Destroyer, Frigate, Fighter, Interceptor Weapon Research center

Hello Everyone dev’s, player,

I creat this topic to allow everyone to post their idea about new guns, modules, spécial modules, ships roles, etc…

rules here a simple:

-NO off topic subject

-Those are REAL project who you think they can be good to see in game so please post serious project (no OP stuff)

-You are free to improve someone else project

i’ll to post new stuff daily and some pictures weekly 

Destroyer Main gun:

Heavy Machine Gun R11

800 dmg per hit

400 Large bullet per sec

spread of 0.5 to 1.2°

range 4700m

projectile speed 6500m/s

crit chance 10%

Crit dmg 50%

no overheat but a ammo counter, need 3 sec to reload, ammo stock of 95000 Large bullet

kinetic dmg

Heavy Machine Gun R13

950 dmg per hit

410 Large bullet per sec

spread of 0.5 to 1.2°

range 4700m

projectile speed 6500m/s

crit chance 10%

Crit dmg 50%

spread of 0.5 to 1.2°

no overheat but a ammo counter, need 3 sec to reload, ammo stock of 100000 Large bullet

kinetic dmg

Heavy Machine Gun R15

1000 dmg per hit

420 Large bullet per sec

spread of 0.5 to 1.2°

range 4700m

projectile speed 6500m/s

crit chance 10%

Crit dmg 50%

no overheat but a ammo counter, need 3 sec to reload, ammo stock of 120000 Large bullet

kinetic dmg

EDIT: I’ll put a gun, or module model later to give a better idea of it (i’ll do this for every project like guns or modules for destroyer)

Concept art

 

coming soon!

 

Neat idea but the whole “posting lots of ideas in once place” is illegal. Just FYI.

 

Also the gun needs some sort of firerate.

11 minutes ago, TheDarkRedFox said:

Neat idea but the whole “posting lots of ideas in once place” is illegal. Just FYI.

 

Also the gun needs some sort of firerate.

Firerate has  been right in ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

why is it illegal?

1 hour ago, EndeavSTEEL said:

Firerate has  been right in ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

why is it illegal?

Ah I see now.

And the devs really don’t like it when people put lots of suggestions in one topic, I should know.

I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.

16 minutes ago, TheDarkRedFox said:

Ah I see now.

And the devs really don’t like it when people put lots of suggestions in one topic, I should know.

I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.

Mm yea I see… eventually I can creat a new topic each week for only 1 weapon or modules to make it more clear and that will give me time to do the drawing

9 hours ago, TheDarkRedFox said:

Ah I see now.

And the devs really don’t like it when people put lots of suggestions in one topic, I should know.

I think the problem is that when they send the ideas to the owners for approval, they just send the link, so if they send a link with multiple suggestions it gets a bit tricky.

*cough* [https://forum.star-conflict.com/index.php?/topic/30641-module-concepts-by-sin/](< base_url >/index.php?/topic/30641-module-concepts-by-sin/)

:)))

But yea. I think it is fine if every new concept is in a new post within the topic. There is a little icon on the top right for sharing post links individually. 

Mmmmm quite.

5 hours ago, Sinaka said:

*cough* [https://forum.star-conflict.com/index.php?/topic/30641-module-concepts-by-sin/](< base_url >/index.php?/topic/30641-module-concepts-by-sin/)

:)))

But yea. I think it is fine if every new concept is in a new post within the topic. There is a little icon on the top right for sharing post links individually. 

I’ll keep my first idea then ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

New project coming out today

_ Daily Prototype. _

 

Destroyer Module:

H3-68 canon turret R11

5500 dmg/5sec in passive mode

5500 dmg/2sec in active mode

Active time 12 sec

explosive radius 300 m

40 sec of reload

range of 4500m

barrel rotation: 40°/sec

3200 dmg on module destruction

High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1200 m

 

H3-68 canon turret R14

6000 dmg/5sec in passive mode

6000 dmg/2sec in active mode

Active time 12 sec

explosive radius 300 m

40 sec of reload

range of 4600m

barrel rotation: 40°/sec

3300 dmg on module destruction

High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1150 m

 

H3-68 canon turret R15

6500 dmg/5sec in passive mode

6500 dmg/2sec in active mode

Active time 12 sec

explosive radius 300 m

40 sec of reload

range of 4700m

barrel rotation: 40°/sec

3400 dmg on module destruction

High velocity projectile who deal kinetic dmg on long range target, the turret can’t hit a target closer than 1100 m

Concept art

 

coming soon!

 

Daily prototype

Fighter main gun:

Electro-canon r9

1750 dmg/s

15% crit chance

60% crit dmg

Spread of 0.5 to 2.5°

Range 2700m

Time to over heat 10s/1.5s cool down

Generate  a powerful  electric beam who can hit multiple target at a time.

EM dmg.

Electro-canon r13

1880 dmg/s

15% crit chance

60% crit dmg

Spread of 0.5 to 2.5°

Range 2700m

Time to over heat 10s/1.5s cool down

Generate  a powerful  electric beam who can hit multiple target at a time.

EM dmg.

Electro-canon r15

1990 dmg/s

15% crit chance

60% crit dmg

Spread of 0.5 to 2.5°

Range 2700m

Time to over heat 10s/1.5s cool down

Generate  a powerful  electric beam who can hit multiple target at a time.

EM dmg.

Concept art

 

Coming soon!

 

Daily prototype

Destroyer hull module

A2 Systeme R8

Allow to rise higher all module health and to use 2 identique modules on a destroyer

bonus health: 1000hp

A2 Systeme R11

Allow to rise higher all module health and to use 2 identique modules on a destroyer

bonus health: 2000hp

A2 Systeme R15

Allow to rise higher all module health and to use 2 identique modules on a destroyer

bonus health: 3000hp

No concept art.

 

Daily prototype

Frigate guards mudule

Shockwave generator r9

Emit a powerful wave arround the ship in a 1000m that quickly push all enemy ships 2300m away from the ship.

Deal 1500 em dmg.

40sec to reload.

 

Shockwave generator r12

Emit a powerful wave arround the ship in a 1050m that quickly push all enemy ships 2320m away from the ship.

Deal 1600 em dmg.

40sec to reload

Shockwave generator r15

Emit a powerful wave arround the ship in a 1100m that quickly push all enemy ships 2400m away from the ship.

Deal 1700 em dmg.

40sec to reload

No concept art.