Detonation: Enemy Beacon HUD markers not visible enough

On certain maps it is nigh impossible to see the enemy beacon markers because they are red markers on a predominantly red background.

I’m not colorblind, but expecting me to see the things (especially when faded out a bit due to distance) is pushing it.

Especially in the midst of battle I often have to waste precious seconds to get my bearings.

 

Make the enemy beacon HUD markers a lot bigger and perhaps flashing, at least when you have the bomb.

Yes, when you’re not facing the navs, make the A, B, Cs bigger on the edge of the screen so we know where we’re going D:

 

+1

Agree, and maybe make it so that they don’t pan all the way to the corners.   I end up spending at least 5 seconds after I have the EMP bomb figuring out which xxxx direction to go.

I’m suprised as to why they dont make the HUD (The thing that shows your ship status) in game a bit bigger and just pull the icons into it, instead of icons you can have class markers as well as objective markers. Would also be nice to have markers for ally support buffs such as shield/hull/energy regain.

Yeah, the worst is when they aren’t in your line of sight but in the borders. Many times I can’t see them in the borders and just stay turning around.

On certain maps it is nigh impossible to see the enemy beacon markers because they are red markers on a predominantly red background.

I’m not colorblind, but expecting me to see the things (especially when faded out a bit due to distance) is pushing it.

Especially in the midst of battle I often have to waste precious seconds to get my bearings.

 

Make the enemy beacon HUD markers a lot bigger and perhaps flashing, at least when you have the bomb.

 

+1