Destroyer and Cruisers

(This is an Idea in progress, so please give me your idea’s and inputs)

 

The game as it is right now is very balanced. All ship classes are working beautifully, and there is real skill and knowledge that goes into the game, and virtually unlimited ways to play.

 

I feel adding Destroyers and Cruisers to the mix, would not unbalance things. (Or Perhaps Battleships/Carriers as well?).

 

Basically put, this is how I envision it working.

 

Ships higher than Frigates would be… quite tanky… and very powerfull, So whats stopping everyone from just loading up all 3(4) slots with them? Not much. Despite Fighters, and smaller ships being super fast, and work well against any larger ship, the sheer size of larger ships definetly attracts players.

 

So why not make the larger ships take up more slots?

 

Destroyers:

 

Destroyers would be the next step up in size to Frigates. They would be heavier in armor/shields of course, and would take up 2 ship slots, instead of 1. They would also have the special ability across all factions to carry 2 different types of weapons, but can only fire 1 type at a time on a single target.

 

Cruisers:

 

Cruisers would be even larger than Destroyers, boasting even larger defenses. They would take up 3 ship slots due to their size, and would be the Command and Control style ships, boasting extra module slots than usual.

 

Battleships/Carriers:

 

Battleships and Carriers of course, would be the power house of ships. For this reason They take up 4 slots, and of course, cannot be purchased or used until 4 slots are acquired because of their sheer power and unparrelleled defenses.

 

Battleships would boast multiple large scale guns which are very slow to fire, and hard to aim that would be primarily anti-capital , style guns. These guns would be best against other Battleships, Cruisers, and Destroyers, however difficulty in aiming and hitting these ships would drop relatively speaking. Frigates and Fighters would be nearly impossible to hit, unless very lucky due to how slow the guns turn. Multiple small ships can prick a battleship to death, or a few frigates due to how slow Battleships are. Battleships main guns however, would have a big turning radius.

 

Carriers would also be massive, and take up 4 slots. They would excell in drone control, and area control, being able to lock down an area for the team, unless ganged up on by multiple larger ships. Unlike the Battleship which is weak against things smaller than it, the Carrier would be weaker against things larger, and excel against fighters/frigates, but would become harder pressed to win a fight as the ship its fighting becomes larger.

 

======================================

 

So how is this balanced?

 

I feel this is balanced because

 

  1. They take up more slots than just fighters or frigates. Even smaller ships, or alternative ships can excell against it if you use the right tactics.

 

  1. It allows for more team work. At the start of every battle you can see what your team has, and what the enemy team has. This allows you to choose your ship accordingly. Do you see the enemy ship pulling out numerous large ships? Pull out smaller ships to counter them.

 

Lets say the enemy even pulls a fast one, and pulls out 2 Battleships, and a Carrier. Those players have ONLY those ships. In a Normal game, once they die once, their done completely. While Battleships will take alot of firepower to bring down, it also means you never have to worry about that player again.

 

While Arcade will allow him to respawn again (perhaps with a larger timer on death due to his ship size), you can still counter him even easier due to always being able to pull out your smaller ship.

 

======================================

 

 

 

 

 

Sounds like alot like Homeworld 2…

JP that is not an idea, or input of any kind

Sounds like alot like Homeworld 2…

Never played it so I wouldnt know…

I dont think this whole slot thing working out. I just think that cap ships should be specialized ships that only corps could build together by pulling in donations and modules from the members, so that every member can contribute, this will be great in corp vs corp battles.

 

Over all , you would have to come up with cap sized modules and so on, lot of work for the devs 

 

Other than that, you will need to make maps bigger and quite frankly  bigger maps mean less intense combat unless you implement 100+ player battles I guess.

 

Some people just look for a quick battle and not wait for 15 minutes while the battleship gets to the middle of the map. 

<script language=‘javascript’> </script>

 

Never played it so I wouldnt know…

you need to play it. one of the best games ever 

I dont think this whole slot thing working out. I just think that cap ships should be specialized ships that only corps could build together by pulling in donations and modules from the members, so that every member can contribute, this will be great in corp vs corp battles.

 

Over all , you would have to come up with cap sized modules and so on, lot of work for the devs 

 

Other than that, you will need to make maps bigger and quite frankly  bigger maps mean less intense combat unless you implement 100+ player battles I guess.

 

Some people just look for a quick battle and not wait for 15 minutes while the battleship gets to the middle of the map. 

I do understand where your coming from, but they wouldn’t be THAT much bigger, while overly slow yes, its not like they’d take up a massive chunk of the map either.

Destroyers and cruisers will not be added to the game (even though i fully support this conceptual thinking)

Beyond dread and tier 5, there is no plan for expansion of ships, in the see able future.

I would love to see Destroyers, and since I started playing Star Conflict I could see a place for Destroyers in game, and a few other ships, I think there is a place for larger Ships from Destroyers and up, but there would need to be larger maps to fight over… think of it like Battlestar Galactica Online, that was a fun game for me… until the Devs got very greedy… but I think they had a good system for players to fight for control over sectors… The Escort in BSGO was fun to play and would be equilevant to a Destroyer Escort, which would be Escorting even larger ships

 

For Star Conflict, I could see the ship line up something like this

 

  1. Interceptors (Light Fast Fighters to Intercept and Destroy enemy Fighters)
  2. Fighters (Main role is to establish air/space superiority over the battlefield)
  3. Corvettes (Heavy Fighter Support and to escort Frigates or Larger Ships)
  4. Frigates (Long Range Fire Support for Fighters and or Destroyer Escorts)
  5. Destroyers (Main role is to combat Corvettes, Frigates and larger ships
  6. Cruisers (Main role is to combat Destroyers, Cruisers and Assaulting Dreadnaughts)
  7. Dreadnaughts/Battleships (Clan HQ, Heavy Weapon Turrets, Flak Turrets, Hanger Bay for Clan Member Spawn Point)

 

Interceptors, Fighters and Frigates are pretty much where they should be rigt now

 

Corvettes, would be lighter, faster and more manoeuvrable versions of Frigates, but still not as manoeuvrable or fast as Fighters or Interceptors

 

Destroyers, main weapons would be 1 Torpedo tube or 1 Heavy Rail Gun or 1 Heavy Laser… with lighter armaments for light defence vs Fighters and Corvettes, possibly Flak style turrets, and missiles

 

Cruisers, 2-3 Heavy Turret Weapons, a few Flak style turrets for light self defence and missiles

 

I dont think players should have anything larger than Cruisers, and would require support from smaller craft for defence

+1 on this topic from me… i usually avoid Fighter sized space sims cause they dont interest me much, i prefer larger ships, say mid to large sized ships, but i decided to finally try this for once when i saw it on steam, (had a chance when it was closed beta but wasnt interested).  I have played almost exclusively Frigates and have played for a few days now (48 hours in game time so far according to profile stats), i am upto T3 ships and although i found it fun, I find myself wishing there were larger ships i could work upto and command, as these Frigates still just feel like over grown  Fighter ships…

 

I fear i will play less and less if this is all the ship classes that are planned and no plans to expand into higher sizes of ships which is what would keep me interested in this game, but i cant find any info if this is it or if they plan on having larger playable ship classes.

 

Edit:  oh, and i mostly play Scenario’s and occasionally Regular Matches because Arcade is just stupid IMO with Respawns… i know others love it, but IMO it encourages suicide play style and careless tactics and no need to fight to stay alive in a battle.

I approve the idea! 

And also more player would be very nice, an a little bigger map

They hinted at this in the FAQs

 

_ 16. What types of spaceships there are in Star Conflict? _

For private mercenaries there are going to be various types of fighters which are basically divided into 3 categories – light, medium, heavy. There will also be special opportunities for clans and clan pilots. This is secret at the moment.

 

_ 24. Will players be able to control the whole fleet? Or pilot their own frigate not being a member of a clan? _

It’s not possible to control more than one ship at a time in the game. Frigates are available for all players since it is one the classes of battleships. Even more massive spacecrafts are designed for clan pilots in Star Conflict.

Bigger ships for clans makes sense, giving a reason for clans to grow, although with the way the pricing is, it is like paying for a corp super ship, not earning it.

That, disgusts me.

I love it, i think if you want the biggest ships you should need a clan to finance them.

 

Im pretty sure the bigger ships are going to tie into the territory control, which isnt in the game yet. We shall wait and see

I’d really love to have destroyers and cruisers in the game. Even bigger capital ships will be too much IMO, at least with th4e current map size. And I like the multiple slot idea a lot, limiting the available crafts(and respawn) is a nice way to balance larger ships. It will not work for arcade mode though, but I thinik it can be limited to lighter crafts due to it’s “mindless fun” nature.

As for capital ships being “clan only”, I’m completely against that. Star Conflict is in no way as team-oriented as EVE for example. It’s gameplay suits perfectly for a solo play, so  forcing players into clans just to be able to get the3 ship they want is a very bad idea.

So, this is how I see capital ships. Destroyers and cruisers will naturally be larger(twice and 2 times larger than a frigate respectively). Their acceleration/deceleration will be 2/3 and 1/3 of a frigate, while top speed being roughly the same. And they will be very sluggish when it comes to turning. *Much* slower than any other ship.

Capital ships will also differ from lighter crafts in a way it’s guns are treated. In addition to the main guns, they should have a point-defence guns.Main guns will be heavy hitting and quite sluggish to aim, their firing arc will be more limited(~180 degree of traverse and ~90 degree of elevation). Point devence guns will be lighter but will have good tracking speed and almost total coverage(with the exception of some blind spots). Another important feature of point defence guns will be the fact that they will be destructible(but probably immune to missile splash damage), so players will be able to destroy the individual point defence guns to make capital ships more vulnerable to the small crafts.

Player will be able to switch between controlling main and point defence guns. Point defence guns being able to fire automatically when not controlled by the player but their performance, DpS- and accuracy-wise will be terrible in auto mode.

Now to the individual ships.

Destroyers will fill the heavy missile boat/capital ship killer role. Armed with a 4-6 heavy cruise missiles *or* 6-8 normal cruise missiles, it will be best used to hunt cruisers and other destroyers. It’s main guns will be similar to ones of a frigate of the same tier while point defence guns will be close to the interceptor dps.
Destroyer’s hull and shield will have roughly twice as much HP as a frigate.

Cruiser will be a pinnacle of attack. It’s hard hitting main guns will pach a lot of a punch, being able to tear through light ships’ shields and armour in a matter of seconds. It will be compensaded though by sluggishly slow tracking speed and even more limited firing arcs. Point defence guns’ fireower will be close to one of a fighter and missile armamant will be close to a frigate’s.
Cruiser’s hull and shield will be twice stronger than one of a Destroyer.
 

I think the main appeal of the game is dogfighting gameplay. Introducing capital ships would do nothing but take away from that. If it is introduced it should be heavily limited, maybe NPC controlled, and be clan related.

 

Or maybe it’s just that EVE has ruined the concept of capital ship fights for me.

I think the main appeal of the game is dogfighting gameplay. Introducing capital ships would do nothing but take away from that. If it is introduced it should be heavily limited, maybe NPC controlled, and be clan related.

 

Or maybe it’s just that EVE has ruined the concept of capital ship fights for me.

 

There are still dog-fighting, as those massive ships wont be much of hindrance to you, you’ll be like a little bee buzzing around, that it cannot fully swat away. In anycase, I for one would find it fun swarming a larger ship with a squad of corp mates, and slowly prick it to death.

its from eve and while i do like the idea all this will do is bring a scenario like we saw first with CAPITALS completely randering 99% of other ships in fights useless and then again with super caps…

 

so i would have to say No.

 

i dont find a need for more different ships then we got, i find a need for more Specialized modules, which would allow you to do something specific much better.

 

although i like the idea of a super big “battleship” type thing (destroyer in this case) it wouldnt match into the gameplay and would become severely over or under powered or take the roles of other ships thereby being without meaning

I dunno, a destroyer type i can see working quite well.  Frigates tend to fill the dps role, interceptors the scout/assasin role, and fighters the all around frontliners. 

 

Destroyers could pack some heavyer firepower and mods for increasing radar range and other passive buffs or debuffs for helping the team, or even giving nearby ships a bonus to their radar or whatnot while packing some good firepower and armor, being balanced by the slow speed and size.

I like to see a destroyer as well.
Heavier ship that has more side attack power than forward. With two versions like a Missles and Turrets type.

 

Ship that are larger than a destroyer might not work very well in a arcade mode.

 

Cruisers, Dreadnaughts, Battleships, could be used in a new mode like… “destory the capital ship” in a new arcade match or mode.
Where the Captain is the capital ship with two other players in a smaller capital ships as guards.
Attackers may not have a captain? But may have a base that could only be destory by capital ship.
But, this mode means no one could setup their capital ship? Unless clans or corps can do this some how?

 

Another idea would be capital ships are control by 2 or 3 players. This would be good for friends and co-op .
One person drives and maybe use foward weapons and others control the powerful 360 weapons. If a weapon is destory? Then that player is dead and cause a weak point on the capital ship.