Perhaps if you looked at the guide, you’d know how to calculate EHP?

Let me do it for you. With a volume of 22000 and resist of 110, what does 30 extra resistance do?

Hidden textforMath that takes up space!:Well, first, let’s see how much damage it can take without the 30 resist. Let x be a number that represents the amount of damage one full shield can take before going down.

x * (1 - .5238) = 22000

x = 46199

Now let’s do the same calculation with the extra 30 resistance! Let’s use y this time, because I am a stickler for semantics.

y * (1 - .5833) = 22000

y = 52796

Now let’s look at the difference between the two!

y - x = 52796 - 46199 = 6597

So, bottom line from the derivation: The 30 resistance gives just about 6600 extra EHP, which is pretty far from 1309.

A note about regeneration: Resistance affects regeneration, turning it into EHP/sec in the same way it turns volume into EHP. Therefore, a shield booster on a ship with 30 more resistance gives 30% more EHP per charge, so stop trying to pretend it makes stuff look better for your regen builds, Wolf.

The thing is, I only truly know basic math. That’s just math that doesn’t make any sense to me since it doesn’t show me anything of substance. EHP? what’s that?

In any case, if the 30 points is as good as you say, than the regeneration on top of that makes it all the better anyways.

I imagine that EHP is just volume without resists, while the resists simply multiply that EHP theoretically.

22,000 x 2 = 44,000 is a 50% resist calculation and so on and so forth. Please emphasize further.

Furthermore, if EHP is simply the base pool without resists, than the Regeneration is worth all the more when converted to EHP and then multiplied by the resists’s percentage of dampening enemy damage.

I can do y * x math, but you need to show me what the heck they are first. This isn’t a test where I have to find their meanings, after all. I simply don’t see the key, as of yet.

Tell me, so I can actually calculate the darn thing.

If I’m reading that math right, the difference is simply how much defense is had in one instant, rather than over time.

at 300 shield regeneration per second multiplied by 2 at the lowest = 600 EHP per second. to reach that low amount of 6597 EHP points, one only needs 11 seconds. Of which in normal battle, I have that much and more.

In other words, you’re missing two key items in those equations of yours. Time, and Regeneration per second.

Aside from that, I’m pretty sure that we’re looking at different numbers in our equations.