Should I change the title to “Destroyer Perfect Balance Tweak That Doesn’t Involve Removing Them From PvP”?
Yes. Because they’re here, and they’re already a player ship, not a corp ship, so they’re here in great numbers.
So what to do?
There’s balancing on the side of the developers that will surely need to be done, as in any sweeping new game change like adding destroyers (it hasn’t been that long so far, people, give them time to balance things).
There’s also the balancing of our own interceptors / fighters / frigates - and, get this, [us] balancing [our own] play styles. Change requires change.
The game is changing, and that isn’t necessarily a bad thing. But most of the anti-destroyer comments I see are simply people who are not adapting to change, and frankly, unwilling to try.
But change is here, regardless. Learn to adapt or don’t, it’s on you.
I suggest adding a “Nanite Factory” and a “Bridge” interactible portion to the existing Destroyers. The new interactible stations would function as follows:
As for this idea, I like the general idea of destructible parts of a ship.
There was also another post somewhere a day or two ago (I think - can’t find it) where someone recommended being able to damage other parts of the ship - like the engines, or the guns.
If you’re going to allow destructible / reconstructable parts, where do you stop? Bridge+Repair Station // Bridge+Repair Station+Engines // Bridge+Repair Station+Engines+Guns // Bridge+Repair Station+Engines+Guns+Modules // etc
And as you implement this in one type of ship, will people start wanting it to apply to other types of ships for fairness and balance? Frigates, then fighters, then even interceptors.
What sweeping change will this have on all game mechanics in the end result? Will all of these new assets being tracked create a much greater server load and more problems?
I don’t know. I just ask.
Lots of dots to connect.