Destroyer Shield Barrier should have "Ghost Mode" before erection of such

Screenshot:

2lbnt5f.png

 

Explanation:

Usually the Barrier is deployed, when you’re aiming with your crosshair in the center, based on your mouse positioning.

 

I recommend adding barely visible, but noticeable ghost effect, BEFORE DEPLOYMENT of such Barrier, so that you can see its position, before actual placement - 10% transparency only.

This can helpful, because of better strategic planning.

Such option should also be available in the HUD menu, to be checked or unchecked, based on player’s preferences.

Options are always good :stuck_out_tongue:

 

Instead of the shield being transparent, just draw the border lines of it.

I am pro enough to not require a barrier preview in order to place it properly,but it can also be useful for drones.

It could be a better idea if you could see the wormhole projectile distance from you,i mean,you know its velocity and you can count in order to warp accuartely,but aint nobody got time fo dat!(at least the distance should be visible only to the payer that launched it…)

Yes, and 100 times yes. And same for Halo projectiles. They are too bright and cover too much of the background.

Also, that shield makes it too easy to find any destroyer even when they are way out of sensor range.

Should be available in the options as option: Yes!

Transparency should be scaleable in the options: Yes!

@Sinaka:

>>Also, that shield makes it too easy to find any destroyer even when they are way out of sensor range.<<

I think he mean only for ‘while deploying the shield’ to see where it will be placed for better placement.

I think he mean only for ‘while deploying the shield’ to see where it will be placed for better placement.

Yes, that is what I meant.

@Sinaka:

>>Also, that shield makes it too easy to find any destroyer even when they are way out of sensor range.<<

I think he mean only for ‘while deploying the shield’ to see where it will be placed for better placement.

I thougth this also. To see where it will stand, while deploying. “Ghost mode” for already deployed shield or Halo launcher projectiles doesn’t sound good. It’s like to make everything in the game “Ghosts” because all may cover something.

I thougth this also. To see where it will stand, while deploying. “Ghost mode” for already deployed shield or Halo launcher projectiles doesn’t sound good. It’s like to make everything in the game “Ghosts” because all may cover something.

First. I wasn’t talking about the Halo Launcher.

Only the player will see this barrier, BEFORE ACTUAL DEPLOYMENT, not any other enemies or even allies.

Meh, don’t waste resources on destroyers please. There are far more important things to be doing.

Oops. Yeah, I should go back to school and take reading comprehension class. Anyway, the barrier still should be some sort of faint ghostly shield instead of this bright version.

 

About that pre-placement marker… well… I don’t know. Usually, I am deploying those shields in a hurry… or would better to say in panic. I would not have much time for placing it nicely from edge to edge. :slight_smile: And the reloading is fast enough to replace previous shields. But of course, It would not hurt having a feature like this.

Meh, don’t waste resources on destroyers please. There are far more important things to be doing.

Sure. R14 destroyers.  :fed_lol:

Just implement this.

Remember, it’s player only, if enabled, so the enemy, or even an ally cannot see it.

First. I wasn’t talking about the Halo Launcher.

Only the player will see this barrier, BEFORE ACTUAL DEPLOYMENT, not any other enemies or even allies.

I know. I responced to Sinaka, he mentioned Halo launcher. I got your suggestion, in makes sence.

I know. I responced to Sinaka, he mentioned Halo launcher. I got your suggestion, in makes sence.

 

My bad. I messed this conversation up big time.  :fed014:

Wouldn’t be possible at the moment. Ability needs to be quick in activation. But we took some notes.

Wouldn’t be possible at the moment. Ability needs to be quick in activation. But we took some notes.

You took some notes? Let me read them. :slight_smile:

 

The system is already there and all you have to do, is to modify it a bit.

Activation time will not change at all.

All I want is that the barrier is ALWAYS VISIBLE, where the mouse is moving (10% transparency), but only to the player, not your allies or enemies.

If that’s not possible or too hard, then change transparency to 5% and let everyone see it.

When you right-click with your mouse, it will appear there in 100% transparency instantly - fully visible barrier.

 

Do we understand each other now?

 

 

Update:

CinnamonFake (Today, 04:12 PM):

And to make this feature optional? Just for detroyers?

You can do so, if you wish, yes. Exclusive for Destroyers, since no other class can use such barriers.

Another solution would be to activate the barrier only when you release the left click. And show the ghost barrier when you maintain the left click pressed.

Not sure if I’m clear.

Another solution would be to activate the barrier only when you release the left click. And show the ghost barrier when you maintain the left click pressed.

Not sure if I’m clear.

You are clear, but I think it would be better if it is the missile slot key, not the left click. 

Another solution would be to activate the barrier only when you release the left click. And show the ghost barrier when you maintain the left click pressed.

Not sure if I’m clear.

Nice approach, but doesn’t work this way due to server calculations. It’ll lack accuracy and make things more complicated

Nice approach, but doesn’t work this way due to server calculations. It’ll lack accuracy and make things more complicated

As a dev, I don’t see why it would lack accuracy.

Even in a very specific context, if what the OP suggest is possible then this is possible too.

After all you can have the ghost barrier always here, but visible only when missile button is pressed.