Charged Ion Beam

Name: Charged Ion Beam

Type: Main weapon for frigates.

Ranks: 10-15

Damage: 2,500 Thermal per second

Charge time: 4 seconds

Beam duration: 4 seconds

Beam cooldown: 8 seconds

Maximum range: 6,000m

Optimum range: 3,000m

Tooltip: Charges up a large beam in front of the ship, then fires continuously. The beam is rather different in that it can be controlled while being fired, but not while it is charging.

Frigates already have thermal and beam weapons, they don’t need another one.

mmm…after thinking for a while i came to the next conclusions:

  1. I guess you are thinking in a wide beam with like 250m radius (like pyro).
  2. Its a main weapon, with low dps considering cooldown and wind up,  so i think you should be able to aim and fire to the place you want (and modify it) at all times, so i first thought on the weapon position fixed to ship orientation, but then i figure out it would be much better to have a barrel slowdown when aiming and a bit stronger one when firing (so you cant simply clear the entire map looking for cloacked ships that easily).
  3. Shon is kinda right about the thermal dmg thing…for weapon design the thermal dmg fits perfect. It could also work as EM…or modify a lot the description in order to say something like gravitons taking place in the cilinder zone…but i prefer much more the EM one, and thermal in first place.
  4. Max range could be reduced to 5km (as base is quite high to prevent cap/decloack), considering people may want to use horizons and do ridiculously long range with this. Another option is to change it to 4km optimal and max range (and have like 200m for the dmg to drop to 0).
  5. Weapon is good as long as dmg output and range are balanced. Critical chance and dmg should be stated ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) Little tip: beams have high crit dmg as well for most EM weapons.
  6. It makes sense to have this weapon in a frigate.
     

 

Guards even have two of them.

What is the purpose of this weapon? The CD, charge time and duration are very useless to conside it as a weapon. o.o

Well there are several playtypes that people like. I just think adding something for those that like slow, focused fire rather than those that like instantaneous, quick fire would be nice.

And you haven’t done anything of this fox.
You can’t fire fast(charge time).
You don’t have alpha(pathetic for frigate).
You can’t fire long(very low time to overheat).
You have a very long no-use time after using it.

So…you want beams that charge up, fire, and cool down…

 

8 hours ago, Lord_Xenon said:

And you haven’t done anything of this fox.
You can’t fire fast(charge time).
You don’t have alpha(pathetic for frigate).
You can’t fire long(very low time to overheat).
You have a very long no-use time after using it.

Exactly my goal. As I stated, it’s not meant to be a quick weapon. It’s meant to be slow-paced and calculated, not spray-and-pray.

20 hours ago, Lord_Xenon said:

And you haven’t done anything of this fox.
You can’t fire fast(charge time).
You don’t have alpha(pathetic for frigate).
You can’t fire long(very low time to overheat).
You have a very long no-use time after using it.

leave numbers to devs, they should worry in making the dmg, distance, charging time, active time, cooldown balanced. Idea is great imo, only needs tweaks in numbers.

Yeah, numbers are just placeholders now. I expect that it would do massive damage, but only once every few seconds. Like a main-weapon Pyro Emitter but it can only hit one target at a time. (Unless you move it to spread the damage out over multiples.)