Destroyers and their incredible overnerfed state

So, we all know destroyers w** ere** op and now i see they are almost useless on pvp other than sitting at 8k. Simply giving them a 750m 2.5x damage “danger zone” is way too harsh. Single interceptor (not even a sneaky covops) dealing %70 damage is way too much. I would like to share my proposed changes over them.

Here is my proposed changes:
Reduce “danger zone” damage to 1.5x

increase “danger zone” radius to 1000m

apply self-damage debuff when an enemy is in “danger zone” (only vs those enemies) by %25

triple the module durability at cost of %25 increased modüle damage.

Revert federation speed bonus on energy routers back to %40 ( %60 on federation router )

No. They’re fine right now. They do their job, which is supressing. If a destroyer lets someone get within 750m of itsself then it is doing something very wrong… Even cov ops. You can spot them coming and fire the red laser thingy and guns at it.

i thought this was about the nerf to their acquisition.
I mean, look at the mono and part requirements to get one of those damn things fully armed with weapons and modules.

1 hour ago, Weylin29651 said:

i thought this was about the nerf to their acquisition.
I mean, look at the mono and part requirements to get one of those damn things fully armed with weapons and modules.

Damage multiplier should be x2,0, not x2,5.

3 hours ago, millanbel said:

No. They’re fine right now. They do their job, which is supressing. If a destroyer lets someone get within 750m of itsself then it is doing something very wrong… Even cov ops. You can spot them coming and fire the red laser thingy and guns at it.

Not true though? Because literally any ship can solo a destroyer now??? Except for the Vigilant???

1 hour ago, TheDarkRedFox said:

Not true though? Because literally any ship can solo a destroyer now??? Except for the Vigilant???

And what’s wrong with that? Also it’s far from true. Only explosive weapons could really solo one, something like a plasma gun or pulse laser recon wouldn’t even scratch it.

19 minutes ago, millanbel said:

And what’s wrong with that? Also it’s far from true. Only explosive weapons could really solo one, something like a plasma gun or pulse laser recon wouldn’t even scratch it.

Either of those is great for taking down modules/cap/engines.

And I’ve solo’d a destroyer post nerf in every ship but an engi and tackler.

10 hours ago, millanbel said:

No. They’re fine right now. They do their job, which is supressing. If a destroyer lets someone get within 750m of itsself then it is doing something very wrong… Even cov ops. You can spot them coming and fire the red laser thingy and guns at it.

I disagree with you and disagree with OP. Have you noticed no one uses meson cannon anymore at PVP? Getting in range of 750m to a destroyer is really easy, doesnt have to do much with how the destro pilot is doing actually nor where teammates are in relation to him. By red laser thingy you mean pyro? if answer is yeah, i wish you all the luck in the world to hit a fighter/ceptor. Look mill, you dont know about destroyers, i would suggest you stop making so many comments in they way you are doing them. Destroyers can be effective now, but they are always at the extremes: either too tanky with strong firepower or way too weak with close to none retaliation options (a good tharga pilot will blast your ship in less than 5 secs. If you pull a good wormhole in time, it will aproach back anyways and finish its job. In the lucky case both dies, tharga takes much less time to respawn, making profitable to kill and die, considering a destroyer takes time to come back in action after it respawns). Optimal range for a destroyer to inflict dmg is near 3km range (considering module range and arc, aiming, proyectile speed, range dmg), closing in 2,25km takes no time.

So let us bring the facts together:
Survivability(more a fake as real) is only 50% considering explosives.
If we use all module destructions, it’s sometimes downed to less than 50% base.
If we use the size as a measure, they are 3-5 times easier to hit.
So every fighter/most inties can exceed 70% of their firepower with just a bit less tankiness, but with the lacking dessy mobility nowadays, those flies gain again tankiness. So overall, not more damage, fake survivability, that can easy be bypassed and no real mobility. All in all underrated for their state in combat.

If i can literally dive into an Archon with an Eclipse Styx and kill it alone, its totally wrong. You shouldnt be able to tank the dem thing in a styx!

12 hours ago, TheDarkRedFox said:

Not true though? Because literally any ship can solo a destroyer now??? Except for the Vigilant???

and a vigilant is basically out of fight for 2 minute to repair. In survival mode its even more nuts, 1v2 ing 2 r11 destroyer with r8 bubble tharga.

7 hours ago, Papitas said:

I disagree with you and disagree with OP. Have you noticed no one uses meson cannon anymore at PVP? Getting in range of 750m to a destroyer is really easy, doesnt have to do much with how the destro pilot is doing actually nor where teammates are in relation to him. By red laser thingy you mean pyro? if answer is yeah, i wish you all the luck in the world to hit a fighter/ceptor. Look mill, you dont know about destroyers, i would suggest you stop making so many comments in they way you are doing them. Destroyers can be effective now, but they are always at the extremes: either too tanky with strong firepower or way too weak with close to none retaliation options (a good tharga pilot will blast your ship in less than 5 secs. If you pull a good wormhole in time, it will aproach back anyways and finish its job. In the lucky case both dies, tharga takes much less time to respawn, making profitable to kill and die, considering a destroyer takes time to come back in action after it respawns). Optimal range for a destroyer to inflict dmg is near 3km range (considering module range and arc, aiming, proyectile speed, range dmg), closing in 2,25km takes no time.

That ga is thar’ga, and it is OP. The statement “every ship can solo a destroyer” I maintain as still false, although we have come a long way towards balance which is good. I see loads of people using meson, I see loads of people using pyro as a sort of pulsar: hit it close range and everything runs away. And vigilant is well, vigilant. That laser weapon it has can hit ceptors no problem, even cloaked cov ops.

1 hour ago, millanbel said:

That ga is thar’ga, and it is OP. The statement “every ship can solo a destroyer” I maintain as still false, although we have come a long way towards balance which is good. I see loads of people using meson, I see loads of people using pyro as a sort of pulsar: hit it close range and everything runs away. And vigilant is well, vigilant. That laser weapon it has can hit ceptors no problem, even cloaked cov ops.

Maybe you should spend more time trying to win battles instead of looking around on how other no0bs play, you’d probably have a better win ratio.

2 hours ago, xKostyan said:

Maybe you should spend more time trying to win battles instead of looking around on how other no0bs play, you’d probably have a better win ratio.

My ratio is fine. It was hampered by playing the game for two years on a laptop (getting 15 FPS laptop on some maps, 20-25 normal operating) on wifi shared with many other people… During the summer I would disconnect every half an hour, sometimes mid-game, to give my laptop time to cool down XD I’m sure people like tesla remember those times!

Also the old sec con where winning didn’t matter, you could still get points by capping beacons, which was sufficient to help my corp, made me sacrifice many hours losing against ESB.

Now despite having 1.6 average wins in rank 9 since that was introduced, it has absolutely no effect on my overall w/l, which is still a respectable 1.0 ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)  1.0 was actually my target for a very long time, and I’m satisfied that I got there eventually! Also, as surely you should know, people that have high w/l (like above 2.0) often played in squads in the old systems where four man “killsquads” dominated.

 

Anyways why do I even need to justify my win ratio? Why are you even commenting about it? I don’t even see how that’s relevant to a discussion about destroyers, unless you are trying to diminish my reputation (again with the direct attacks like the last one against my tackling ability…). My w/l ratio has absolutely nothing to do with destroyer balance. I really don’t understand you sometimes.

 

Diminish your reputation? Lol? Are you talking about the one that is “almost always overreacting and whining about anything that goes against his favourite game play?” or the one where you rarely know what you are even talking about?

Sorry but why would I want to diminish that? That is your job if you choose to do.

 

1 hour ago, millanbel said:

 During the summer I would disconnect every half an hour, sometimes mid-game, to give my laptop time to cool down XD I’m sure people like tesla remember those times!

 

People like this, who knows that they have a high chance of disconnecting from a public multilayer games and repeatedly do so, should not be allowed to play in public games to begin with.

Millan do you have any destros?

This thread is going nowhere. Destroyers are relatively well balanced, perfect balance is unachievable. Keep the enemy out of the danger-zone and you’ll perform. It is a frigate annihilating machine, with further balancing of the ellydium ships their struggle should reduce already.

@millanbel, Yeah beam vigilants are annoying, but they are rare and not half as annoying as the Thar’Ga spam. I would say destroyers are perfectly fine compared to when they launched. Also giving into Kostys comments is… fueling him to make a counter comment, simply don’t.

@Kosty, well yeah you have a point, and I am prolly not the only one saying that you understand this game better than anyone else. But his W/L rating has nothing to do with it, and I think having a player who plays honestly and gets kicked sometimes because they are in a crowded school is better than intentional ragequitters, or AFK farmers, which are an issue and always will be.

Those threads always tend to derail, and I can not disagree more, this ship now finally had a weakness, it did not before. It is your job as a destroyer captain to stay distant or make the enemy stay distant, you fail this task and you die, like any other ship. And that’s correct.

So I’ll close this thread now. Not to prevent honest opinions regarding destroyers, but individual players who can’t resist the thought of mocking each other. If you wish you two can discuss your stuff further in private, and this destroyer topic can go on, on request.  However I’m playing a lot myself and destroyer are far from weak.