Change the Dreadnought "Battles in XX:XX" to a 24hr countdown between battles.

The current timing system is very confusing and many players have been asking when they need to be there, and not realizing the discrepancies in timezones. It’s not the easiest to figure out.

 

I suggest it be changed to a 24hr countdown like every other time-of-day game mode, such as the tournaments and the old Sector Conquest system. Each sector will have its own countdown.

That way everyone knows how long it will be until the battles.

+1 Agreed

agreed

+1

+1  We need this.

hell yeah . raised to Dev instantly

+1

Hello,

when you are looking on the Dreadnought map it says battle start on XX:XX (UTC time) 

when you are in the ladder, ie. signed up for the battle: It says battle start in XX (24 hour format)

it was made in such way, due to the different time zones.

Hello,

when you are looking on the Dreadnought map it says battle start on XX:XX (UTC time) 

when you are in the ladder, ie. signed up for the battle: It says battle start in XX (24 hour format)

it was made in such way, due to the different time zones.

The suggestion is to remove the “Battle start on XX:XX” and replace it with a countdown for the reasons stated in the first post.

it was made in such way, due to the different time zones.

 

Everybody is asking about the battle hours because it’s confusing as hell and you have to dig up through discussion threads on the forum to find out.

 

Why do you need timezone logic when you have the current time and the battle start time? Why not just display the difference?

Everybody is asking about the battle hours because it’s confusing as hell and you have to dig up through discussion threads on the forum to find out.

 

Why do you need timezone logic when you have the current time and the battle start time? Why not just display the difference?

 

It doesn’t help that the timezones don’t currently account for Daylight Savings Time so some sector times are off by an hour.

It doesn’t help that the timezones don’t currently account for Daylight Savings Time so some sector times are off by an hour.

It still throws me off.

I have been telling my corp mates about the battle times since I figured how it works. I even put it in the daily message. It is very confusing. When we have a discussion about attacking, making wings or other things we are not talking about timing the way it forces us now, like e.g. we join and meet at XX:YY hour, but XX:YY hours later. That is the only common point between the different time zones. It works perfectly for the tournament. Nobody misses it and no need for hours of chatting when trying to coordinate 8 or so players. Not to mention the +1 hour for the daylight saving time. And if you want to use the current timing system, which I hope not, please change the text from ‘in’ to ‘at’. ‘In’ should be used when there is a count down.

It still throws me off.

 

I created a bug report about it. Hopefully they will listen instead of ignoring it, like they did when Kost told them about it.

Hello,

when you are looking on the Dreadnought map it says battle start on XX:XX (UTC time) 

when you are in the ladder, ie. signed up for the battle: It says battle start in XX (24 hour format)

it was made in such way, due to the different time zones.

Hello Iaxil. We know that, but what we are trying to suggest is that you change that timer for a counter, like the Sunday tournaments one.

 

That way no matter where you are, the time will always be right, even if you are in Daylight saving time or not.

Everybody is asking about the battle hours because it’s confusing as hell and you have to dig up through discussion threads on the forum to find out.

 

Why do you need timezone logic when you have the current time and the battle start time? Why not just display the difference?

 

It doesn’t help that the timezones don’t currently account for Daylight Savings Time so some sector times are off by an hour.

 

I was talking about server time. If the client can’t calculate the time correctly because of timezone issues or w/e, then calculate the difference on the server and send it to the client. 

 

Exactly what Eviscerador said.

Another thing is that client is able to calculate current local time properly (Time stamp in top left corner) And tournament’s countdown is working fine too.

I personally placed this at the Devs - they are instructed :slight_smile:

I personally placed this at the Devs - they are instructed :slight_smile:

Level up!

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