Let’s start whit this: no they are not “op”.
It’s just that they don’t fit in star conflict pvp game-play.
After few weeks of testing them in t3, tournaments and dread fights we can easily say that they totally changed the way this game was played.
I will not bring “numbers” and stats, if you consider only them you will end up pointing out that a single cov ops in the right hands can kill an isolated destro (well, it still depends on many factors). That’s not the point.
The point is that we have now a new class of ship that works too good as suppressing tool.
It’s like introducing in an “airplanes dogfight game”: smart (well guarded) aa all over the place. I’m not saying Star conflict is a “dogfight game”, that was just an example.
With the right supports you can pin an entire team by using a couple of those ships, cutting out from the game short range fighters and most of interceptors that are forced to stay undercover waiting for the right time to strike (moment that depending on your teammates and circumstances: could never arrive). Also frigs are completely defenseless against them (especially guards. engies somehow with barriers and warp gate still can handle the dps from destros; lrfs can cloak and rt away), a slow guard is just a tasty targets, he can’t gtfo in time or reach the beacons or the area of fight in time without being focused by uber dps damage. Making them an easy target for the enemy.
About the “objectives related” ships and such: it’s too easy to defend a beacon by spraying mesons, using autofire turrets and that “death-ray”.
In order to acquire a beacon you need to get rid of aod ships, and that’s totally fine. What is not fine at all is that to do so: you need to bring down destroyers defending them, something that you can’t do in time (beacon hunt is where it happens the most). At least you can’t do it without using another destroyer that focus the enemy’s one. But even then, time is running out, also other ships guarding will make impossible to change the beacon owner. Most of the time capping a beacons means holding it forever. Especially in maps that lacks of covers.
We already had aod ships, those were the guards (at least a well fitted one). It occurred years and “painful” decisions to balance somehow them in the whole scheme. In this game we have tons of different roles (which can be played in so many different ways) and that leaded to multiples factors to consider in order to acquire a decent balance. Now we have those ships that nullify most of the game-play we had so far, introducing something more “flat”, moba oriented and considering what “was” star conflict": completely alienated from the essence of the game.
They deeply influence tactics, fits and play stiles. In maps where there are no “useful covers” destroyers shine the most, making short range ships and slow ones pointless to use somehow.
So it’s not a mere “stats and numbers” matter. It’s something related to how those ships completely changed the whole scheme AND the game.
T3 now completely rotate toward destroyers, leaving other classes subordinated to them. At least it’s a good thing that with missions and free stuffs to newbies you gave one of those to everyone (more or less), otherwise what’s the point to play “regularly” ships tree if all the game is completely changed? Don’t we had already enough game-play contents that was somehow balanced or that needed few tweaks?
We have dreadnought that needs desperately improvements (still waiting t5 sectors also), we needed somehow leagues to have something “challenging” to do between vets (but for god sake not in exchange of 3+ squads in pvp). Do we really needed this massive change, which is far from being balanced? It will be almost impossible to let them “fit” without completely upset the pvp as it happens now.
I fear the day destroyers will populate t5 pvp, I really do. That is the last spot where to play without this such huge change to game mechanics. I can’t imagine how bad could it be if 4 men squads were still allowed, with 3 destros + engi or command on one side… is this one of the reason we lost big squads? 'Cause i had this “conspiracy tough”.
Sorry but I want to play Star conflict not “destrosflict”. That’s why I am proposing to remove them from regular pvp. Confining them to all the others game modes that** somehow **can handle them way better than pvp between randoms can do.
Weekends tournament where squads can face each others with a minimum of strategy (searching good ones is also a way to have fun, somehow), pve, dreadfights (well I can talk also about how destros influence them in a really bad way, letting empire dreads “camping strategy” being even more effective than before), leagues (not 5vs5 btw): can handle destroyers meta way better than “random” pvp.
P.s. Since this is one of my few posts not “rage related”, and since I really care about this matter: I wish we could keep this discussion “troll free”.