Type: Active Multipurpose Module (Toggle) Tier IV-V
Energy Drain: 20pt/s
Tooltip at Mk1: Deals 15% of incoming damage to enemies in a 1500m radius.
Tooltip at Mk4: Deals 25% of incoming damage to enemies in a 2500m radius.
Function: If the user is being attacked by an enemy at close range, some of the incoming damage is dealt back to the attacker and any other ships in range. If the incoming damage was 100 EM damage per second, the enemies in range would receive 25 EM damage per second until the damage stopped, or the Countershield is deactivated/the ship destroyed.
Perhaps if it was like the move “Bide” on Pokemon I’d accept it. This is how it works. The player activates the module. During that time the player may not use any main weapon, missile or other module. The player may deactivate the module at anytime. Once deactivated the module undergoes cooldown period. Damage is absorbed during that time is doubled and used in a single shot against the enemy. The player must aim like any other main weapon.
I understand the idea, but I am not sure if I would need such a module, on any ship
I mean, I was once making the proposition of reflective hull as a module, with a similar mechanic, but I never thought I would need an ability for this.
I think the Pulsar of the Guard and the Guards’ damage bonus, and the gunship shield explosion are similar mechanics.
It’s not a bad idea tho, maybe as direction, just unsure how it would work out as multipurpose, being available on all roles.
Don’t think you do G4borg. The way I’m reading the idea makes it sort of a counter attack where you use the enemies attack against them. Pulsar and the gunship doodad don’t work like that.
I’d rather it go on a command ship for an selfish module or an LRF.
I do like your “bide” idea though. Sounds cool. Maybe the single shot of energy could pierce multiple targets like a giant beam or something. Sounds very very cool~~~
Sounds like “Feedback Pulse” from STO: Ship emits pulse to enemy that deal damage to shield. We could adapt it to SC by deflecting projectiles back to source(source can avoid them by manouvering, but still they can hit other ships), not sure what to do with lazors and pulsars.
And plus, anything out of range takes no damage, so they could just own you from a distance and be fine.
And it’s Kamikaze
That’s The Point.
Seriously I’ve done that in spec ops with the nuke, just drop it, use active camo, fly into some randoms, and use self destruct to nail them because THE KAMIKAZE WAY IS THE BEST WAY.