Star Conflict lack low level interactivity.You currently have:
- looking at ship tree
- tinkering with ship equipment
- global / corp chat
Outside of combat - there isn’t much else to do. prolly why global gets spammed so much.
Star Conflict babes
No I’m not pervy. Ok - maybe. But I haven’t had any accusations of being one. That or I’ve never been caught. Whatever.
We need an excuse to showoff more game art and its’ characters. Especially the females rawr.
Storyline, RPG
Being the game that it is, there are limited opportunities to include the game’s storyline anywhere. Hardly anyone goes over to the main website to read stuff, not that it has much on it anyway. And the community here have little that provides inspiration-incentive for expanding the background story.
So suggestion:
How about adding Crew Members to your hangar?
I’d be mighty disappointed if I’m the only person working on that gigantic frigate. Screw clones, droids, automation. We all grew up watching sci-fi series that feature crew members manning spaceships.
I’d like to:
- see their pictures
- read their stories
- work for sub factions unlocking access to different types of crew members
- browse job listings to find a candidate
- bid on auction for candidates
- work to get special edition crew members
- see other player’s crew members
- trade with other players for crew
- receive messages from NPCs
- deal with NPC issues … Chief engineer too drunk to work etc
- feel sad when a loyal crew member retires
- argue with Faction Command when they transfer one of my team
etc.
What does Crew Members give?
- absolutely nothing.
something useless I’d like to collect.
Like Tier 1 experimentals.
Features:
1. Profile pictures
-
you can make these randomly generated or generic
-
offer GS to customize the exact look of your favourite crew members
2. Bio-data
- Each crew member will have 3 paragraphs on his/her bio
- 1st paragraph = Faction story
— Vary this by having several versions and each crew gets a random one or similar mechanic
- 2nd paragraph = Sub-Faction story
— Vary this by having several versions of the sub-faction. Each one tells one part of the subfaction story
- 3rd paragraph = Personal details randomly generated
— likes/dislikes. hopes and dreams. phobias. previous captains etc. relationships. family back at home etc.
3. Recruitment
Don’t really care how it’s done. You guys can come up with fresh ideas I bet.
4. Auction
Lets make this fun. Implement an auctioning system in-game. Refer to browser based sports management games. You keep a DB of NPCs. Human players make a bid in credits. Wait 24 hours for results. Bid further if necessary etc. It’s done well in other games and adds to player 2 player interaction outside of combat especially when you can see player names during the auction.
eg. Imagine I see Error making a bid on a good looking Jericho Comms Officer and try to outbid him etc.
5. Trade
Lost that auction? No worries. You can PM the winning captain and arrange a trade. It’s not combat or performance related so it’s safe to trade. Maybe act as a prototype / research tool for possible trade function in the future?
6. Simple RPG mechanic
Receive daily NPC issues you can decide on might add to the immersion. Not much but better than nothing.
example:
Engineer reports a problem with missile bay
A. Spend 5,000 Credits to repair
B. Ignore. Lose ability to use missiles in next match
C. Fire the Engineer. Fix missile bays yourself. Receive replacement Engineer tomorrow.
7. Storyline
Receive random events from Factions.
One of your crew is a saboteur! Carry out special contracts to unlock the story! License gives double the chance for Storyline contracts!
8. Crew members can die
Yep - that’s right. This game is hardcore. Your ship blows up in combat? There is a chance one of your crew dies. Happen too often and some of them might decide to retire or leave you for better captains.