I have been playing the new class a bit and I must say it’s fun in every way. For now I would like to focus on some issues I have experienced.
PROs
-you can win most of the PVE mission now without the fear of failing
-you can REALLY support your team in PVP or a friend in open space
-you can refit it in every way you like (for now that is, idk if it will change)
-the auto turrets are really helpful in open space +++
CONs
-the static shields don’t really shield you from anything that isn’t a laser or a rail gun, your main shield will get down from any singularity type EM weapon
-the controls regarding UP and DOWN are now DIVING and SURFACING like a submarine instead of the regular rise and descend we are used to in the game because of the free aim mode
-you have to move the ship in a desired position to shoot the desired weapon
-you can’t have two of the same weapon installed, it was probably made that way for not being too powerful, I was only hoping for the sake of design and not power- OCD here
-if it weren’t for the damage the missile turret would be almost useless, but with some luck it’s effective when aimed at a slow group of ships
-the multiphase shield module is better suited for a guard than a destroyer, mainly because of the 6 sec duration, it should be a bit more
-the pyro emitter can’t destroy turrets, otherwise “mkay”
-there is no switch between free aim mode and the regular mode, the usefulness is debatable
Suggestions
-let the static shields shield the main shield from everything (too much shield words)
-additional modules or at least make it possible to equip 2 of the same
-let the pyro emitter purge everything, even turrets
-make a switch for free aim mode and moving mode, free aim should be the as it is now (the controls and everything) and the moving mode - plain and simple moving without shooting or anything else (for the sake of open space, can’t see how it could backfire)