Hello Everyone dev’s, player,
I creat this topic to allow everyone to post their idea about new guns, modules, spécial modules, ships roles, etc…
rules here a simple:
-NO off topic subject
-Those are REAL project who you think they can be good to see in game so please post serious project (no OP stuff)
-You are free to improve someone else project
i’ll to post new stuff daily and some pictures weekly
Destroyer Main gun:
Heavy Machine Gun R11
800 dmg per hit
400 Large bullet per sec
spread of 0.5 to 1.2°
range 4700m
projectile speed 6500m/s
crit chance 10%
Crit dmg 50%
no overheat but a ammo counter, need 3 sec to reload, ammo stock of 95000 Large bullet
kinetic dmg
Heavy Machine Gun R13
950 dmg per hit
410 Large bullet per sec
spread of 0.5 to 1.2°
range 4700m
projectile speed 6500m/s
crit chance 10%
Crit dmg 50%
spread of 0.5 to 1.2°
no overheat but a ammo counter, need 3 sec to reload, ammo stock of 100000 Large bullet
kinetic dmg
Heavy Machine Gun R15
1000 dmg per hit
420 Large bullet per sec
spread of 0.5 to 1.2°
range 4700m
projectile speed 6500m/s
crit chance 10%
Crit dmg 50%
no overheat but a ammo counter, need 3 sec to reload, ammo stock of 120000 Large bullet
kinetic dmg
EDIT: I’ll put a gun, or module model later to give a better idea of it (i’ll do this for every project like guns or modules for destroyer)
Concept art
coming soon!
3835727
November 4, 2016, 6:53pm
#2
Neat idea but the whole “posting lots of ideas in once place” is illegal. Just FYI.
Also the gun needs some sort of firerate.
11 minutes ago, TheDarkRedFox said:
Neat idea but the whole “posting lots of ideas in once place” is illegal. Just FYI.
Also the gun needs some sort of firerate.
Firerate has been right in ”)
why is it illegal?
3835727
November 4, 2016, 8:22pm
#4
1 hour ago, EndeavSTEEL said:
Firerate has been right in ”)
why is it illegal?
Ah I see now.
And the devs really don’t like it when people put lots of suggestions in one topic, I should know.
I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.
16 minutes ago, TheDarkRedFox said:
Ah I see now.
And the devs really don’t like it when people put lots of suggestions in one topic, I should know.
I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.
Mm yea I see… eventually I can creat a new topic each week for only 1 weapon or modules to make it more clear and that will give me time to do the drawing
system
November 5, 2016, 5:37am
#6
9 hours ago, TheDarkRedFox said:
Ah I see now.
And the devs really don’t like it when people put lots of suggestions in one topic, I should know.
I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.
*cough* [https://forum.star-conflict.com/index.php?/topic/30641-module-concepts-by-sin/ ](< base_url >/index.php?/topic/30641-module-concepts-by-sin/)
:)))
But yea. I think it is fine if every new concept is in a new post within the topic. There is a little icon on the top right for sharing post links individually.
5 hours ago, Sinaka said:
*cough* [https://forum.star-conflict.com/index.php?/topic/30641-module-concepts-by-sin/ ](< base_url >/index.php?/topic/30641-module-concepts-by-sin/)
:)))
But yea. I think it is fine if every new concept is in a new post within the topic. There is a little icon on the top right for sharing post links individually.
I’ll keep my first idea then ”)
New project coming out today
_ Daily Prototype. _
Destroyer Module:
H3-68 canon turret R11
5500 dmg/5sec in passive mode
5500 dmg/2sec in active mode
Active time 12 sec
explosive radius 300 m
40 sec of reload
range of 4500m
barrel rotation: 40°/sec
3200 dmg on module destruction
High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1200 m
H3-68 canon turret R14
6000 dmg/5sec in passive mode
6000 dmg/2sec in active mode
Active time 12 sec
explosive radius 300 m
40 sec of reload
range of 4600m
barrel rotation: 40°/sec
3300 dmg on module destruction
High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1150 m
H3-68 canon turret R15
6500 dmg/5sec in passive mode
6500 dmg/2sec in active mode
Active time 12 sec
explosive radius 300 m
40 sec of reload
range of 4700m
barrel rotation: 40°/sec
3400 dmg on module destruction
High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1100 m
Concept art
coming soon!
Daily prototype
Fighter main gun:
Electro-canon r9
1750 dmg/s
15% crit chance
60% crit dmg
Spread of 0.5 to 2.5°
Range 2700m
Time to over heat 10s/1.5s cool down
Generate a powerful electric beam who can hit multiple target at a time.
EM dmg.
Electro-canon r13
1880 dmg/s
15% crit chance
60% crit dmg
Spread of 0.5 to 2.5°
Range 2700m
Time to over heat 10s/1.5s cool down
Generate a powerful electric beam who can hit multiple target at a time.
EM dmg.
Electro-canon r15
1990 dmg/s
15% crit chance
60% crit dmg
Spread of 0.5 to 2.5°
Range 2700m
Time to over heat 10s/1.5s cool down
Generate a powerful electric beam who can hit multiple target at a time.
EM dmg.
Concept art
Coming soon!
Daily prototype
Destroyer hull module
A2 Systeme R8
Allow to rise higher all module health and to use 2 identique modules on a destroyer
bonus health: 1000hp
A2 Systeme R11
Allow to rise higher all module health and to use 2 identique modules on a destroyer
bonus health: 2000hp
A2 Systeme R15
Allow to rise higher all module health and to use 2 identique modules on a destroyer
bonus health: 3000hp
No concept art.
Daily prototype
Frigate guards mudule
Shockwave generator r9
Emit a powerful wave arround the ship in a 1000m that quickly push all enemy ships 2300m away from the ship.
Deal 1500 em dmg.
40sec to reload.
Shockwave generator r12
Emit a powerful wave arround the ship in a 1050m that quickly push all enemy ships 2320m away from the ship.
Deal 1600 em dmg.
40sec to reload
Shockwave generator r15
Emit a powerful wave arround the ship in a 1100m that quickly push all enemy ships 2400m away from the ship.
Deal 1700 em dmg.
40sec to reload
No concept art.