Build site or something

To do all of this would be really great. But it’s also needed to be updated in time. I also think that it’s insane amount of job for one pilot.

Can’t you give us an (automatically updated) database of all modules and ships (I’m kinda sure you have something like that already for the normal server).

The other stuff like writing a website would be done by me (or someone else when he wants) and hosting it.

Well this is something already lol :smiley:

Can’t you give us an (automatically updated) database of all modules and ships (I’m kinda sure you have something like that already for the normal server).

The other stuff like writing a website would be done by me (or someone else when he wants) and hosting it.

Well, creating of this table is a part of subject’s task actualy. Of corse, we have all those information, but you have it as well. And in the nicest way possible - in the game directly:) Our tables connected with many other data, including private, and trying to get something needed and appropriate from there will be much more harder, than from Star Conflict itself.

How about this, could you implement additional data in the full ship info that could be of more use than this idea?

 

Example: command role has modules with passive functions, hull resist, shield resist, speed bonus etc, since pressing CTRL shows all the changes made on the ship and ALT showing additional changes in special modules, how about implementing one more button like SHIFT, ALTGR or similar for showing changes made by slotting active modules ( standard numbers in ship info menu + active modules boost ).

 

This would be a lot easier for everyone, this idea started mainly because active module abilities dont add up to the general ones in any way in the ship info menu and its tiring to do the math every time you make a build for something.

Well, creating of this table is a part of subject’s task actualy. Of corse, we have all those information, but you have it as well. And in the nicest way possible - in the game directly:)

Our tables connected with many other data, including private, and trying to get something needed and appropriate from there will be much more harder, than from Star Conflict itself.

Since I’m to lazy to type everything by hand I get very limited by the EULA

 

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And is it so hard to make an simple Query that only extracts ships and modules?

Well, creating of this table is a part of subject’s task actualy. Of corse, we have all those information, but you have it as well. And in the nicest way possible - in the game directly:) Our tables connected with many other data, including private, and trying to get something needed and appropriate from there will be much more harder, than from Star Conflict itself.

Hey NASA, why do you need telescopes? Just lookup the sky and count stars, there is all the data you need already. )))

ppl you probably want SC database exposed as ‘rest api’. Some games provide it. Some not. its a lot of work.

ppl you probably want SC database exposed as ‘rest api’. Some games provide it. Some not. its a lot of work.

I don’t request a public api coz a API would be way much work then only a dump of some tables.

I don’t request a public api coz a API would be way much work then only a dump of some tables.

There could be a table of object names, like ships, modules, weapons, implants w/e and then each objects data can be shared via an API like we already have with pilot names. It is easier to implement limited amount of sql lookups per object type, there arent that many really and then that data comes as a JSON payload. Making an API like this is actually not much effort, but it comes down to how their own database is handled and how easy-hard is to extract data out of it.

If i am to develope a some kind of ship builder, i personaly would have prefered this kind of data retri al rather than full tables dump and then figuring out how i want to handle them. But I am not necessary an experienced app developer to confidently call what is better.

How about this, could you implement additional data in the full ship info that could be of more use than this idea?

 

Example: command role has modules with passive functions, hull resist, shield resist, speed bonus etc, since pressing CTRL shows all the changes made on the ship and ALT showing additional changes in special modules, how about implementing one more button like SHIFT, ALTGR or similar for showing changes made by slotting active modules ( standard numbers in ship info menu + active modules boost ).

 

This would be a lot easier for everyone, this idea started mainly because active module abilities dont add up to the general ones in any way in the ship info menu and its tiring to do the math every time you make a build for something.

 

Has anyone considered my alternate proposal?

There could be a table of object names, like ships, modules, weapons, implants w/e and then each objects data can be shared via an API like we already have with pilot names. It is easier to implement limited amount of sql lookups per object type, there arent that many really and then that data comes as a JSON payload. Making an API like this is actually not much effort, but it comes down to how their own database is handled and how easy-hard is to extract data out of it.

If i am to develope a some kind of ship builder, i personaly would have prefered this kind of data retri al rather than full tables dump and then figuring out how i want to handle them. But I am not necessary an experienced app developer to confidently call what is better.

it wouldn’t make a big difference if you have Smith like an SQL dump or as api, you would have to import both in to your own db when you don’t want any latencies and other stuff

Well, creating of this table is a part of subject’s task actualy. Of corse, we have all those information, but you have it as well. And in the nicest way possible - in the game directly:) Our tables connected with many other data, including private, and trying to get something needed and appropriate from there will be much more harder, than from Star Conflict itself.

Especially considering the latest patch, which has reportedly removed a good deal of information…