This suggestion is fairly simple and short.
Provide us with the options, which enable us to select and fully control the bonuses we get with synergy ranks for each Secret Project ship.
However, you should include some kind of restriction system, when one option can automatically disable/exclude the other one, just to prevent Over-Powered effect like state.
Synergy bonuses will be displayed below at a later time. There is so many of them.
Rank 2,4 and 8, sometimes same combined ranks with different bonuses should be customizable as well. We need more options.
I am leaving this debate up to the community. I think that we should get a full list of all listed bonuses in general and then we should be able to pick each one.
In order to prevent too powerful builds, we would have to have some kind of restriction system/exclusion system, but I do not think that it is really necessary.
Displayed Secret Project ships: 3 out of 10
that would be lovely…
wait im getting a signal from my mind reading organ… mmm its from… mods… mmm i see… i see… (in short) " we cant do this because, (insert reason here)"
i’d like to choose my own bonuses, those i think i need for my playstyle.
that would be lovely…
wait im getting a signal from my mind reading organ… mmm its from… mods… mmm i see… i see… (in short) " we cant do this because, (insert reason here)"
i’d like to choose my own bonuses, those i think i need for my playstyle.
Let me guess.
You’re reading this.
Damn, they won’t do it, since they never do.
It would be sweet.
lvl 2 synergy bonus is class related. So it won’t be changed anyway.
A way to balance it could be to choose one of the multiple boni we already know on lvl 4 and a weapon type related bonus on lvl 8 (even if it’s not that much customisable).
I’d love to switch the kinetic boost on my Mjolnir to thermal.
I’d love to switch the kinetic boost on my Mjolnir to thermal.
You can help.
Gather all T5 synergy rank bonuses,all of them for each class, so that we have a full list of them.
It’s not only T5. All synergy boni are the same for all tier… I guess…
Edit : Yup, aside some weird boni for premium ships, I have listed them all, editing the post to give you that.
Edit 2 : I made some categories of my own to ease listing.
I’m sorry if some of them are not clear, I have the game in french
synergy lvl 2 role boni :
Recon : +15% critical rate
Cover ops : +30% critical rate
ECM : +33,3% firing time before overheating
Gunship : +8% weapon damage
Command : +25% energy regen
Tackler : -20% afterburner energy cost
LRF : +5% critical rate
Guard : +20% energy total volume
Engineer : +10% ship speed
Weapon boni :
Weapon damage : +10%
Critical rate : +10%
Critical damage : +20%
Weapon cooling speed : +50%
Firing time before overheating : +20%
Missile reload time : -20%
EM bonus : -33,3% spread / +35% projectile speed
Kinetic bonus : -33,3% spread / +35% projectile speed
Thermal bonus : none I could find (could be a suggestion on its own, with range / overheating modifier)
Mobility boni :
Speed : +10%
Rotation speed : +25%
Strafe speed : +30%
Afterburner energy cost : -23,1%
Shield resistance boni :
All : +10
Thermal : +30
Kinetic : +33
EM : +27
Volume : none I could find
Hull resistance boni :
Thermal : +30
Kinetic : +27
EM : none I could find, but it should be +33
Volume : none I could find
Efficiency boni :
Sensor range : +100%
Energy regen : +20%
Energy total volume : +30%
Role modules boni :
Energy cost : -20% for all class but recon
Effect : +20% for cover ops / command / engineer / ecm (only affect duration for ecm), +25% for tackler, +30% for recon
Reload time : -20% for cover ops / gunship / all frigate
Range : +25% for guard, +50% for recon / ecm / command / tackler (would suit well engineer too, but none have them)
Durability : +100% engineer only
It’s not only T5. All synergy boni are the same for all tier… I guess…
Edit : Yup, aside some weird boni for premium ships, I have listed them all, editing the post to give you that.
Edit 2 : I made some categories of my own to ease listing.
I’m sorry if some of them are not clear, I have the game in french
synergy lvl 2 role boni :
Recon : +15% critical rate
Cover ops : +30% critical rate
ECM : +33,3% firing time before overheating
Gunship : +8% weapon damage
Command : +25% energy regen
Tackler : -20% thruster energy cost
LRF : +5% critical rate
Guard : +20% energy total volume
Engineer : +10% ship speed
Weapon boni :
Weapon damage : +10%
Critical rate : +10%
Critical damage : +20%
Weapon cooling speed : +50%
Firing time before overheating : +20%
Missile reload time : -20%
EM bonus : -33,3% spread / +35% projectile speed
Kinetic bonus : -33,3% spread / +35% projectile speed
Thermal bonus : none I could find (could be a suggestion on its own, with range / overheating modifier)
Mobility boni :
Speed : +10%
Rotation speed : +25%
Strafe speed : +30%
Thruster energy cost : -23,1%
Shield resistance boni :
All : +10
Thermal : +30
Kinetic : +33
EM : +27
Volume : none I could find
Hull resistance boni :
Thermal : +30
Kinetic : +27
EM : none I could find
Volume : none I could find
Efficiency boni :
Sensor range : +100%
Energy regen : +20%
Energy total volume : +30%
Role modules boni :
Energy cost : -20% for all class but recon
Effect : +20% for cover ops / command / engineer / ecm (only affect duration for ecm), +25% for tackler, +30% for recon
Reload time : -20% for cover ops / gunship / all frigate
Range : +25% for guard, +50% for recon / ecm / command / tackler (would suit well engineer too, but none have them)
Durability : +100% engineer only
No problem. This is really helpful.
that would be lovely…
wait im getting a signal from my mind reading organ… mmm its from… mods… mmm i see… i see… (in short) " we cant do this because, (insert reason here)"
i’d like to choose my own bonuses, those i think i need for my playstyle.
“We can’t do this because Secret Project ships have already a lot of extra stuff normal ships don’t have”
I think it’s a pretty legit reason although I would like to see something like this in the game.
hmn, dunno it they would accept, coz its hard to limit appropriate
anyway, the idea is good - forwarded
594424
May 16, 2015, 8:23am
#11
Interesting idea. Maybe we will see something like this in the future.
Interesting idea. Maybe we will see something like this in the future.
Thank you.
I hope that you will give us full customization, because that would certainly mean so.
Customizable ships are meant to be fully customizable . We can also balance the issues, which may arise later.
Shield resistance boni :
All : +10
Thermal : +30
Kinetic : +33
EM : +27
Volume : none I could find
Hull resistance boni :
Thermal : +30
Kinetic : +27
EM : none I could find, but it should be +33
Volume : none I could find
Mauler has 35% hull and shield volume increased. Nice list btw, you took your time there for sure.
This idea sounds nice, i think ill give it a go…but i have many doubts if it should be implemented or not.
Custom… Passive… Buffs…
Omega’s secret project Long Range…
HAS TO HAPPEN!
More Critical Chance
More Critical Damage
More Damage
Weapon Overheat reduced
Custom… Passive… Buffs…
Omega’s secret project Long Range…
HAS TO HAPPEN!
More Critical Chance
More Critical Damage
More Damage
Weapon Overheat reduced
If we get this, we don’t need the 10th slot on Secret Projects. It would be perfect, customizable gift for everyone. xD
I love the sound of customisable synergy bonuses.
To be honest, the main thing I hate about some of the current secret project ships is the weapon type-specific passives - the whole point of the secret project ships was to build what you want, right? so why do they restrict us to certain weapon types? Really spoils the idea for me.
Not sure if fully customisable would be too powerful, but certainly a degree of choice would be great, and honestly just no weapon type specific bonuses would do!
2983740
August 20, 2015, 10:47pm
#19
Great idea +1.
I would love to see this implemented in the game. The Mjolnir would actually have potential to be better than the Spark
8810561
August 21, 2015, 10:49am
#20
Custom… Passive… Buffs…
Omega’s secret project Long Range…
HAS TO HAPPEN!
More Critical Chance
More Critical Damage
More Damage
Weapon Overheat reduced
This on Mjolnir with 1 Engine 3 Capacitor 2 Hull 3 CPU Mjolnir>Spark