First question: Wich balance problems you mean? The high amount of camping, sniping and kiting?
domination of camping strategy aswell as the overuse of some equipments for the most part.
Jericho frigates are already vulnerable while guiding the torpedo (same for Empire) this will increase the vulnerability of them. You will also encounter a problem -> you need to land your torp somewhere or it will run out to explode. Also, the entire existence of anti missile system will be taken out. In addition, torp spamming from 3 or 4 frigs will cause a massive destruction and an instant death of at least 1 enemy frigate, fighter or an open beacon.
the forced vulnerability could be solve by replacing the early explotion with a release, basicaly the guided torpedo becomes a normal torpedo and the frigate regains control, their new nich will be as anti campers so is expected for them to be strong vs stationary ships or drones.
this wont male anti misile system useless , they are still usefull against nomal missiles and torpedos.
The reduction of dealt damage is a good idea but its already in game. A direct hit deals the most damage while the aoe will deal far less of it. I agree on the point with the reduced aoe here. It has something of round about 800m radius. Huge area is bombed.
Desint already has a high reduction of damage over range. This weapon is intended to be a sniper weapon. Max range of my T1-2 is something about 11km. At max range, it is only dealing 100-200 dmg. 3km and less is the point where it has a high dmg output. 2 maybe 3k of dmg per hit, maybe even more depending on equipped weapon kind.
havent use desintegrators in a while but last time i use them there was no surch reduction, i remember getting 1500 dmg well over the 9k range mark, i did get lower dmg vs some specific ships but that was due to mods that enhaced their protections against desintegrators.
Mobile-short-range-instant-death-on-hit-weapon-here-we-go!
Buffing the dmg of desint this high will simply make it overpowered as hell. I currently need 2 hits for an inty and 5-6 for attacker at a range of 5km. Inty will be one hit and attacker wont stand a chance. Even with stadar aim, the low travel time will still make it an instant hit.
2 things you should consider:
first one is the “very limites shooting traverse” : this means frigates will need to turn their slow xxxx body and face you directly to shoot.
more or less it will be like this (i know not an awesome drawing ) :fed014:
red will be desintegrator traverse
green is the current traverse for weapons

second is range and mobility, in order to get the best dmg they need to be realy close in wich case they could be easily out turned.
now if the enemy interceptor/fighter decid to run in a straight line towards the frigate dont say is op, more like enemy users skill is underpowered :006j: .
If you want to take out camping and snipeing youll need to remove jerichos torps, empires sniper and all long-range weapons. Even then, youll find camping since most maps are very fitted for it. Also, most players tend to camp and wont rush strait into something.
Why dont you try to take a beacon instead of camping? I won most battles by the very fact that the campers wont recognise my attempt or are to slow to stop me. You also can use the stun of the Jericho Inty to break a camper nest. Your team will have more than enough time to hit the enemy hard and take out most of the ships in the fight. Stealth of Federation is also a nice gimmic. A small group gets in, takes out 1 or 2 ships and gets out while the enemys confusion will split them up. Its still a team based game but most tactics need to be spread in the community to change the current metagame.
most of the time i go for a beacon people do try to stop the cap so by the time i get o 50% capped enemy interceptors/fighters aswell as guided torpedos will start to show up from everywhere, the fact that everone seems to speak russian dosent help with coordination
Also, Draw should be brought back. This was at least the opportunity to break a static game and the only option to win is taking beacons. But since most russian players qq about it (got that info from Error) Draw was taken out. Now we have more like a death match of who-will-lose-less-ships-to-win.
i have to disagree with the draw, is was horrible to see match after match of draws.