I mean in what other game do you know that there is actually a rule for being afk ?
Based on games with more than 5000 People online in a day…
it sounds kinda ridiculous but i see why you guys put it like that.
(got banned once before and i was not even was afk for not even 1 match and i was like, duh i played 5-6 hours a day and i get banned for doing something i was not doing.)
annyway just balance games on damage dealt / kills / assists. also Damage Taken and damage healed. (not healed others but urself) / damage given aswell. just as an indicator and or if afterburners has been used?
not that if you take more damage you will get hell alot of money. but that they know you’re not afk and get an average credit and synergy gain. atleast afk should be noticed after 30-40 seconds afk. not 3 minutes afk and then get kicked from match and being able to rejoin it. if you get kicked from afk you should not be avalible to rejoin in my opinion.
cant really have a game where people get money and synergy for being afk. just base it more and put a maximum amount of money you can gain in a match and synergy.
in tier 1 or 2 i dont see this nessesarry but in higher tier you gain more money so…
also if you are afk. you will die more often and enemies will gain more money also bring team down.
i mean you get less per match and repair ur ships aswell + defeat. i dont see very much money gain, but synergy gain becomes free kinda.
cant really say that i think afk people is a big thing.
its kinda to expect in every game that someone is afk at times. its kinda obvious that it will happend.