change Credits and synergy gain to fix afk'ers

I mean in what other game do you know that there is actually a rule for being afk ?

 

 

 

Based on games with more than 5000 People online in a day…

 

it sounds kinda ridiculous but i see why you guys put it like that.

 

(got banned once before and  i was not even was afk for not even 1 match and i was like, duh  i played 5-6 hours a day and i get banned for doing something i was not doing.)

 

annyway just balance games on damage dealt / kills / assists. also Damage Taken and damage healed. (not healed others but urself) / damage given aswell. just as an indicator and or if afterburners has been used?

 

not that if you take more damage you will get hell alot of money. but that they know you’re not afk and get an average credit and synergy gain. atleast afk should be noticed after 30-40 seconds afk. not 3 minutes afk and then get kicked from match and being able to rejoin it. if you get kicked from afk you should not be avalible to rejoin in my opinion. 

 

cant really have a game where people get money and synergy for being afk. just base it more and put a maximum amount of money you can gain in a match and synergy. 

 

in tier 1 or 2 i dont see this nessesarry but in higher tier you gain more money so…

 

also if you are afk. you will die more often and enemies will gain more money also bring team down.

i mean you get less per match and repair ur ships aswell + defeat. i dont see very much money gain, but synergy gain becomes free kinda. 

 

cant really say that i think afk people is a big thing.

 

its kinda to expect in every game that someone is afk at times. its kinda obvious that it will happend. 

I mean in what other game do you know that there is actually a rule for being afk ?

 

 

 

Based on games with more than 5000 People online in a day…

 

it sounds kinda ridiculous but i see why you guys put it like that.

 

(got banned once before and  i was not even was afk for not even 1 match and i was like, duh  i played 5-6 hours a day and i get banned for doing something i was not doing.)

 

annyway just balance games on damage dealt / kills / assists. also Damage Taken and damage healed. (not healed others but urself) / damage given aswell. just as an indicator and or if afterburners has been used?

 

not that if you take more damage you will get hell alot of money. but that they know you’re not afk and get an average credit and synergy gain. atleast afk should be noticed after 30-40 seconds afk. not 3 minutes afk and then get kicked from match and being able to rejoin it. if you get kicked from afk you should not be avalible to rejoin in my opinion. 

 

cant really have a game where people get money and synergy for being afk. just base it more and put a maximum amount of money you can gain in a match and synergy. 

 

in tier 1 or 2 i dont see this nessesarry but in higher tier you gain more money so…

 

also if you are afk. you will die more often and enemies will gain more money also bring team down.

i mean you get less per match and repair ur ships aswell + defeat. i dont see very much money gain, but synergy gain becomes free kinda. 

 

cant really say that i think afk people is a big thing.

 

its kinda to expect in every game that someone is afk at times. its kinda obvious that it will happend. 

Da fuq have I read?

 

Please next time try to make a coherent speech instead of random ideas glued together in something that looks like English language.

 

Also, you should improve your grammar. This is not Wassap.

While it is understandable that English is not your 1st language, please use simpler sentences, it is extremely hard to understand what you are trying to say.

people with more IQ can read bad english. 

this is in the text.

 

annyway just balance games on damage dealt / kills / assists. also Damage Taken and damage healed. (not healed others but urself) / damage given aswell. just as an indicator that the player is not afk. and or if afterburners has been used?

 

I mean in what other game do you know that there is actually a rule for being afk ?

 

 

 

Based on games with more than 5000 People online in a day…

 

there

people with more IQ can read bad english. 

People with standard IQ and above are smart enough to choose not to, because it is a pain to our eyes.

People with standard IQ and above are smart enough to choose not to, because it is a pain to our eyes.

then what are you doing on my post if you already decided to not help out. i told you last time aswell, stop commenting on my posts just because you got nothing to do.

then what are you doing on my post if you already decided to not help out. i told you last time aswell, stop commenting on my posts just because you got nothing to do.

Or what? You destroy us with your infinite wisdom?

what you are suggesting is already in game. people who afk make far less credits/synergy. Income is based off the amount of points you earn from kills/assists/objectives. 

 

EDIT: but I do admit they could make damage dealt a bigger factor in determining your rewards.

what you are suggesting is already in game. people who afk make far less credits/synergy. Income is based off the amount of points you earn from kills/assists/objectives. 

Secondly, the game have an Anti-AFK system. If afk player stay immobile with No Keyboard or mouse Input for 1 minute, they are disconnected from the current game.

They will not win rewards (credits/synergy) if they are disconnected by the system and their ships will be blocked in battle until the game finish.

what you are suggesting is already in game. people who afk make far less credits/synergy. Income is based off the amount of points you earn from kills/assists/objectives. 

 

EDIT: but I do admit they could make damage dealt a bigger factor in determining your rewards.

lol they earn atleast 50-60 precent of what the other on team does with score. the differences is low. 

Secondly, the game have an Anti-AFK system. If afk player stay immobile with No Keyboard or mouse Input for 1 minute, they are disconnected from the current game.

They will not win rewards (credits/synergy) if they are disconnected by the system and their ships will be blocked in battle until the game finish.

its more than 1 min, i tried myself bcus i was making some lunch when i got back it was 10:20 minutes left of battle. so thats 1 min 40 sec. and no dc. 

Please use the in game report function for afk farmers and we will take a look into it.

its more than 1 min, i tried myself bcus i was making some lunch when i got back it was 10:20 minutes left of battle. so thats 1 min 40 sec. and no dc. 

 

Did you just admit to breaking the rules yourself about being AFK in battle? 

 

IV. Player behaviour in combat 

_ 6. During the game it is forbidden to:  _

d) refuse to deal damage to the enemy. Shall be punished by blocking the account for 24 hours.

combat without leaving the battlefield. Shall be punished by blocking the account for 24

hours.

 

Did you just admit to breaking the rules yourself about being AFK in battle? 

 

He admited it several times in several posts, saying he goes afk on purpose.

I mean in what other game do you know that there is actually a rule for being afk ?

 

 

 

Based on games with more than 5000 People online in a day…

 

it sounds kinda ridiculous but i see why you guys put it like that.

 

(got banned once before and  i was not even was afk for not even 1 match and i was like, duh  i played 5-6 hours a day and i get banned for doing something i was not doing.)

 

annyway just balance games on damage dealt / kills / assists. also Damage Taken and damage healed. (not healed others but urself) / damage given aswell. just as an indicator and or if afterburners has been used?

 

not that if you take more damage you will get hell alot of money. but that they know you’re not afk and get an average credit and synergy gain. atleast afk should be noticed after 30-40 seconds afk. not 3 minutes afk and then get kicked from match and being able to rejoin it. if you get kicked from afk you should not be avalible to rejoin in my opinion. 

 

cant really have a game where people get money and synergy for being afk. just base it more and put a maximum amount of money you can gain in a match and synergy. 

 

in tier 1 or 2 i dont see this nessesarry but in higher tier you gain more money so…

 

also if you are afk. you will die more often and enemies will gain more money also bring team down.

i mean you get less per match and repair ur ships aswell + defeat. i dont see very much money gain, but synergy gain becomes free kinda. 

 

cant really say that i think afk people is a big thing.

 

its kinda to expect in every game that someone is afk at times. its kinda obvious that it will happend. 

Please, read what you write before posting.  The spelling and grammar I can deal with, but going back and forth between topics makes it hard to understand.

 

Anyway, I guarantee you it’s more than 1 minute to get a disconnection.  One time I queued for PvE, alt-tabbed to browse while waiting.  Then I forgot, went outside and smoked a cigarette.  When I came back to the computer, it was loading round two.  Maybe PvE’s different.

 

People go AFK on occasion that I’ve seen.  I’ve done it.  Part of why I avoid playing in the afternoon is knowing I’m more likely to get pulled away from the computer because of my family.

I mean in what other game do you know that there is actually a rule for being afk ?

 

 

 

Based on games with more than 5000 bla bla bla bla bad english bla bla bla bla bla im superman blablabla bla

 

What you are asking is already implemented, but it is proportional to what your team does.

 

Every match have a SET amount of money to be distributed among the players, lets say on this case 1.000.000.

 

So, lets imagine that player 1 got 5000 score, player 2 500, player 3, 200 and player 4 100. The player 1 will get for example 350k, while the rest will be given almost equally to the rest.

 

Now, if player 1 makes 2000 points, player 2 1950, player 3 1998, player 4 2001, the amount each will receive is about the same, around 250k.

 

Now, it is true that low performance doesnt take away all your money, neither it should, cause someone might be learning to play with that ship, and score little over nothing, but sure, AFK’s shouldnt get anything at all, and with that they should get a 1 day ban to the account, and each other time he is get AFK it doubles the ban time untill after the eighth time he gets ban forever or something like that. Strong punitive actions and frequent punitive actions are what prevents afking.

 

But then, some brilliant mind will devise a primitive Bot, and then star conflict will be able to call itself a biggie game, cause it will become swarmed by pve bots.

lol they earn atleast 50-60 precent of what the other on team does with score. the differences is low. 

Please show evidence of this. It should not be happening. And as already stated:

 

Please use the in game report function for afk farmers and we will take a look into it.

 

Let the Administration do its job.