Hello guys ! Another random suggestion.
I was just thinking one thing : Star conflict lack an important item => heavy guns. And by heavy I think of those guns you see in movies which takes time to load, with insane fire power.
Gauss and Positron are a good start. But they lack the “Whoa” effect
So here it is :
Heavy canon - Fire a salve of exploding shell, dealing tons of damage on hit.
Before going into numbers, let’s talk about the mechanics.
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You can charge the gun exactly like gauss and positron, with one exception : nothings happens if not fully charged.
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Whenever the charge is released by shooting, manually stopping the charge, or a disable then the weapon enter in cooldown.
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When you shoot, the weapons enter in cooldown only once you’ve released the mouse.
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The projectile detonate on hit, but you can trigger the explosion manually by releasing the weapon button (Like phaser)
Now let’s talk about the projectile itself.
It is divided in two parts. Direct hit, and explosion. Critical damage only applies to the direct it, not the splash damage. The direct hit can be assimilated to a railgun projectile dealing explosive damage -> not AOE but still explosive. The second part, the explosion, happens on collision or can be manually triggered as stated above. Dealing explosion damage in an area of effect.
The area of effect of the explosion is NOT a sphere. It is instead a cone, and it’s direction depends on the projectile direction.
Numbers (Absolutely not balanced, did not do maths. Don’t blame if broken or useless).
On hit damage : 8 500 kinetic damage (explosive damage)
Explosion damage : 4 500 thermal damage (explosive damage)
Time needed to full charge : 1.2 seconds
Cooldown time : 1 seconds
Time to overheat : 7 seconds
Range : 4500m
Projectile speed : 4500 m/s
Cone length : 1000m
Spread : 0
Crit chance : 5%
Crit damage bonus : 50%
So up to 12k damage per projectiles, or only 4k5 to the target in the cone radius ; with a RoF of one shot per 2.2 seconds.
Which means 5k9 DPS.
Of course, it’s considering all the 12 turrets of the destroyers shoot. Which never happens.
There are two different approaches of how to use this weapon :
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Aim for a direct hit, and deal a lot of damage. But having hard time shooting fast target.
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Manually detonate the projectile, coupled with the cone area of effect, to hit multiple ships at the same time. You can even choose to detonate it in front of your target to reduce the probability of missing.