This is not the same as Mixed Tiers. This is a complete redesign of the Tier system.
At present, we are having problems with the matchmaker taking a long time to find matches in the upper tiers. Part of this is a coding issue within the matchmaker. Part is that our playerbase is stretched too thin over 5 different Tiers and 3 different Game Modes. So here is what I suggest…
Re-organize the ship tree so we only have 3 (you heard right THREE) Tiers. Ships of Rank 1 thru 5 would be the new Tier 1, Rank 6 thru 10 would be the new Tier 2, and Rank 11 thru 15 would be the new Tier 3.
So how would this work with implants and ship stats?
First, re-balance the raw stats for each ship for their new tier, so there isn’t a massive power curve leftover from the old tier system.
Second, allow ships of lower rank in their Tier to level up in Rank (thus unlocking the use of more Implants as their synergy level increases) until they reach the cap for their Tier. So at full synergy, all ‘Tier 1’ ships can use Implants 1 thru 5. All ‘Tier 2’ ships that are at full synergy would be able to use Implants 1 thru 10. And all ‘Tier 3’ ships would be able to use ALL of the Implants, provided they have reached full synergy.
Players who have less than 30 games are put in a special queue where they only face other new players. Once they hit 30 games, they are locked out of this special ‘beginner queue’ and thrown in with the rest of the community in Tier 1 (Ranks 1 thru 5).
All Unique premium ships (Pirate Ships, Unique DLC Ships) should be located in Tier 2, but start at Rank 6 and have to earn synergy to rank up. Furthermore, unique ships should be able to level up all the way to Rank 15, so veterans don’t have to leave them behind as they advance. This is to encourage players to use their Unique ships in the highest skill-bracket without them being pay-to-win.
Because it would result in bigger games, shorter wait times, and closer games. Ship abilities would be closer to eachother at full synergy because they would all be able to use the same Implants for their Tier.
We never used to have problems with finding matches before Tier 5 was released, and Tier 4 was practically uninhabited. Once Tier 5 was unleashed, players have been spread too thin to properly populate high-level matches, leading to mixed tier experimentations, matchmaking bugs, etc. So I am suggesting that the developers simplify the game down to Three Tiers.