Destroyer & Cruiser Concept
This is a concept idea in how Destroyers and Cruisers could work in the game.
I’m using questions to answer how concept would work. I felt it was the best way to explain the concept than having a long reading that may be confusing.
Who could use a Destroyer or Cruiser**?**
Any player that reaches Tier 3 could purchase their first Destroyer. Cruisers could be purchase at a higher tier.
These ships are very hard to equip when first purchasing and may want to avoid arcade mode till finishing upgrades. But, will be alright to use in scenario mode.
(Ownership maybe has changed)
So I have a Destroyer that is full upgraded. Can I use it in Arcade mode?
The player can’t use the ship by themselves. The player would need a 2nd officer or 3rd officer who is another players.
These officers control weapons on the hull of the ship and could give the player extra bonus too. Making the ship a “Co-op Ship”
Other players control weapons on the my ship?
Yes. But, these other players are your friends in the game. You could have random players join as a officer; if you trust them to help in battle?
This makes the ship a Co-op and working together to survive the battle.
So what do these officers do?
Each Destroyer and Cruiser have slots on the hull for weapons and buffs. The officers can setup what weapons they want to use and the buffs they want to add-on the ship. During battle these officers will control these weapons like a turret on a hull. These weapon turrets are useful in protecting, engaging attacks from other sides, and sighting the enemy.
Does this means the player that is controlling the ship, can’t fire weapons?
No, the player that is controlling the ship can fire weapons on the bow. But, the bow weapons are limited in types that could be equipped and not as powerful as the ones on the turret slots.
How turret weapons on the hull different from smaller ship weapons?
One, they are more powerful and take a lot of power.
Two, the turret may have a 360 around and up/down ranges of degrees. (Note: May be different on some types of ships.)
Three, officers need to watch power levels more often or the power in the ship could drain fast.
Four, new weapons that smaller ships can’t equip do to their size.
Does this means that Destroyers or Cruisers would be so powerful that they can’t be destroy?
No, If you weaken the shields to zero and then attack a turret. Then the attacking ship could destroy the turret on hull and killing the player who controls that area of the ship. Then it would be like attacking a frigate’s blind spot. But, it is unwise for a smaller solo ship to attack a Destroyers or Cruisers; More likely death for the smaller ship. Turrets can’t be replaced after destroyed and if the game mode has a respawn? That player in the turret has to respawn in a new ship. Making Destroyers or Cruisers a one time ship to control or all crew must be dead before a new one can respawn.
Can I pilot my Destroyer or Cruiser without recruiting officers.
Yes, in game modes where you fight AI enemies. But, the player gets normal turrets that only fires when having a target lock and in range of enemies.
This is maybe “No” now. It might have to be always co-op with another pilot.
If I play as a officer on a friend’s ship. How will this works?
Hopefully, a new menu could be created that the player could preset what turret they wish to use and other stuff like buffs.Then team up with their friend in any game mode. While on ship… The player would see the camera focus on their turret. Also displays will show information from the captain of the ship. Like his target lock and a lock that he wish you to attack. Also see the power levels, damage, etc. The player will have a new hull display for it’s turret hull HP. If that HP hits zero they will die.
Will players who are officers use my resources?
Yes and No. They can use your energy sources on the ship. But they can’t use ammo sources like missiles. If their turret uses ammo or is damage and need repair? They would have to use their own money.
Are Destroyers or Cruisers use for range attack only? So they are another sniper class ship?
Yes and No. It depends on their design and type of ship. Normally they are built for range attacks. But, having larger shield and better hull makes them a “tank defender”, “anti-fighter” or “same class destroyer”. Meaning you want them to defend a area than hiding behind asteroids where they can’t see. These ships want to lure the enemy to attack them; so they could blast them apart in clear view. Then they could be use to disable the shields of large ships then the fighters can attack the turrets and hull faster than them.
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This is my concept idea so far…
Read careful… I might update the answers with new info.
If you have questions or ideas? I might add it to my list of questions with a answer.
I like to know what you think of the Destroyer & Cruiser Concept?
If you are part of the Dev Team? I hope you could use some of these ideas.