i feel like it would be interesting if we got more missile slot items for destroyers, possibly a support or attack option, to make destroyers less monotonous and give destroyer pilots a feeling of choice when they first make their destroyer, some ideas are:
-torpedo (attack)
launches an unguided torpedo, high damage multiplier based on target size, best against destroyers (torpedo is like the ones in conquest and can be shot down)
-“forward base” beacon (support)
on activation a station is spawned which allows allies to spawn on its location, (allies can select a beacon off of the map, selecting a beacon spawn delays respawn as if the user was in a destroyer, actual destroyers cannot spawn on the beacon, long cooldown, beacon can be destroyed or even hacked)
-re-arm (attack)
completely stuns and immobilizes destroyer for 5 sec before reloading all active modules, (long cooldown)
-secondary shield (defense)
while active, uses energy to block damage, (toggled, low efficiency for damage to energy ratio 1 energy per 5 damage or something)
-WL-13 pulsar (support)
toggled, while active drains energy to heal nearby allies