Defeats should not expend the Loot Table!

I suggest that if you suffer a defeat in any game mode, that you don’t lose your loot, or to be more exact, such outcome shouldn’t count towards the looting pool and expend it.

You can compare it like this. I win the match, but then I press ESC to skip the looting and I get no loot. With defeat, I don’t have to do that, but it’s basically the same.

Defeat works like you actually looted the looting spots and it also affects the daily progressive limit on the loot. It’s actually harmful, because it punishes you for failure.

After getting rare loot (rare loot - monocrystal, neodium ore, beryllium ore, ship parts), your only chance is to win every match, so that your resource distribution isn’t disrupted.

What to do, if you lose? Stop playing on that day, or grind more, so if you win, you get the same amount of sought rare loot.

I also think that choice of loot spots doesn’t matter at all for rare resources, or the whole loot in general.

Specific loot order, or specific loot spots might be pointless then, because it’s most likely all predetermined, so that’s why we should get the Auto-Loot option.

Illusion of choice should be removed!

 

Please, comment and vote!

i agree, it s not because you lose a couple of matches the loot should get less valuable

17 minutes ago, Erador said:

i agree, it s not because you lose a couple of matches the loot should get less valuable

The loot isn’t less valuable, it is exactly what you should get. Defeat is a problem.

If you lose, It’s just not given to you, that’s why you got a feeling that you get less valuable loot. Because of defeats, which counts towards the looting pool.

I understand absolutely NOTHING.

 

29 minutes ago, Swifter43021 said:

I understand absolutely NOTHING.

C’mon. It’s very simple.

You win a match. You get to loot. You loot and get your resources. Let’s say that you get 1 beryllium ore among other common loot.

Then you lose a match. You don’t get to loot. But the loot table counts as if you won the match without actually looting the table for your rare resource.

Then you lose another match, on your 3rd try. Again, it’s the same as in the 2nd case.

Then you win, but because of your previous loses, you have a very low chance to get your next beryllium ore.

It was much higher in 2nd and 3rd round. So, you loot, but you don’t get it.

To summarize, Defeat is a punishment for your daily grind, while constant Victory assures you more rare loot in less time.

Win+win=2 loots overall.

Win+lose=1 loots overall.

This logic just vaguely works but really is just a red herring. The point is that the loot should be given regardless, just with less variations in rare loot. As well as the actual ability for the player to “target” certain loot over other loot, rather than this whole illusion of control.

36 minutes ago, TheDarkRedFox said:

Win+win=2 loots overall.

Win+lose=1 loots overall.

This logic just vaguely works but really is just a red herring. The point is that the loot should be given regardless, just with less variations in rare loot. As well as the actual ability for the player to “target” certain loot over other loot, rather than this whole illusion of control.

You didn’t get me at all…

Please, reread my post. I am not discussing loot rewards. I am discussing defeats, which counts towards the loot table or looting screen (resources you miss out, if you lose).

 

Defeat is a defeat. It should not be rewarded! Ever! Imagine getting a medal for failure!

If you want to get the loot for defeats, pay GS for Autonomous Probe (200 GS) or Research Probe (300 GS), then you can get it. You can get a guaranteed looting attempt +1 loot spot.

Less variation in rare loot?! You can only choose only one resource based on ship’s rank, so are you suggesting removing such rare resource from the looting screen altogether?

 

If I didn’t get your point the first time around I don’t think I get it now…

Are you suggesting to remove the autonomous probe and guaranteed loot attempts? If so, I’d suggest that you revise your post to say exactly that instead of beating around the bush with such vague requests.

 

As for “rare loot” I’ve suggested dedicated loot spots for different loot for ages and even made a rather long post about it recently.

How can you prove that your chance is actually decreasing when you lose? did you collect statistics? or did you actually code the loot mechanics? 

1 hour ago, XAttus said:

How can you prove that your chance is actually decreasing when you lose? did you collect statistics? or did you actually code the loot mechanics? 

Yes they do decrease,all the way to 0%.

3 hours ago, XAttus said:

How can you prove that your chance is actually decreasing when you lose? did you collect statistics? or did you actually code the loot mechanics? 

It’s true. Loot Table is constantly being micro-managed, but the root of the system is the same.

It’s actually worse now that it was with neodium and beryllium ore. I guess it’s based on % chance drops.

The more you rare loot, the less % chances you have to get your next rare drop.

It’s still based on probability, but it’s not random at all. It follows an organised pattern, which is fully known to developers.

I am not complaining about the loot, it’s none of my business, even if they nerf it further. Matters of economics are not our concern.

I am only asking to exclude defeats that counts towards such.

 

I am surprised that you want to keep such system, because you voted no. Your call.

Seriously? How can you be sure that the probability decrease with loots and reset daily? 

Because it would be the worst idea ever (from the devs,  not yours). 

12 hours ago, Swifter43021 said:

Seriously? How can you be sure that the probability decrease with loots and reset daily? 

Because it would be the worst idea ever (from the devs,  not yours). 

What do you want from me? It’s obvious. Others have confirmed it as well.

People have been playing, writing down their results. Just check some threads about the loot drops.

It’s not a matter of if, but how, and even how can be answered, if you got enough statistical data from multiple sources. They reset, that’s also true, just like daily missions.

Or limit the drop % according to what you get. I.E.: you have 50% base chance to get berry, if you get 1, next berry drop will now have 40% chance, if you get a 2nd one the 3rd drop will have 30% chance…etc. Something like that, with much different numbers of course…and using a formula that never reaches 0. The specific item you get would only reduce the drop chance to that item only (picking neodium wouldnt reduce berry drop chance I.E.)

^

So what you guys want is to change the formula to something like :

p = base_probability * (1 - nb_rare_loot_today  / (nb_rare_loot_today + 1));

 

Because it will never ever reach 0? 

hahaha some diminishing returns like resistances…yeah xD

Its not all about chances to get the loot,its a pattern that can be changed if you have premium which is bad,also losing will count as if you played no game in the first place so the pattern wont advance,but you will still waste time.I suggest playing PvE to lower the chances to lose especially with a good ship for that mode,and to count on no one,thats how I prefer to do it…

Premium License gives 2 extra loot spots, Soldier of Fortune DLC gives 1 extra loot spot. Total bonus is 3.

If you have less loot spots than 6 or 7 in Defense Contract PvE, that means you will earn less and have to work much harder. 3 or 4 loot spots, that’s really not much.

Don’t forget that Co-op mode also gives you 1 loot spot less, no matter the bonus.

Progressive diminishing effects on the loot is real, so without Premium License and at Soldier of Fortune DLC you will have a much harder time farming for rare resources.

8 minutes ago, Koromac said:

Premium License gives 2 extra loot spots, Soldier of Fortune DLC gives 1 extra loot spot. Total bonus is 3.

If you have less loot spots than 6 or 7 in Defense Contract PvE, that means you will earn less and have to work much harder. 3 or 4 loot spots, that’s really not much.

Don’t forget that Co-op mode also gives you 1 loot spot less, no matter the bonus.

Progressive diminishing effects on the loot is real, so without Premium License and at Soldier of Fortune DLC you will have a much harder time farming for rare resources.

I might just buy the SoF just for that loot search.but not the probes,yet I dont think It will affect the drops too much,Im just doing the 10 games for the containers and thats it,not too much bother.

BTW, SoF (and premium I guess?)  doesn’t affect Co-op VS AI.