Cooldown periods and module effects should be displayed for certain implants and modules on the HUD!

3 hours ago, aldermatias said:

I don’t like multiple interface elements in gameplay, pollute the gameplay, i can easily distinguish negative or positive effects. The only effect i want to see it’s the cooldowns.

not invalidating your comment. Just gonna say you can remove some components of the hud, so this is in certain way something you can customize.

Remaining implants missing on the HUD display during combat:

 

Rank 7 Jericho implant:

Spoiler

GZZJekr.png

 

Rank 9 Empire implant:

Spoiler

RMxAS8P.png

 

Rank 9 Jericho implant:

Spoiler

GWQckce.png

 

Rank 11 Empire implant:

Spoiler

O3a8Fdy.png

 

Rank 12 Empire implant:

Spoiler

FDg3lSm.png

 

Rank 12 Federation implant:

Spoiler

AblT1Rf.png

 

Rank 12 Jericho implant:

Spoiler

Q0YSLQW.png

 

R12s - sure, r7 is debatable, but others just a pointless clog of space

 

R9s - are already known by a counter of how many people are locking you

R11 implant is more of an individual debuff on a target than a buff, just like your Ion Beams

25 minutes ago, xKostyan said:

R12s - sure, r7 is debatable, but others just a pointless clog of space

 

R9s - are already known by a counter of how many people are locking you

R11 implant is more of an individual debuff on a target than a buff, just like your Ion Beams

About rank 9. I know what you mean. But there should still be the indicator for this.

Since the lock shows the number, one implant indicator is enough. We don’t need 5 indicators for 5 locks, just one in general.

 

About rank 7. It’s debatable, but if we think logically, it should be listed.

 

Rank 12 are the most important, yes.

I think you are exaggerating. Some of this implants not really necessary in gameplay or so important. Now, developers need to focus in Ellydium ships to bring to us more faster.

13 hours ago, aldermatias said:

I think you are exaggerating. Some of this implants not really necessary in gameplay or so important. Now, developers need to focus in Ellydium ships to bring to us more faster.

I am not. Look at the votes! You need to use logic, not your personal opinion. It’s a logical thing to do, just like xKostyan said.

17 hours ago, Koromac said:

About rank 7. It’s debatable, but if we think logically, it should be listed.

 

While r8, r9, r12, r13, r14 are conditional effects, all other effects are constant, so making an icon for 7-3, logically means to make icon for all other similar properties starting from Energy recuperation system and finishing with proton walls and 2-2 implants, which is not needed and will be counter productive.

3 hours ago, xKostyan said:

While r8, r9, r12, r13, r14 are conditional effects, all other effects are constant, so making an icon for 7-3, logically means to make icon for all other similar properties starting from Energy recuperation system and finishing with proton walls and 2-2 implants, which is not needed and will be counter productive.

I know what you mean. Rank 9 Empire and Jericho (1 HUD icon only, when active) and most importantly, Rank 12.

On 02/08/2017 at 10:35 AM, Koromac said:

I am not. Look at the votes! You need to use logic, not your personal opinion. It’s a logical thing to do, just like xKostyan said.

 

I’m agree with your suggestion too but not fully, if you turn to fully, your votes turn down. I like see cooldown effects (really necessary) but, your suggestion is going to this:

 

World_of_Warcraft_UI.jpg.f343a04ddf96e367f61fe3b01a81bd7a.jpg

 

Multiple interface elements pollute the gameplay.

On 8/13/2017 at 1:27 AM, aldermatias said:

 

I’m agree with your suggestion too but not fully, if you turn to fully, your votes turn down. I like see cooldown effects (really necessary) but, your suggestion is going to this:

 

World_of_Warcraft_UI.jpg.f343a04ddf96e367f61fe3b01a81bd7a.jpg

 

Multiple interface elements pollute the gameplay.

This comparison is ridiculous and has nothing to do with Star Conflict.

There are some modules that should have a timer, just to let us know how long will they be active, especially if they have 2 functions.

 

One good example is here. There are others as well, like Missile Defence, Pulsar, etc.

 

 

I think that maybe if you want something added to the game, you should suggest something that makes money instead of costing money.