A suggestion here… After a Corporation aligns itself with a faction, it gains the ability to maintain a Headquarters within the main sector of that faction. The Headquarters would begin as simply the HQ, and then, through the use of credits, allow for expansions for the HQ, such as a tech lab, armory, ect.
Command Center
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Show all upgrades done to the Corporation
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Show corporation’s reputation with given faction
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Show corporation’s contribution to the Conquest/Defense of a selected sector
Treasury:
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Allows for members to deposit credits for corporation expansion
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Allows select members to withdraw credits
Tech Lab:
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Enables crafting upgrades specific to faction (Would require module components, and the required level)
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Enables crafting temporary faction boosts.
Armory:
- Enables Weapon modules, and other such items to be stored, and shared between members. (Ships would not be share able)
Communications Office:
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Allows for Corporation communication, to send communications on a faction level, instead of just player to player.
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Shows incoming corporation contracts (Mission requests from aligned faction, and neutral requests)
And probably more…
I mentioned Faction Reputation in the title… How I figured this idea would be similar to the reputation you see on a player level, however, it would be a little different. The Corporation would gain reputation based on it’s members contribution to sector conquest, and defense, as well as its completion of Faction missions.
What this would do:
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Higher reputation would unlock buildings to be built
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Allow more room for buildings to be built.
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Unlock Access to greater faction tech in the tech lab.
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Allow access to more dangerous, and higher reward yield missions.
Anyway, just an idea.