destroyer secondary weapon (missile slot) ideas

i feel like it would be interesting if we got more missile slot items for destroyers, possibly a support or attack option, to make destroyers less monotonous and give destroyer pilots a feeling of choice when they first make their destroyer, some ideas are:

 

-torpedo (attack)

launches an unguided torpedo, high damage multiplier based on target size, best against destroyers (torpedo is like the ones in conquest and can be shot down)

 

-“forward base” beacon (support)

on activation a station is spawned which allows allies to spawn on its location, (allies can select a beacon off of the map, selecting a beacon spawn delays respawn as if the user was in a destroyer, actual destroyers cannot spawn on the beacon, long cooldown, beacon can be destroyed or even hacked)

 

-re-arm (attack)

completely stuns and immobilizes destroyer for 5 sec before reloading all active modules, (long cooldown)

 

-secondary shield (defense)

while active, uses energy to block damage, (toggled, low efficiency for damage to energy ratio 1 energy per 5 damage or something)

 

-WL-13 pulsar (support)

toggled, while active drains energy to heal nearby allies

Up for review.

I  like it

dessy need more stuff that for sure! they have been left behind with so much possibility of developement…

25 minutes ago, EndeavSTEEL said:

dessy need more stuff that for sure! they have been left behind with so much possibility of developement…

Exactly , too much love for Interceprors, sadly

 

2 minutes ago, avarshina said:

too much love for Interceprors, sadly

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