The Raid rank 12 contract requires a pilot to destroy 3 ships while under the influence of Multiphase Shield Adapter. That’s only an 8 second window to destroy a ship. Three times. And Jericho ships destroyed don’t even count, because they have to be “enemy” ships, not just opposing team enemies, but non-jericho enemies. If this contract was in the rank 13 contract slot and only worth 3500, it wouldn’t be as bad. But it’s the rank 12 one, worth 10,000 vouchers. And it’s about 50 times harder than any other contract in the game, except the ‘win without losing a single ship’ contract. That one’s also rather unbalanced.
Proposed solution: Change the Raid rank 12 and Legion rank 9 (win without dying at all) contracts entirely, to something more in line with other faction requirements for 10k and 8k respectively, such as destroy 3 or 10 <ship type>, or be NNN effective in N battles, or almost any other contract requirement profile.
And it’s about 50 times harder than any other contract in the game
It’s one of the contracts I never use, but I also don’t want to waste a module slot on that outside of PvE.
except the ‘win without losing a single ship’ contract.
That one can be easy if you “try.” Remember, the match maker will try to give you balanced games in part by win loss ratio. In a large enough match, you can practically disconnect and get a win eventually. If you’re going for the win it’s a harder contract, but you have to consider how you play.
You can choose to play the game for fun or grind the game for equipment. If you grind the game, you will lose because you’ll quit.
This contract is one of the easiest contracts there is, you can complete it in T3 ships as well and grants 10 000 +license+bonuses(18k total), easily done in a single game in ANY mode, not like those where you need xxxx tons of beacons in games you win.
The Raid rank 12 contract requires a pilot to destroy 3 ships while under the influence of Multiphase Shield Adapter. That’s only an 8 second window to destroy a ship. Three times. And Jericho ships destroyed don’t even count, because they have to be “enemy” ships, not just opposing team enemies, but non-jericho enemies. If this contract was in the rank 13 contract slot and only worth 3500, it wouldn’t be as bad. But it’s the rank 12 one, worth 10,000 vouchers. And it’s about 50 times harder than any other contract in the game, except the ‘win without losing a single ship’ contract. That one’s also rather unbalanced.
Proposed solution: Change the Raid rank 12 and Legion rank 9 (win without dying at all) contracts entirely, to something more in line with other faction requirements for 10k and 8k respectively, such as destroy 3 or 10 <ship type>, or be NNN effective in N battles, or almost any other contract requirement profile.
About the imortality one, that u cant lose any ship, just do a PVE, it counts and you get the prizes. (just dont blow up on the PVE).