I don’t think currently, Fractured Space or Dreadnought truly have the potential to outgrow SC.
I find dreadnought to be extremely frustrating with the sound, and it shows simply lack of developer strength. and while SC never hired a proper game designer or UI designer, their self written engine is simply fast and works. with dreadnought i feel like i get a nice unreal engine space game mashup, but none of the people does know how to write engines. For me a perfect game needs a perfect dev team, who either brings all the aspects, or at least, learns what they still miss.
finally i have yet to see an unreal engine game really reaching maturity.
4 hours ago, xXThunderFlameXx said:
not sure about Star Citizen, you know how over-hyped games end up, right? (No Man’s Sky, anyone?)
No mans sky was quite a hype, but it was different. I never believed they will deliver what people “heard” they will deliver. It was simply impossible with their team size and time frame to deliver technologically what he was babbling about. It was rather, that without any evidence most just shrugged. We all wanted him to succeed. But there was little evidence he would do so, actually. You just had to listen, who was criticial about it, and who hyped.
Citizen however has a very very transparent development. I have no fears there, the people Roberts use are really smart and good devs. Most of the technical approaches they take make sense. Some did not, but given the money they have it payed off (Cry). They correctly work on the sandbox, and start to build up in it. It is how a proper, really well made game should be created, with attention to detail, fun, and technology. They take it seriously, nerdy, even geeky, and much of their lore choices reflect Roberts’ excellent taste in scifi settings. I think citizens fate is more in the future, when roberts hands over the lead, and its always the second dictator you gotta fear, historically.
No mans sky was not unpredictable as a flop, is what i say. Not if you have some insight. I actually was pretty sure before its release, that it will be a short lived thing. I did however not expect the drama of the fail. Which however showed off, that space games are in high demand.
Unfortunately, modern game design concentrates on small scale games for niche markets. But if you play a space game, you expect to enter a universe, not just a single game mode in different ways.