Often I have more difficulty seeing when I have barriers up and turn to the other side and now there is a barrier in my face meaning I have to see through 2 barriers bringing the opacity x2(considering I brought up another barrier on the other side now).
If it would be possible to make at least the one that is nearest to the camera more transparent to only the player then that would be ideal and if not then all together more transparent.
I’m not sure if this is intentional because there is an advantage to having it so balance would be to make visibility lesser or what.
Or maybe an option to quickly remove the other barrier that’s now on the other side no longer needed instead of waiting for the refresh.
I read a thread on Ghost barrier where if you hold down *button you mapped* to release barrier it shows a ghost of it until you release. If you add this in and the ghost is nearly in the same position of one already there then it will remove the barrier.
*Just floating ideas here*