Destroyers are OPeh.

Fox, I have a strong feeling you have a Invincible destroyer, cause Archon can easily have 40 000 shields AND 100+ resistances to everything on it.

Have you even played as one yet? Please.

Forgive me if I don’t take too seriously the opinion of someone who thinks a CovOp’s role is to self-destruct at a beacon.

 

 

Their shields may have 30k HP but it has 0 resist to anything.

That’s what happens when you don’t know how to build ships.

 

They can be bypassed easily with any explosive and piercing weapon

Bubbles and coils. Any other weapon is useless if you’re a lone attacker. Nukes don’t work on them either btw. /edit Woops, also eclipse. No idea about flux, but I suppose it would require you to aim for the modules manually.

 

  1. [turrets] don’t deal that much damage

Any damage dealt by an auto-aim weapon is too much damage.

 

  1. [turrets] can be deatroyed

…by explosives.

 

Also, they have the same aiming problems as any other ship, they just have much higher DPS.

Yeah, no.

 

Not gonna bother with quoting the rest of it, I’d already covered it in previous posts.

 

  • this is how destroyers are played by someone who knows how to build ships and is familiar with the game mechanics (and Kostyan knows them by heart). If I recall, Kostyan also said it was his virgin flight with a destro, and yet look how effortlessly he carried that team. You can see how many people were attacking him, and how long it took them to take him out when he was not supported by anyone.

Their shields do have only 30k with zero resist. It says it in the little tooltip(well not the 0 resist, but that’s given for static stuff). Bothered to look at the “missiles” you have?

Also, any weapon can destroy turrets once the shields are down. As well as any single-hit(non-explosive) weapon while you are inside of their shields.

The actual shield can be hit regardless of deployed shields if you have explosives or piercing weapons.

And who said anything about self destructing at a beacon? That’s pointless unless there’s something there to kill. The amount of idiotic assumptions made by yourself is outrageous, though I do admit that sometimes I have a hard time getting my point across. English is hard, okay?

I have a Procyon, btw. 1cap, 3shield, 2CPU. I find hull pointless, as there’s no way to regenerate it with any efficiency.

just nerf interceptors thats it, destroyers fine but there shouldnt be more than 2 destroyer in each team

 

Interceptors can destroy everything in 1v1 thats op. Interceptors are meant to intercept a target not to do 2k dmg in 0.5 second

I do agree that interceptors are a bit too powerful alone atm. Anything that can 1v1 a destroyer and win is overpowered. Xp

Don’t worry guys, I’ll create another topic for “Interceptors are OPeh” once I get the same results in an interceptor fight, which I will never do because I suck in it.

Don’t worry guys, I’ll create another topic for “Interceptors are OPeh” once I get the same results in an interceptor fight, which I will never do because I suck in it.

 

Do that, I have many things to write

Do that, I have many things to write

I decided not to, I don’t want to read “many thing”. Just kidding lel.

Don’t worry guys, I’ll create another topic for “Interceptors are OPeh” once I get the same results in an interceptor fight, which I will never do because I suck in it.

that gona be funny x) 

 

at least every ship have a strong point every ship if well use can be like a TITAN in a pvp there is no real op ship. 

 

Forgive me if I don’t take too seriously the opinion of someone who thinks a CovOp’s role is to self-destruct at a beacon.

 

That’s what happens when you don’t know how to build ships.

Bubbles and coils. Any other weapon is useless if you’re a lone attacker. Nukes don’t work on them either btw. /edit Woops, also eclipse. No idea about flux, but I suppose it would require you to aim for the modules manually.

Any damage dealt by an auto-aim weapon is too much damage.

…by explosives.

Yeah, no.

 

Not gonna bother with quoting the rest of it, I’d already covered it in previous posts.

 

  • this is how destroyers are played by someone who knows how to build ships and is familiar with the game mechanics (and Kostyan knows them by heart). If I recall, Kostyan also said it was his virgin flight with a destro, and yet look how effortlessly he carried that team. You can see how many people were attacking him, and how long it took them to take him out when he was not supported by anyone.

this is mostly a good point ^^ the thing is lot of people think that ship is just a big dam tank and rushing into enemy team and forget that it was suppose to be mostly for a fire support. i saw a lot of dest get kill because of that, they can’t kill a entire team alone :) 

that gona be funny x) 

 

at least every ship have a strong point every ship if well use can be like a TITAN in a pvp there is no real op ship. 

 

this is mostly a good point ^^ this thing is lot of people think that ship is just a big dam tank and rushing into enemy team and forget that it was suppose to be mostly for a fire support. i saw a lot of dest get kill because of that, they can’t kill a entire team alone :slight_smile:

It is not a matter of killing whole team alone, it is a simple trade 1 to many, and quite often you can get in kill ~3 unlucky guys and get out due to sheer tank-dps ratio

Do people really rush whole teams in them? XD

I’d like to see that happen.

Anyways, COG is using inferred data instead of tested or given data as I am. Read my post and then check back on his. He’s also throwing a red herring with the CovOps thing, which I’m not even sure where he got that information. Just sayin. Xp

And the cost of death back on launch scared me away from death, so that actually made me play a lot more tactically. I haven’t died in the Procy but 4-5 times in over 30 battles so far. XD

I’m actually doing much better in it since then as well. It’s kinda weird. Don’t die=more effectiveness. Whaaaaa???

If one is unable to make something strong or op, it does not mean it does not have capabilities to be strong or op.

If one is unable to make something strong or op, it does not mean it does not have capabilities to be strong or op.

Tru

Do people really rush whole teams in them? XD

I’d like to see that happen.

crazy people x))

 

It is not a matter of killing whole team alone, it is a simple trade 1 to many, and quite often you can get in kill ~3 unlucky guys and get out due to sheer tank-dps ratio

true, but i already won a pvp battle 1 dest vs 3 so sometime the number of dest doesn’t realy matter :stuck_out_tongue: of course the skill matter a lot too 

Erm. You disagree and then you go on to say that you need at least two people to kill an unsupported destroyer (both flanking and focusing fire require at least two people)…

 

uhm

  • it’s the single best tank in the game;

  • second best dps in the game (though with better range);

  • doesn’t need cover, as it can create cover for itself (destro shield>>>engi shield), therefore it doesn’t even need strafe, plus it can keep on attacking targets while blocking all of incoming damage for extended periods - PLUS, the r8 destro shield has more hit points than some frigs, and you can have up to 3 of them at once;

  • doesn’t need speed (and yet you can still build it to fly at over 200 m/s, and that’s in T3 only), as it can simply warp;

  • has auto-aim turrets that hinder circling around it in order to minimise the damage its main weapons inflict;

  • has a 360 degrees field of gun control, at NO malus to damage output (unprecedented, and combined with all of the above - plainly stupid);

  • in a 1v1 scenario (which doesn’t even happen that often), can be countered only by another destroyer or explosives (unprecedented either, so far you were able to kill anything with any weapon as long as you were persistent enough).

 

Even if there was a new ship class that would kill destroyers with one press of a button from 30 kilometers away, they’d still be OP, as they’d require the opposite team to have at least one anti-destroyer in their line-up. And you can’t expect that from random people in skirmish, period.

The warp costs insane amount of energy and has a very long recharge time.

The auto aim turrets don’t do so much damage and can be easily avoided.

It doesn’t have 360 degrees field of gun, destroyers can’t shoot on their back. 

Destroyers can be killed by 1 CovOp or 1 bubble gunship. Also, destroyers can’t repair their own hull; they depend a lot from engis 

Putting the other responses in spoilers, since that guy is just too happy about being able to stay alive for once.

Do people really rush whole teams in them? XD
I’d like to see that happen.

Just check the video to see two successful attempts.

 

Anyways, COG is using inferred data instead of tested or given data as I am.

Testing something on the receiving end counts too, you know. I’m not going to farm for hours just to get a ship that’s simply broken and kill T2 guys with it (accessibility also has an effect on destros being OP btw, and so does the tier they were put in. That poor Neuron Zealot in the video…)

 

He’s also throwing a red herring with the CovOps thing, which I’m not even sure where he got that information.

[http://forum.star-conflict.com/index.php?showtopic=29194#entry346942](< base_url >/index.php?showtopic=29194#entry346942)

I’d link more, but I’m too lazy.

 

Don’t die=more effectiveness. Whaaaaa???

Yeah, it’s an amazing feeling when people try to kill you and they can’t. Except before destros, the whole ‘not dying’ part involved some skill, or at least some basic knowledge of when you should just back the hell away.

 

  • Their shields do have only 30k with zero resist. It says it in the little tooltip

  • Also, any weapon can destroy turrets once the shields are down.

  • The actual shield can be hit regardless of deployed shields if you have explosives or piercing weapons.

:fed014:

Reread my earlier posts, pls.

 

Anything that can 1v1 a destroyer and win is overpowered.

That’s it, I’m done with you.

 

It doesn’t have 360 degrees field of gun, destroyers can’t shoot on their back.

Fine, my bad, fair enough. The back where all the turrets are, right? It doesn’t count as a blindspot unless you can eliminate the source of damage - which is pointless to even attempt unless you have an explosive weapon equipped.

 

Destroyers can be killed by 1 CovOp or 1 bubble gunship.

Yeah, I’m aware. And from these two, only bubblers are an acceptable counter to them, as they can take out their modules and live to tell the story (at least if the destro isn’t heavily protected).

 

Plasma Arc, while admittedly very efficient vs destros, 1) makes you a sitting duck for the destro’s teammates to kill easily (plus in T3 you can’t even have EB on most CovOps, not the good ones anyway) and 2) is an icky module (mostly because of reason 1) ), in most people’s hands good only for 1v1’s, and swapping Orion/Camo (or White Noise)/either of the heals for it in most cases makes your CovOp simply weaker, especially in T3.

 

My whole point is, the one and only counter to them is AoE. No AoE = no fighting destros on equal ground, simple as that. And that’s to deny their tankiness only, it still leaves out the issue of them inflicting massive damage at a decent range, with their only drawback being that they can’t heal hull, which they don’t even need to heal.

Forgive me if I don’t take too seriously the opinion of someone who thinks a CovOp’s role is to self-destruct at a beacon.

His peregrine had no engines last i saw it. :( 

It’s since been modded thanks to the recent update. Xp

As for everything else I have no words. It’s just silly.

And I re-read them. Still inferred. Btw it’s T3 not T2, though some T2 ships may have slipped in because someone forgot to check their lineup.

Also, proposing your own view of a player’s intent in-game as the actual intent is quite simplistic might I add. If you wish to deteriorate my reputation you’re doing it in the wrong thread. Try finding some of my old suggestions. XD

… If you wish to deteriorate my reputation you’re doing it in the wrong thread…

If you don’t mind me asking and not to much of a trouble, what do YOU think your reputation is?

If you don’t mind me asking and not to much of a trouble, what do YOU think your reputation is?

Probably utter crap if I had to guess. Though only with those that I bother to argue with when they say something that is either wrong or simply does not make sense to me. Though cog seems to be top-dollar when it comes to this, as I’m having quite a bit of fun with them. XD

I await your long-winded response, good sir.