Crafting Item Brainstorming!

Because there was an empty folder here, I decided to fill it!

Post any of your item/module/weapon/ammo crafting ideas here! Make sure that you include the following:

  1. Item title

  2. Item description/stats

  3. required crafting materials

  4. estimated minimum rank and/or price

And that’s pretty much it! Even if you and everyone else in the game thinks your idea stinks, post it here anyways! I wanna hear from all of you! :3

  1. Instant Coolant

  2. Instantly cools down main weapons and cuts reload time in half for all modules except for it’s self. Multipurpose Module. Cooldown:180s Energy:120-200

  3. Screened Battery-2, Pure Silicon-3, Computing Chip-2, “Coolant Injector Blueprint I-V”-1

  4. All ranks. All ships. Multipurpose Module. Blueprint should cost around 50,000-2,000,000 depending on rank.

  1. Instant Coolant

  2. Instantly cools down main weapons and cuts reload time in half for all modules except for it’s self. Multipurpose Module. Cooldown:180s Energy:120-200

  3. Screened Battery-2, Pure Silicon-3, Computing Chip-2, “Coolant Injector Blueprint I-V”-1

  4. All ranks. All ships. Multipurpose Module. Blueprint should cost around 50,000-2,000,000 depending on rank.

Because gunship isn’t OP enough.

Because gunship isn’t OP enough.

We’re hoping they’ll be nerfed in an upcoming update. Hopefully the one that releases Invasion mode.

  1. Salvage Drone

  2. Gives you one additional loot at the end of a PvP or PvE match. Applies even if you lose (doesn’t generate purple loot spot if you lose PvE)

  3. No idea.

  4. No idea.

  1. Pets

  2. look cute, follow you around and pick up loot for you. known from asian grinder MMOs.

  3. does it matter?

  4. blueprint costs GS

guess we’re headed there anyway :stuck_out_tongue:

  1. Salvage Drone

  2. Gives you one additional loot at the end of a PvP or PvE match. Applies even if you lose (doesn’t generate purple loot spot if you lose PvE)

  3. No idea.

  4. No idea.

Since this has no effect on combat. This would most likely be for any rank and any ship. But because it garuntees a loot, it’s blueprint would cost anywhere between 10k and 250k

  1. Pets

  2. look cute, follow you around and pick up loot for you. known from asian grinder MMOs.

  3. does it matter?

  4. blueprint costs GS

guess we’re headed there anyway :stuck_out_tongue:

  1. yes

  2. yes

  3. yes

  4. no

Maybe little drones or micro-versions of ships. Idk. But this is a cool-ish idea. I always liked “pets” in games. Esp functional ones. Maybe some could shoot like defender drones, and some could extend radar range, and even some could be controlled, like a torpedo.

These convenience functions ALWAYS cost GS. Deal with it.

These convenience functions ALWAYS cost GS. Deal with it.

So you are an advocate of this game’s turn to xxxx? The only reason that I still play this game is because I have one thing that most don’t; hope for a better future for the game.

Convenience. This is the key word. You can live without it, and easily.

Convenience. This is the key word. You can live without it, and easily.

Indeed, you can. But this game used to have a lot more of it, for cheaper. Nothing but Mk3 upgrades and prem ships cost GS back in the day. And now GS is the only way to get anything. (I remember back when, if you had enough cred, you could buy any ship that you wanted, with nothing to back up the purchase. Those were the good ol’ days…) And requiring Synergy for ships is BS. Synergy is just for making ships better and easier to use. Not for paying for ships.

  1. Module - Impact Shield

 

  1. Creates a high density shield, for Guards, in front of the ship then move at warp speed in a straight line for 2000 meters. This acts as a battering ram and does the same amount of damage as the anomaly generator. Cool-down time is 20 seconds. The slowest Guards move faster than 100 meters per second I think so this module shouldn’t be abused for movement.

 

  1. I have no idea. I can’t do CBT Invasion.

 

  1. T3-T5, No idea for price. Guard Module,
  1. Module - Impact Shield

  2. Creates a high density shield, for Guards, in front of the ship then move at warp speed in a straight line for 2000 meters. This acts as a battering ram and does the same amount of damage as the anomaly generator. Cool-down time is 20 seconds. The slowest Guards move faster than 100 meters per second I think so this module shouldn’t be abused for movement.

  3. I have no idea. I can’t do CBT Invasion.

  4. T3-T5, No idea for price. Guard Module,

This is an epic idea!! Omg it’s such an epic idea… How did I never come up with this??? And as long as it doesn’t kill the guard on impact, I’m ok with it.

  1. Module - Impact Shield

 

  1. Creates a high density shield, for Guards, in front of the ship then move at warp speed in a straight line for 2000 meters. This acts as a battering ram and does the same amount of damage as the anomaly generator. Cool-down time is 20 seconds. The slowest Guards move faster than 100 meters per second I think so this module shouldn’t be abused for movement.

 

  1. I have no idea. I can’t do CBT Invasion.

 

  1. T3-T5, No idea for price. Guard Module,

 

rg7KRHj.gif

 

anti-frigball weapon !!!

  1. Pets

  2. look cute, follow you around and pick up loot for you. known from asian grinder MMOs.

  3. does it matter?

  4. blueprint costs GS

guess we’re headed there anyway :stuck_out_tongue:

 

I want this pets

 

portal_2__wheatley_in_space_by_x_raited-

I want this pets

portal_2__wheatley_in_space_by_x_raited-

And they should shoot lasers out their eyes. :3

rg7KRHj.gif

anti-frigball weapon !!!

Omg yes.

  1. Cargo Drone - A drone that follows you around, and holds 5 cargo slots. The extra slots will appear above your own ships slots, and in order to transfer cargo, it has to be within 750 M of you. Allowed on frigates only. Takes up a module slot, and can be used every 150 seconds, if the drone dies. It also uses 1 fuel every minute, and will stop whereever it is if it runs out of fuel. You can return to it to refuel it, but players can attack it then.
  2. 2000 Health (2000 hull, no shield). Can be healed by engi.
  3. 30 Alien monocrystals, 10 computing chips, 20 metal blanks.
  4. Blueprint 5,000,000, Minimum rank ship: 7

1.) Limpet Bomb

2.) Go here:

[http://forum.star-conflict.com/index.php?/topic/23646-limpet-bomb/#entry274184](< base_url >/index.php?/topic/23646-limpet-bomb/#entry274184)

3.) IDK

4.) Available at rank 7