Dmg could multiply based on ship proximity and number of ships in the given area.
Ex.
1000 Base Damage, dealt as a minimum to all ships. If any ship is more than 200 m from a neighbor, that ship takes half of the described damage. 300 m, One quarter. 350 m+ no additional damage taken, the ship simply takes the base damage and is not figured into the swarm mechanics of the damage.
Damage scales as follows:
1 ship in 500 m radius = 1000 * (100/100)
2 ships in 525 m radius = 1000 * (110/90)
3 ships in 550 m radius = 1000 * (120/80)
4 ships in 575 m radius = 1000 * (130/70)
5 ships in 600 m radius = 1000 * (140/60)
6 ships in 600 m radius = 1000 * (155/45)
7 ships in 600 m radius = 1000 * (170/30)
8 ships in 600 m radius = 1000 * (185/15)
9 or more ships in 600 m radius = 1000 * (200/10)
If you’re not good at math it is as follows:
Ships Radius Damage (Each) Damage (Total)
1 500 m 1000 1000
2 525 m 1222 2444
3 550 m 1500 4500
4 575 m 1857 7429
5 600 m 2333 11667
6 600 m 3444 20667
7 600 m 5667 39667
8 600 m 12333 98667
9+ 600 m 20000 MAX 180000+
Now, before you start freaking out at the max damage per ship, just look at how many ships have to be within a 600 m radius. That’s a lot, and it’s extremely unlikely. And don’t forget, the proximity is a factor in the damage. Full damage listed only occurs if all ships are within 300 m of a single neighbor WITHIN that 600 m spherical area. And if the max damage is far too high, then make the base damage 500 or 750. It has a huge effect on the outcome, ofc.
Anyways, thoughts on this? Let’s call it the “Hyper-Cooled Antimatter Particle” or something cool like that.