first problem i see is the reward system, as far as i know works like this:
give the final hit = big bonus
hit him at least once in the last seconds before being killed = assist
didnt do dmg a few second before ship was killed = no reward
this system is broken beyond belief one could take 90% of an enemy ship before someone else show up and finish him and all what you get is an assist and that if you are lucky, cant count how many times i took over 7x of the hp+ shield of a ship before this one escape just to see it destroyed 10-15 seconds later for no reward at all.
can you imagin what will happend when the game population grows? everyone trying to kill steal to get the maximun exp posible, it will be a insult fest of people raging.
making exp gain be based on dmg done is by far a better and less rage inducing system wich brings me to the next problem wich is healing, one can take 90% of an enemy ship before he manage to escape, 20 secs later you find him again and surprise he is full hp again :008j: keep the small regen if you whant but heal modules need to go.
missiles: i think the number of misiles each ship can carry need to be increased, they are quite slow compare to standar guns, they can be outurned by interceptors and to some extend fighters, due to their speed and turning is quite easy to just hug a rock to detonate them on it and the amount of anti misisle system dont help either.
options for main modules: i dont have a better way to call the special skills each ship has (desintegrator, microwarp engine, etc) i was thinking it would be good to have an option to choose fom several modules that will greatly enhance the ship giving them diferent play style, using frigates as an example we could have:
desintegrator module (what we have now)
comand center module: will greatly increase ressistance and gives the hability to enhace ally ships in the vecinity 4 options:
comand center module (offense): increase damage
comand center module (defense): decrease damage taken
comand center module (comunication): increase detection range, and lock on
comand center module (assault): increase ship speed and turning
erradicator module: unlike desintegrator it can be used while moving but will trade range (4-5k range) for more damage, it will olso speed up frigate turning