Name: Reactive Armour
Type: Destroyer passive hull mod
Tooltip: When an enemy gets too close to your hull, an explosion is triggered dealing 9,000 Thermal damage in 50m range of them.
Function: Essentially turns the area inside of your shield radius in to a moving minefield. Things get hurt, but so do you. (Though less)
Name: Plasma Pike
Type: Destroyer passive shield mod
Tooltip: Creates a field of condensed plasma in front of your ship, allowing you to deal 32,000 EM damage to any targets that you ram with it. Upon hit, the field recharges for 7 seconds before it can be used again.
Name: Radar Jammer
Type: Destroyer (can’t decide if passive or active)
Tooltip: Scrambles the sensors of any enemy that comes within a 900m radius of you for 2 seconds, or while they are in radius. (Active mode could increase this radius considerably.)
Name: Flash Beam
Type: Destroyer Main Weapon
Damage: 4,500 EM
Range: 4,000m
RoF: 90 shots per minute (max)
Tooltip: Each cannon fires in succession. Each shot crates a 20m wide beam of energy dealing 4,500 EM damage to all enemies in the full range.
Function: Fires like the coil-mortar, so the more turrets are being used, the faster it fires, for a max of 90 shots per minute with all 8 turrets. Each shot is a quick, instant beam of blue/white that pierces through all enemies and deals damage only once per shot to all enemies or enemy objects in range.
Name: Beam Turret
Type: Destroyer active module
Damage: 645/s Thermal
Range: 4,000m
Tooltip: This turret will track any nearby enemy with a laser that deals 645 Thermal damage every second. Upon activating it, the damage increases to 1,150/s and the range increases to 4,500m for 8 seconds.