F**k em.
Lol seriously though its swings and roundabouts. Every player who identifies with playing a single ship type has had to suffer in the past.
1st unkillable infa rotate inties where the issue and everyone not in one had to suffer that. (old sec con, some kiddies here wont memba)
Briefly frigballs where an issue, game was slow and dull.
Ppl whined bout cruise engine fighters when they arrived.
Then ppl who flew inties a certain way had to suffer (firing arc ‘bug’).
And then the nonsense of a single ship ‘supressing’ an entire team from great distance while denying beacon caps, which has lasted almost a year.
Its not that much of a drawback tbh. I have seen players who know how to play the dess (not DD thats a doomsday, always will be) still being effective with it. The only thing this has stopped is the in you face bricks that laugh at your attempts to drain their massive hp pool. If three players jump on top of a dess it still survives much longer than anything else while wrecking havoc, distracting those players and its very likely one or more will die in the process, seems fair to me, kill for a kill. Not another ship in the game that can claim that kind of consistancy v those odds.
Might be important to remember for the dess players a few points.
750m is a hard range to close v any ship thats moving with its team.
Dragging yourself into yer own hole is not a good idea .
Cover that your using can be used against you.
Maybe, just maybe you never knew how to play that ship effectively.
Give them back some movement yes and i didnt realise module destruction was x3 as well, maybe that could be changed i would admit that much. But the current change has been overdue imo.