I think every one hopes this :
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Extended cargo rack.
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Hull modifier - Add one cargo slot in Open space. Eventually, add one loot opportunity in victorious PvE/PvP. 2% Increased resistance to blast/explosion damage (Something like the range CPU bonus).
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6 blank metal at least to build the box. 25 to 55 alien monocristals depending on tier. Other metallic stuff.
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T3 to T5, I guess.Or T4-T5
May be a little overpowered on a Phoenix… It may become team mule with 11 cargo and xxxx resists. I don’t know if it’s a good or a bad thing…
I think every one hopes this :
-
Extended cargo rack.
-
Hull modifier - Add one cargo slot in Open space. Eventually, add one loot opportunity in victorious PvE/PvP. 2% Increased resistance to blast/explosion damage (Something like the range CPU bonus).
-
6 blank metal at least to build the box. 25 to 55 alien monocristals depending on tier. Other metallic stuff.
-
T3 to T5, I guess.Or T4-T5
May be a little overpowered on a Phoenix… It may become team mule with 11 cargo and xxxx resists. I don’t know if it’s a good or a bad thing…
We are hoping for a cargo fix soon. This may be a lazy-fix if the devs just don’t want to work on it.
A cargo fix… Like larger cargo on everything ?
Magnetic Dispulsion Emitter
Active Module, available at tier 2 and higher for any ship. Activating this shoots the ship that is in front of your ship 2500m in the direction you are facing. Does not work like a warp, but like a teleport like the Reverse Thruster. Otherwise it would be too easy to crash people. Has the same area of effect as plasma arc. Works on squadded, friendly ships as well. I say squadded, because if it worked with anyone, major trollage would ensue.
12 Crystal Shards, 4 Computing Chips, 3 Metal Blanks. Blueprint costs 50,000-2,500,000 cred.
Magnetic Dispulsion Emitter
Active Module, available at tier 2 and higher for any ship. Activating this shoots the ship that is in front of your ship 2500m in the direction you are facing. Has the same area of effect as plasma arc. Works on squadded, friendly ships as well. I say squadded, because if it worked with anyone, major trollage would ensue.
12 Crystal Shards, 4 Computing Chips, 3 Metal Blanks. Blueprint costs 50,000-2,500,000 cred.
"major trollage would ensue"
YES! I agree, this would be fun against those cloaked LRFs in Invasion - just go up behind them and propulse them into the biomorphs!
"major trollage would ensue"
YES! I agree, this would be fun against those cloaked LRFs in Invasion - just go up behind them and propulse them into the biomorphs!
Brilliant
*sniper is sniping aliens and being a butt to players*
*flies up behind him under cloak*
*activates module*
*he flies in to aliens and gets owned*
Replace metal blanks with Tungsten at higher tiers to balance crafting.
Singularity Emitter
Missile-type ammunition - Fligh speed of the Singularity Emitter is 450 m/s. After 2 seconds of flight it activates itself and creates small singularity that draws all ships in 500 m radius.The charge operates 7,5 seconds. Only ships with speed more than 450 m/s can escape. Deals 6000 Kinetic (pressure) damage per 7,5 seconds to all ships inside a 150 m radius. Closer you are, the draw of the singularity is stronger. Ships inside 250 m radius can’t use any modules anymore, till the end of the singularity effect, or after escaping 250 m radius. After the end, every ship inside this 150 m radius moves quickly out of the singularity with 300 m/s. (its like an explosion) 3 charges in cartdridge. Charge reloading speed is 20 seconds. Cartdridge reloading speed is 120 seconds.
1 Alien Monocrystal, 1 Osmium Crystal, Singularity Emitter Blueprint
Blueprint costs 15 000 cr., avalibe at T4 and higher, avalible for Interceptors or Fighters ( I’m still not sure for which class should it be…)
wow i just realized it will look like bots in pve when you are the last player hiding…
Range is short which is good. Movement speed is slow with is good. Damages are too high. It does more than Anomaly Gen plus an explosion at the end. Cartrige amount and reloading is too high. Pull radius is too large and disallowing players from fighting back or surviving is OP if you aren’t an ECM. Btw, crafted ammunition and missiles are available for all ship classes.
My suggestions:
Added warnings. As the projectile moves it should flash brightly.
Reduce damage by 1/3 or more and change the type to EM.
Remove end explosion.
Change charges in cartridge to 2.
Increase reloading to 45 seconds or more.
Decrease pull radius to 300 meters or less.
If we could limit it to ship class I’d limit it to fighters, namely command. Or frigates.
P.S.
Compare to other types whatever you are suggesting. Wait until you have a better idea of how game concepts work or you end up making extremely bad ideas like I did when I first started playing.
Your idea is an interesting concept but it’s broken and overpowered.
My proposition would be to basically make T3 Multiphase Generators available again. Dunno if that’s still okay balance-wise.
Mk.I Multiphase Generator III
Proposed requirements:
1.) x1 Mk.I Leak Stabilizer III
2.) x1 Mk.I Voltage Regulator III
3.) x6 Osmium crystals
4.) x3 Screened battery