Corporate Alliances

This is something that has been requested for absolute months and I think, it’s time it happened, don’t you think?

So, what I present, people, is the allowance for a grouping of corporations within a single hood, allowing players from other corporations to support one another in corporate battles such as attacks, defenses, etc.

CORPORATIONS:

To increase inter-corporate interaction, each alliance will have its own channel available for players of all given corporations. Regular pilots will be able to access the channel.

  • Opening an alliance is free.
  • Joining an alliance contributes 5,000 iridium from the corporation’s stock.
  • A corporation may be in two alliances at once, however no more than two at a time.
  • Renaming or changing the alliance’s emblem costs 2,000 galactic standards.
  • An alliance may house no less than 3 corporations and no more than 10.
  • Purchasing sectors of other corporations within the alliance begins at 400 iridium at base, then raises by 200 iridium per 20% defence points.
  • Allied corporations are unable to attack each other.

In addition to all of this, only corporations within an alliance may act upon defense of a sector - this means, corporations may not defend using outsiders. An allied corporation may send a wing to defend without such necessities of inviting other players to the corporation to permit such action. In such motion, sectors owned by allied corporations will be marked by a yellow ring instead of a hostile red.

COMMUNICATION:

In order to allow players of corporations to speak to each other on a wider basis, there will be a specific channel were text will appear yellow. This will sit next to the corporation tab and be able to be read by any corporation within the alliance. Spamming this channel will result in automated punishment.

RANKS:

For each alliance made, various roles may be placed and played into by players within their respective groups and extended families.

A CEO may:

  • flag players of other corporations which will become noted by the corporation’s CEO.
  • force votes within the alliance.
  • identify other corporation ambassadors and other ranks outside of their own alliance.
  • invite other corporations to their alliance, by which a vote must be cast to allow the action to take place.
  • negotiate sector trades.
  • position an ambassador in another corporation, such motion by which the allied CEO must approve the motion; likewise, allied CEO’s may request a present ambassador.
  • found alliances with additional corporations - no less than 3 and no more than 10 corporations at one time.
  • change the name of the alliance, such motion by which CEO’s and ambassadors must approve the motion.
  • change the emblem of the alliance, such motion by which CEO’s and ambassadors must approve the motion.
  • change the MOTD of the alliance, such motion by which CEO’s and ambassadors must approve the motion.

Each corporation has an “ambassador” rank, two pilots of which this title may be awarded to at one time.

An ambassador may:

  • flag players of other corporations which will become noted by the corporation’s CEO.
  • force votes within an alliance.
  • identify other corporation ambassadors outside of their own alliance.
  • invite other corporations to their alliance, by which a vote must be cast to allow the action to take place.
  • negotiate sector trades.
  • lead offensive sector conquest wings for another corporation - composed of players of either the ambassador’s own corporation, players of the attacking corporation or as a mixture of the two.
  • be posted in ONE other corporation and adopt their tag, however may become of no higher responsibility as a regular pilot with the exception to host wings.

The vice-president plays a role in his own corporation and thus has little influence over the alliance channel.

INFLUENCE:

All players of the alliance are able to have influence within the alliance. Influence points, depending on things such as participation within sector conquest, special operations and group play within the alliance (more specifically leading groups) allow for players to have higher voting power within the alliance, along with other things such as position in own corporations and height on the leadership graphs of each corporation.

Players with high ratings on their profile gain influence points depending on their effectiveness, pilot rating, success in dreadnought battles, number of achievements unlocked and fleet strength. Peak influence is 100.

Influence bases are as follows:

  • CEO & Ambassador: 25 influence
  • Vice President: 15 influence
  • Officer: 10 influence
  • Pilot: 5 Influence

PUNISHMENTS:

To avoid exploitation of this system, it will be possible to report an entire corporation for violation of this system. Game Masters will be able to view the logs given and view alliances, their corporate holdings and sectors owned within their alliances.

Extra protection of this system:

  • Once a corporation leaves the alliance, they are locked inside for 72 hours.
  • Corporations may leave the alliance by the CEO’s own forced discretion or may be removed from the alliance by vote of other corporation CEO’s and ambassadors and/or vice presidents. This corporation may not rejoin the alliance for 168 hours.
  • If a corporation leaves or is excluded from the alliance, this corporation loses all of its influence points within the alliance.
  • A corporation must wait for 24 hours after leave or exclusion from an alliance before it may commence any attacks upon sectors within that alliance.
  • Failure to register within an alliance will result in sharing the same fate as corporations such as Cerberus and SCORPIONS.

PROBLEMS THAT WILL BE RESOLVED:

The following Game Rules articles be better enforced:

  • 6.4. Use of vulnerabilities and / or errors of the game mechanics to get an unfair advantage.
  • 6.6. Denial to deal damage to the enemy.
  • 6.8. Avoiding combat without leaving the battlefield.
  • 6.9. Refusal to fight against members of the corporation.
  • 6.10. Any help to the opposing team.

Transfer of sectors within the alliance without a battle will be better regulated and will nullify the effectivity of the rules above applied to transference.

There you have it. Thoughts?

+1

Minimum should be two corps not three.

Corporations should be loyal only to one alliance. It could create a network of truces otherwise, and get rather confusing.

This should have an effect on league and OS too. For example league teams can only be formed from alliance members, and an alliance should be able to own a system in OS - ideally link sec con and OS.

Added a poll

minimum 2 instead of 3

no max number? or a lower one, 10 is too much for a limit i think

max 1 alliance per corp - otherwise it’s gonna be a merry-go-round circle

+2 bit as millan modefied

Surprised this topic didn’t get more attention considering this has been what the corporations have wanted for a damn long time…

IMO this would be an exploit of the corporations, already big alliances… up to 150 players. It makes it very hard for a small corporation to succeed without being part of something that they neither will understand, nor be able to fight. On top of that what’s the point of no firing at another corporation, considering this is Star Conflict? :slight_smile: Maybe it’s just me… but alliances are a dream of changing this game into a safe open space mining proceedure.

IMO this would be an exploit of the corporations, already big alliances… up to 150 players. It makes it very hard for a small corporation to succeed without being part of something that they neither will understand, nor be able to fight. On top of that what’s the point of no firing at another corporation, considering this is Star Conflict? :slight_smile: Maybe it’s just me… but alliances are a dream of changing this game into a safe open space mining proceedure.

 

This is quite the opposite of exploiting corporations. Allow me to break this down.

 

This is actually more of an accord, meaning that fake attacks will now be impossible. It will mean that not just any old crow can jump in to a defense wing and that the player MUST be within your alliance, so your “team” will need to pick wisely. This will also separate the corporate interests and determine within the alliances what the roles and the popular demand for each corporation is.

 

Second, considering there is a no firing rule some corporations have… This will also mean binding a contract to solidify this so that the corporations don’t just suddenly attack each other, also meaning that if and when a sector goes down, the sector doesn’t just go to another allied corporation; it goes to an entirely different alliance altogether. It will also share a common consciousness that not just any beaver can waltz into a defense for your sector and f… your defense up.

 

Third, the internal training system that could expand from this (potential to have a training corporation and then two elite holdings, exactly what the Russian corporations are doing) means that corporations will be able to expand their empire quickly, trade systems inside the alliance and review what is most necessary for the players within each side of the alliance; newer players will have a much higher need for iridium than rank 15 corps will, meaning that you can trade these systems to the newer corporations and thus build the pilots; corporations that are capable of taking sectors will be able to aide corporations a little more directly, including be able to fight for them independently without the necessary corporation jump.

 

Finally, as for open space, I don’t recall mentioning that. However, if they choose to incorporate it, then yes, of course this is going to protect miners. But then again, would you just randomly stumble upon and just shoot someone else in an allied corporation? There’s a categorical diction for that kind of personality… Also, it will allow players to alert people on a wider scale to track down and assist and, who knows, maybe even work together to eliminate players of other corporation sand perhaps promote open space battle without the need for hundreds of wings at once.

 

In conclusion, this system will actively put an end to the abuse given through the current system and restrict the amount of trades form one corporation to another by giving players the incentive of forming alliances to allow them to gain control of the map. There are hundreds of people out there who are (still) exploiting the system after what happened to SCORP and CSA, and if this system, which has been in demand for a really, REALLY long time was installed a while back, then it would have showed up that SCORP, CSA and all of the other corporations involved needed never fall from grace and just bind together. In effect, this would have done exactly the opposite to the exploitation and actually promoted the protection of gameplay order entirely!

First of all, let me make this clear. what makes the exploit possible is the lack of responsability on announcing attacks and the ability to bring third parties to defend a sector. What you suggest will only regulate the exploit, not inhibit it. Meaning you can bring third parties, as long as they play it by the books. Rather than simply prevent defenses of being carried by third parties, forcing a corporation to be responsible for the resources they gather, for the sectors they own. Fake attacks happen because there is no penalty for such, or because it does not cost much to announce it. That said, I don’t see where this could be a solution, neither long requested.

Corporations fighting each other is just part of the game. I’m tired of people giving me a hard time on private messages because I fired at them. I wish more corporations acted like NQ or CCCP, that only fire back. The game, again, is called Star Conflict. We’re here shooting at each other. Building ships and strategies of war, not political accords. It’s a shame whenever you engage a target that they take it personally or propose an alliance. It’s not sportsman like. I’ve had help of those who killed me in the past. I’ve helped those I killed in the past. Some of them became Vikings. Some of them remain as enemies and we separate these things. It’s healthier and it improves the game experience. A good and well intentioned player embrace the challenge. Lesrn with patience and seek no power, for that is not in question here.

All the alliances I’ve seen in this game, so far, have been exploiting it. That’s one of the reasons why Vikings are not part of any alliance. CEOs bragging about their statuses, fake attacks, sector transfers, not to mention the annoying and disrespectful relations that come with those. I’ve been hearing rumors of real money taking place in bounties for taking down the Vikings killing the CEOs and other “important” people in OS.

I bring the OS up, as this is related to it. It’s a shame that this part of the game gets the side effects of the bad politics I see on the go. But lets get back to Sector Conquest. It’s under development further changes for the game mode. Not only that, as I said before, this will not only make the small corporations weaker, but it will also make it more political, than tactical. Right now, a smal corporation have the chance to hold a sector for two days. Get their pilots excited and happy for their accomplishments. If the alliances become real, even though a corporation does nit have the staff to hold it, the can still get it defended. It is almost certain like that right now, as randoms and other corporations can defend it, which is a broken feature included by people with poor ability to learn, people that don’t know how to loose. Not only that, but also Sector Conquest lacks a more suitable system but that’s beyond this post.

This proposal is an equivalent to sindicates. When sindicates operates within the law and by the book, they’re called Union, alliance. When they’re outlaws, they’re called cartel, factions. Star Conflict should not be a place for politics. It should be a game for players to have fun, to learn together, to share ideas no matter what corporation one belong to. People should not give orders or harass players based on their ficcional status quo. This a place for laughter, for joy. With a little math and critical analisys we can exercise our brains while we’re entertained by the lore. Skills, good ping or bad fps… All different angles of the same fantasy and up until people start really enjoying the game and contributing for the overall fun and good time, politics and hatred will lurk into the forum and the general chat, driving players away, making the corporate managers time in game less interesting and the closer it will be to world we were ment to be away from.

Sorry for not sugarcoating these words, but this is how I see it. I wanted to share my vision. And, yes, Vikings don’t do alliances, we shoot first!

Also, not sure if the developers did not implement the trade system between players for this reason, but let me say something. This a free to play game. A inter player trade system will ruin it, as the old players will be able to transffer their gains to the new players, preventing the premium commerce in the game. It seems pretty reasonable, and maybe that’s why selling stuff is not profitable in the game. It would be a shame to replace the galactic standars for a monthly fee. And for an experienced player getting resources for whatever, or especially for a grosn corporation is just too easy. It may take time, but hey, embrace the challenge, be patient. I’d be playing a different game if this one did not keep me interested in building a new ship, conwuering a sector, killing another corporation mambers or just grinding resources for whatever they keep planning and developing. I really hope I’m getting this right, coz it just makes me love this game!

Also, not sure if the developers did not implement the trade system between players for this reason, but let me say something. This a free to play game. A inter player trade system will ruin it, as the old players will be able to transffer their gains to the new players, preventing the premium commerce in the game. It seems pretty reasonable, and maybe that’s why selling stuff is not profitable in the game. It would be a shame to replace the galactic standars for a monthly fee. And for an experienced player getting resources for whatever, or especially for a grosn corporation is just too easy. It may take time, but hey, embrace the challenge, be patient. I’d be playing a different game if this one did not keep me interested in building a new ship, conwuering a sector, killing another corporation mambers or just grinding resources for whatever they keep planning and developing. I really hope I’m getting this right, coz it just makes me love this game!

Damn, your post even makes me cry a little bit, so touching and so true.

 

Btw, we’re currently thinking about elaboration of the corp system.

@Woorooboo: Everyone has different reasons to love the game. I personally am happy to go along with how the system works at the given time, after all I just love shooting sh… I just think that this will be a very good option for in the future when your friends cannot help you to defend later on.

 

@CinnamonFake: DO EVERYTHING!

Woo , I must admit that… you are right on every point you say really :fed001: , you got it to the point…  this is what this game means, why would we want to change it? with all due respect to Sho  :fed001: .
 
I must salute you  Woo :012j: . and Yeah… Vikings don’t do alliances, we shoot first!

Woo , I must admit that… you are right on every point you say really :fed001: , you got it to the point… this is what this game means, why would we want to change it? with all due respect to Sho :fed001: .

I must salute you Woo :012j: . and Yeah… Vikings don’t do alliances, we shoot first!

Use of red font is prohibited. Incoming banhammer?

Use of red font is prohibited. Incoming banhammer?

… are you a developer ? I guess not! … :01414:

… are you a developer ? I guess not! … :01414:

Are you stupid? Learn to read the forum rules before posting.

 

2.4. Making posts and those

 

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Are you stupid? Learn to read the forum rules before posting.

No, I guess you are… :01414: haven’t you seen my post? I already did that ok?  , can’t handle those kind of people… who just insult people without any reason and asking me if I am stupid… did I do any harm to you to say this??  hmmm guess what!? No! so…  I’m ignoring what you have just said… this is for moderators & administrators job not you ok? got it? I even doubt you got it :fed014: , anyway I guess I went off the topic too far so… this discussion ends here, anything you write… I won’t reply or simply I will ignore you. , how about you get the banhammer for insulting me ?

 

Moderators & administrators feel free to remove my post here if you want  I am totally fine with it but as you can see I already edit it to what he is talking about :fed001:.

Can someone delete the four posts above please. They are clogging up good debating room.

If mere words offend you, grow the f up

[Katovskiy](< base_url >/index.php?/user/236074-katovskiy/), [Mecronmancer](< base_url >/index.php?/user/246157-mecronmancer/)

Very funny kids , very funny … :fed014: , hehehe…