Basic weapon specifications: (no implant effects applied)
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Weapon name: Akira Plasma Launcher
Ship limitation: Rank 14 Destroyer
Ship specialty: Sirius Destroyer
Rank range: Rank 15
Weapon type: EM-based
Weapon damage: EM
Firing mode: primary/secondary
Primary firing mode: regular - instant projectile
Secondary firing mode: 2 seconds - charged projectile
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Maximum range: 5000 meters
Maximum speed 1: 5000 meters per second (fixed speed: left mouse button - rapid fire - instant)
Maximum speed 2: 2500 meters per second (fixed speed: left mouse button - charged projectile - 2 second duration)
Maximum damage 1: 2500 points (compared with maximum speed 1)
Maximum damage 2: 7500 points (compared with maximum speed 2 - 2 second duration)
Special damage 3: 10000 points (fixed EM damage - interaction between regular and charged projectile)
Rate of fire: 66 rounds per minute
Time to overheat: 11,2/1,5
Projectile shape: spherical
Projectile color: dark-blue
Projectile radius: 50 meters (corona hits do 25% of damage only, without critical hits)
Projectile special effect on impact/regular: (absorbs 25 energy points per hit, critical hits do not increase absorption, only damage)
Projectile special effect on impact/charged: (absorbs 50 energy points per hit, critical hits do not increase absorption, only damage)
Critical hit chance: 15% (base value)
Critical hit damage: 50% (base value)
Special effect 1: critical hits do double damage to the shield (compared with maximum speed 1)
Special effect 2: critical hits do double damage, bypass the shield (no damage) and do double EM damage to hull instead (compared with maximum speed 2)
Special circumstances/occurrences: interaction/hit with regular and charged EM projectile creates an instantaneous splash effect in 150 meter radius - 10000 EM damage
Basic weapon functions:
Clicking left-mouse button - faster speed, low EM damage
Holding left-mouse button - slower speed, high EM damage
Shooting the weapon creates a dark-blue spherical projectile, that travels in straight line.
Upon impact, it absorbs 25 or 50 energy points, if charged. Charged projectile can bypass the shields and deal direct EM damage to hull.
Interaction with charged and regular projectile from the same source, can create a plasma explosion, which will always deal 10000 EM damage to all targets inside 150 meter radius.
Still work in progress…