay for one ? You’ve just made a really bad buisness plan which will loose you revenue ???
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
I currently don’t fly most of my favourite ships because they are already at full synergy. Not just premium ships - but ships like my Kriss AE. I love flying it, but I have to fly in other ships, even ones I don’t really like just to work my way to higher level versions of these ships.
This means, right now I am spending 85% of my time in ships I’m not actually choosing to fly, I am being forced by the system.
Don’t get me wrong, I can take this kind of grind - but I’m trying to point out that even though your intention is good, the solution doesn’t really work in practice. Players with a deeper care about this, will not feel that this change sufficiently changed the situation.
One of the simple suggestions some players have brought forward is to allow transfer of stored synergy on premium ships using credits instead of GS. This means players still have to do work for it, after all the credits need to be obtained first. But it allows these players to trade one thing which costs time for another and at least increases their freedom somewhat. It might not be perfect, but it’s a step in the right direction in giving players some choice and multiple routes towards progress.
At the moment random players are at disadvandantage, this, as it was mentioned above is a way to address the problem. We will continue monitoring the situation of course.
But it’s not addressing the problem. It’s a plaster put over the wound.
The reason ESB are picked on more than any other clan for being a problem in game is because they are all Rank 15 pure blue/purple pilots, and the people facing them are R10 flying Mk I / Mk II loadouts.
I don’t give a crap what people like Luckyo might say. When I take a ship like that vs ESB I feel like the game is unfair. I feel like it’s stacked against me and the progression from where I am to where they are is simply too steep.
You want to fix this problem? Get them out of our matches. Put the ESBs and their ilk in their own matchmaking where they can’t infect everyone else. I’ve remembered what I liked so much about Star Conflict lately, and the reason I remembered is I’ve been forced to grind back up through T1 and T2. Most of those matches were balanced ones! In T1 ships I was facing other T1 pilots. In Rank 4 I was playing against R3/R4 primarily. Now I’m back to R6 with Fed / Jericho and… oh, look, everything I hated is back! The T3 ships infesting my T2 matches, the ungodly, game-breaking power gulfs that see me pitted against ships that utterly outclass me in every way.
That is your problem! Not ESB. If you fixed your Gods-damned matchmaking then a 4 man ESB wouldn’t be a problem! Know why? Because they’d be rocking up in their Rank 15s and being matched against other Rank 15 players! Or at worst, Rank 13+. Ships that, if you balanced the ship tree, are built to face those kind of opponents.
Having one less ESB farming me every time I decide to fly T4 isn’t going to improve anything. I’m still going to be facing half a team of T5s, and I’m still going to be left resenting the game.
Also, everything said about progression driving players away is 100% true. Having to grind that Phobos is the worst experience I’ve had with this game. Ever.
Reducing squad size is considered to be a factor, that imroves the situation. We do understand that players who are used to 4-pilot squads may not agree to the change, but you must also remember that you are not the only ones playing the game, there are other pilots, besides the corporate pilots who are an equal part of our game’s community.
Tbh - Squad sizes people will learn to live with and get used to. The Synergy system vs Premium ships is the biggest sole change that is bad for the game, the community has suggested viable options, yet we get something that isn’t anywhere close to what is needed for the good of the game.
:blink2:
Alright, since everyone else seems to be taking the low road, I’ll do the opposite…
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
These people are responding terribly to a released patch info thread, but know that I (And I’m sure others) like knowing ahead of time what is changing, and thanks you for this. A tip though: slightly more time before patchday/pre-patchnotes thread would be better, so you can still make a patch change if the feedback delivered tells you some aspect is a bad idea to implement.
But +1 for the early info(Well, relatively early…)
I fully understand your decision and your thoughts on the Premium Ship Synergy Income, and to a part agree with you. But wouldn’t it be possible to implement a system so that you can only level up ships of the same faction and up to the same tier of that certain ship(So a T3 premium would gather synergy that you can spend in T1-T3 ships(Or you could even make synergy tier dependant perhabs))? It would require some coding and work ofcourse, but in such a sceneario it might be possible to give us the 100% free synergy since it won’t make us able to progress through all of the game on 1 ship, but would require us to buy a premium ship in all tiers in all races if we want to progress with just premium ships.
I wish I could have some real influence here since I feel that my ideas(And some of the communities) are not bad(Well they are mine ofcourse) and might help, especially with feedback from the devs and their thinking about them. but I fear I will get drowned out by the others who are more “acknowledged” in this community
Reducing squad size is considered to be a factor, that imroves the situation. We do understand that players who are used to 4-pilot squads may not agree to the change, but you must also remember that you are not the only ones playing the game, there are other pilots, besides the corporate pilots who are an equal part of our game’s community.
You forget the fact that nobody in the community asked for this change, and that as pointed out in some replies above - this actually makes the situation worse for the solo pilots.
There will be more corporation squads now, not less.
This a step to improving the situation. We are not saying that this will be the end of it, as soon as there will be a balanced decision, it will be implemented. As it was mentioned above, the 100% synergy gain bonus would make pilots want to overstay the welcome of a premium ship and get synergy on it all day long. Outcome like this is not a good thing - we want our pilots to fly the ships they have, and not get stuck on one premium ship.
What’s wrong with that? Why should I be punished for flying my favourite ships?
I’ll admit that having to grind Rank 4 again helped me discover a surprising little gem in the form of the Lynk Mk II, though in fairness it’s just a weaker Joker that’s actually useable because matchmaking doesn’t pit it against Tier 3. You could argue I wouldn’t have flown that ship if it weren’t for the synergy system, but that’s a false argument.
Under the old system, I worked my way up to Rank 6 with every Empire tree, the Fed Interceptors and Jericho’s Fighters and Frigates. The only reason I skipped straight to Rank 6 in those ship trees is because Ranks 4 and 5 are generally junk. If you made them worth flying in the first place, I wouldn’t skip them.
Moreover, I went to the Rank 6s of my own volition. I didn’t have to fly Jericho; I flew Jericho because I wanted a Command Fighter and they had the best Commands in T2. I bought my way to the Templar because I was bored and wanted to see what their LR was like. When I say “bought”, I mean I skipped over every ship in the tree. I later dabbled in their Guards, but I didn’t enjoy them.
The old system was good for that. I could, in my own time and in my own way, experiment with ships. I could find the ones I liked and fly them. I could find the ones I didn’t and ignore them. It’s a nice idea getting people to fly everything, but if I don’t like how a ship handles then I won’t fly it. Forcing me to fly ships I don’t want because they unlock ships I do want is a terrible notion.
I fail to see why letting people play the game in a way they enjoy is a bad thing.
Reducing squad size is considered to be a factor, that imroves the situation. We do understand that players who are used to 4-pilot squads may not agree to the change, but you must also remember that you are not the only ones playing the game, there are other pilots, besides the corporate pilots who are an equal part of our game’s community.
so encourage them to group up and stop complaining. give corporation something to do. give corporation unique characterics, so everyone wants to join one.
or the other way around.
REMOVE any corporation implementation so everyone is equal to each other, so you have no more problems…
which problems cause 4 man squads? i forgot, sry.
Reducing squad size is considered to be a factor, that imroves the situation. We do understand that players who are used to 4-pilot squads may not agree to the change, but you must also remember that you are not the only ones playing the game, there are other pilots, besides the corporate pilots who are an equal part of our game’s community.
Sorry, but I dont see the impact that this should have.
The most games Ive seen in T4/T5 were 4v4s. About 10% of those games I played we had 12v12s.
Reducing the squadsize to 3 would not change anything in a 4v4. I hope you see the logic in my post.
And by seeing this, you have to admit that this wont change the situation in those small matches.
As said before, in a 12v12 a 4-man-squad has not enough influence to determine the outcome of a match.
So, why change it at all?
Instead punishing people who want to squad up, you should encourage people to squad up!
This will much more solve the problems in T4 and T5.
Seriously, I have never ever witnessed any complains about squads in the Tiers 1-3. The Problem/the whining is in T4/5 due to the killsquads.
Reducing squad size is considered to be a factor, that imroves the situation. We do understand that players who are used to 4-pilot squads may not agree to the change, but you must also remember that you are not the only ones playing the game, there are other pilots, besides the corporate pilots who are an equal part of our game’s community.
But what about PVE? We will have to fly with 1 random, or go through custom battle, which we all know, is a pain to use.
As Eviltaction has suggested above - Allow Premium ships users to transfer the surplus Synergy using ingame credits and not GS - This would certainly make players actually want to buy Premium ships again, currently they are pretty useless and not worth the money you would pay for them
At the moment four well-played pilots are quite the force in every match, and reducing it to three will make a change.
We will further monitor the situation of course.
As Eviltaction has suggested above - Allow Premium ships users to transfer the surplus Synergy using ingame credits and not GS - This would certainly make players actually want to buy Premium ships again, currently they are pretty useless and not worth the money you would pay for them
This would make me even less wanting to buy premium ships!
ET has over 50m credits, I have less than 5m, I would never be able to transfer that synergy since I actually intend to progress by buying ships all over the place and progress as much and as widely as possible.