You will see that we have tuned the targeting mechanics (now the sight will move along an ellipse during targeting)
Locking chage > Hard to imagine this…Will have to see.
I’m guessing it’s an attempt to artificially add skill difficulty into shooting. To help tone down mad sniper skills probably. It’ll be lame, artificial and twitch gamey. Like one of those soccer mobile apps where you have to time your keymashing.
Hope I’m wrong - coz it’ be absurd.
Why not fix synergy to make it less abusive to players instead? Why not make the game less of a grind, so players aren’t turned off by that, because I will tell you this, more people are turned off by the stagnant progression
Steel Marauders being one of the handful of zero admission criteria max capacity all are welcomed casual corp - I can say for certain:
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Player retention rate is averaging 6 to 8 weeks
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Has nothing to do with game mechanic changes every patch
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Most definitely has to do with progression rate
Most of our casual player roster will join in soon after T1 or those who speed ranked to R7
They will linger and learn the game in T2
And quit upon entering T3 after a week or so
Since we don’t keep a farewell thread,I’ve never had the chance to get their input on why they decided to stop playing
Those who did mention about moving house - internet problems - vacation also decided not to come back when they’ve supposedly are able to return
Devs can interpret the info however they want. But 6 weeks retention rate needs massive improvement.
As a corp it’s just friggin weird that everytime 4 of our members reach T3, supposedly the start of end game content, we lose 3 of them the next week lol
So if you’ve ever wondered why you keep seeing the same [sM] names playing the upper tiers (and those numbers are getting inactive aswell) and never new ones despite our admission rate is 6-7 players per week – that is why. You can double confirm with Tealc as he does membership ejections every month and it’s about there last I looked.
Something needs be done here Gaijin.
it doesn’t engage my desire for social interaction and the ability to build a community within a community.
For what it’s worth, these I will consider hotfixes as Corp vs Corp features have yet to be announced. Social interaction and larger scale group play aren’t in yet so there’s that to look forward to…