nice idea but the reward should be higher. meant more monos. 3 for each mission without license and 2 additional if doing all 3 faction missions. that would be nice and lowering the annoying grind. i do nearly no more invasion mission as i do not like to be forced to do for getting iridium. the done suggestions would change that for me.
nice idea but the reward should be higher. meant more monos. 3 for each mission without license and 2 additional if doing all 3 faction missions. that would be nice and lowering the annoying grind. i do nearly no more invasion mission as i do not like to be forced to do for getting iridium. the done suggestions would change that for me.
regards
I can understand and I do support your idea as well.
However, it was already commented that it is hard to bargain for higher demands, which are tied to economy of the game, because the developers refuse to see the real issue behind it.
In my opinion, they should at least support and approve my proposal. However, I would be especially happy, if they would consider the one you wrote here.
I do not believe that the sales of Monocrystals would be affected much, especially if it is planned to release the full complement of mark V variants from T3 - T5.
Then this system would really need to be initiated. Those, who do not want to do such missions, will always buy them anyway.
Premium Account - 5 Monocrystals x 3 = 15 (+2) = 17 Monocrystals per day
Basic Account - 3 Monocrystals x 3 = 9 (+2) = 11 Monocrystals per day
Your suggestion would heavily affect users without the Premium license, which is good, because more people would buy the Premium license for 1 - 3 or 6 months.
Premium users should have better benefits.
+2 Monocrystals for the completion of all 3 Monocrystal missions, one for each side.
I think its not so ggod an idea. I am simply unable to complete a daily mission since they are so mindbogglingly boring. I have done them about 500 times and enough is enough i just cant do one more.
Just implement some halfway interesting way to get da damn monos, everything else is a waste.
I think its not so ggod an idea. I am simply unable to complete a daily mission since they are so mindbogglingly boring. I have done them about 500 times and enough is enough i just cant do one more.
Just implement some halfway interesting way to get da damn monos, everything else is a waste.
Well, an automatic completion option, if you pay with credits, like 750000 credits would be the best and the fastest way to avoid doing them.
A lot of the new monocrystal missions are actually interesting, because they are almost impossible to do solo or without a very specific role and build (the escort missions, killing hunters, killing predators, etc.)
I think the adding the contracts idea, is one of the best ideas. It would help promote use of T5 ships in PVP.
If they do add this to contract, that it should be added to all 3 races. I also feel it should be done similar to the 3rd win for iridium contract.
That way it guarantees people will play several rounds. In addition to that making it a PVP only contract would have the most benefit to the T5 population.
Like one for the 5th win instead of 3. Because the real purpose of this contract is to get T5 more populated.
Only reason I pitching such hard terms because these devs love to make us grind our butts off. Also it would push people to play at least 15 battles a day to get all 3 extra monos. Probably more like 30 battles to get 15 wins.
I up vote ideas all the time, but wheres mine I am still at 77 for the last 3 months
I think the adding the contracts idea, is one of the best ideas. It would help promote use of T5 ships in PVP.
If they do add this to contract, that it should be added to all 3 races. I also feel it should be done similar to the 3rd win for iridium contract.
That way it guarantees people will play several rounds. In addition to that making it a PVP only contract would have the most benefit to the T5 population.
Like one for the 5th win instead of 3. Because the real purpose of this contract is to get T5 more populated.
Only reason I pitching such hard terms because these devs love to make us grind our butts off. Also it would push people to play at least 15 battles a day to get all 3 extra monos. Probably more like 30 battles to get 15 wins.
I up vote ideas all the time, but wheres mine I am still at 77 for the last 3 months
If you wish to create another thread, which contains contracts idea, then please do so.
We are currently discussing this thread and we should stick to that.
Sorry I made the discussion deviated. I genuinly responded to the poll, but not developped in comment, instead put an idea that I guess was tied to it…
OT : I agree with your suggestion, the more mono we can have, the better.
Plus, your idea give a purpose, and will emphasize the need to go in open space, hence, there will be more pilots in it, wich is good.
Sorry I made the discussion deviated. I genuinly responded to the poll, but not developped in comment, instead put an idea that I guess was tied to it…
OT : I agree with your suggestion, the more mono we can have, the better.
Plus, your idea give a purpose, and will emphasize the need to go in open space, hence, there will be more pilots in it, wich is good.
Thank u for this suggestion. We considered it very attentively but developers have decided that if we implement this idea it will damage the ballance between casual and hard core players.The gap between players who finished all 3 sides and players who completed only 1 or 2 will be too big. That’s why so far it can’t be implemented.
Thank u for this suggestion. We considered it very attentively but developers have decided that if we implement this idea it will damage the ballance between casual and hard core players.The gap between players who finished all 3 sides and players who completed only 1 or 2 will be too big. That’s why so far it can’t be implemented.
That is the problem with Koromac. He is so filthy rich in game, that the only thing that constrains him are the daily missions. But you are right, crystals were introduced to reduce the gap between hardcore and casual players, and they are working as intended.