Destroyer Destroyer [Missile]

Name: Fracture Missile (Destroyer Destroyer)

Type: Fighter Missile-slot munitions

Ranks: 8-15

Damage: 35,000 Kinetic (Total if all shells hit)

Range: 8,000

Turn speed: 15deg/s

Flight speed: 1,500m/s

Cartridge capacity: 1

Cartridge reload time: 45s

Tooltip: Fires a large missile that slowly tracks its target. 1,000m away from impact, it will explode in to 25 smaller shells that each deal damage. The radius of the shells’ expansion is equal to that of a destroyer’s shield radius. The small shells track the target at a rate of 15deg/s for a maximum of 2,000m. The charge will only split after traveling 3,000m. If it does not split, the charge will deal 8,000 Kinetic damage.

This is meant as an anti-destroyer missile for fighters. Once it splits in to the small shells, the damage is spread out over a large radius, so it will be balanced against it’s selected target. Interceptors will be hit with very few of the shells, while destroyers will take the whole hit. I’d say that the small shells have a small blast radius of 50m or so, just so they have a chance to take out modules.

You are simply incable of coming up with anything that is not “i win” button.

Damage too high? Lemme fix that.

Damage is to high.

Range is way to high.

Speed is way to high.

Cartridge must be 1 at max.

How will you have a spread implemented for a homing missile? The one is defeated by the other. Either it’s homing or not and you can only hope for hits.

You can make its mechanic similar to tempest launcher.

To avoid point blank shots, you can give it the additional drawback that it’s only armed after x meter flown.

Damage is to high.

Range is way to high.

Speed is way to high.

Cartridge must be 1 at max.

How will you have a spread implemented for a homing missile? The one is defeated by the other. Either it’s homing or not and you can only hope for hits.

You can make its mechanic similar to tempest launcher.

To avoid point blank shots, you can give it the additional drawback that it’s only armed after x meter flown.

Ty for the input. Fixing stats.

i like the idea :slight_smile: